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Returning 32 results for 'traveler of water what'.
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Backgrounds
Ghosts of Saltmarsh
favorite fishing lure or oiled leather wading boots, a set of travelerâs clothes, and a belt pouch containing 10 gp
FEATURE: HARVEST THE WATER
You gain advantage on ability checks made using
fishing tackle. If you have access to a body of water that sustains marine life, you can maintain a moderate lifestyle while working as a fisher, and you can catch enough food to feed yourself and up to
Outlander
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Playerâs Handbook (2014)
type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of travelerâs clothes, and a pouch containing 10 gp
and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Backgrounds
Baldurâs Gate: Descent into Avernus
Proficiencies: Athletics, Survival
Tool Proficiencies: One type of musical instrument
Languages: One of your choice
Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler
features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
Baldurâs
Backgrounds
Ghosts of Saltmarsh
have seen a majestic prow in your dreams that you have not been able to replicate in wood. Since childhood, you have loved the water and have been captivated by the many vessels that travel on it
.
Skill Proficiencies: History, Perception
Tool Proficiencies: Carpenterâs tools, vehicles (water)
Equipment: A set of well-loved carpenterâs tools, a blank book, 1 ounce of
Backgrounds
Bigby Presents: Glory of the Giants
prehistoric pocket of the world, surrounded by giants and fearsome behemoths or hulking dinosaurs.
Something about your environmentâperhaps the food or water that sustained you, elemental
, Survival
Languages: Giant and one other language of your choice
Equipment: A backpack, a set of travelerâs clothes, a small stone or sprig that reminds you of home, and a pouch containing 10 gp
Backgrounds
Ghosts of Saltmarsh
You were trained for battle on sandy beaches and rocky shores. You have launched midnight raids from swift ships whose names evoke terror in the hearts of your adversaries. The water is your second
home, the rain your shelter, and the crashing waves your battle cry.
Skill Proficiencies: Athletics, Survival
Tool Proficiencies: Vehicles (water, land)
Equipment: A dagger that
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
Travel in the Domain Visitors to a Domain of Delight are often confounded by the Feywildâs power to distort distance, time, and reality. A traveler might see a hilltop that appears to be a mile away
of the tricks to navigating a Domain of Delight, including magical shortcuts. A shortcut can also be found by accident or learned in some other way. For example, a traveler might wake from a vivid
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
throughout the plane are curtains of vaporous color, and passing through a curtain leads a traveler to a region of the Border Ethereal connected to a specific Inner Plane, the Material Plane, the Feywild
Material Plane Bright turquoise 2 Shadowfell Dusky gray 3 Feywild Opalescent white 4 Plane of Air Pale blue 5 Plane of Earth Reddish-brown 6 Plane of Fire Orange 7 Plane of Water Green 8 Elemental Chaos
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
funnier than tricking a thirsty traveler into drinking a mouthful of sand.
5 I have standards for my hoard. Not just any gem or trinket will do.
6 Iâm so pleased with myself and my own good
kindred often. But when I do, I am an unshakable and powerful ally. (Good)
Blue Dragon Spellcasting Age Spell Save DC Spells Known
Young 15 create or destroy water, major image
Adult
Backgrounds
Sword Coast Adventurer's Guide
tattoos marking your loyalty to Uthgar and your tribal totem, a set of travelerâs clothes, and a pouch containing 10 gp
FEATURE: UTHGARDT HERITAGE
You have an excellent knowledge of not
only your tribeâs territory, but also the terrain and natural resources of the rest of the North. You are familiar enough with any wilderness area that you find twice as much food and water as
Backgrounds
Guildmastersâ Guide to Ravnica
Equipment: A Gruul insignia, a hunting trap, an herbalism kit, the skull of a boar, a beast-hide cloak, a set of travelerâs clothes, and a belt pouch containing 10 gp (Azorius 1-zino coins
food and fresh water in these areas for yourself and up to five other people each day.
Gruul Guild Spells
Prerequisite: Spellcasting or Pact Magic class feature
For you, the spells on the Gruul
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
stay here, Alion shares a tale from another traveler with them. Roll a d6 and consult the Leilon Tales table to determine which tale Alion knows or pick a tale the characters havenât heard yet. Leilon
Tales d6 Tale
1 âThe farmers at Leilon Point have seen more shark fins in the water lately. Some even claim to see humanoids swimming alongside the sharks! Can you imagine?â (If the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
When determining rewards, here are some effects to consider: Friendly Aid. The characters encounter another traveler or a friendly local resident who offers them food, shelter, information, or other
assistance. The card can inspire both the characteristics of the person they meet and the nature of the aid that person provides. Ready Foraging. The characters have abundant food and water for this day
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
to a vast bog filled with eerie lights and sinister shapes twisting in the water. And moving to the Feywild from old ruins on the Material Plane might put a traveler at the door of an archfeyâs castle
mystery and beauty on the Material Plane that have a near-perfect mirror in the Feywild, creating a portal where the two planes touch. A traveler passes through a fey crossing by entering a clearing, wading
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Border Ethereal, a traveler can see into whatever plane it overlaps, but that plane appears grayish and indistinct, its colors blurring into each other and its edges turning fuzzy, limiting visibility to
attack creatures on the overlapped plane, and vice versa. A traveler on the Ethereal Plane is imperceptible to someone on the overlapped plane, and solid objects on the overlapped plane donât hamper
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
as a swirling pool of magma in the heart of a volcano (leading to the Plane of Fire) or a maelstrom in the depths of the ocean (leading to the Plane of Water). Passing through a planar portal can be
open when the command is given within 15 feet of themselves, and they remain open for 1d12 minutes. Key Item. The portal functions if the traveler carries a particular object; the item acts much like a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
is dark. Dreaded Deeps. In the heart of the forest, natural light is unknown. Each step a traveler takes when moving through the middle reaches toward the center seems to dim the sunâs light a little
Drowned Forest was once a verdant region. A few decades ago, the marsh began to encroach on this area. As the water level rose, the forest was transformed into a more foreboding place. Shambling mounds
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
Plane with a very similar location on the Material Plane, such as the heart of a volcano (leading to the Plane of Fire) or the depths of the ocean (to the Plane of Water). Passing through a planar
similar opening). Other portals open when the command word is spoken and remain open for a short time. Key. The portal functions if the traveler is holding a particular object; the item acts much like
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
-tempered, and they bully new recruits. K9. Water Tower The upper floor of this tower looks deserted, but the ground floor is still in use. Curtains hanging across the eastern half of the room wall off
blocks the castleâs water gate (area K11). It only takes one person to operate the capstan, but lowering the chain to allow a boat to pass requires a character to use three actions cranking. Treasure
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
scandalous merchandise typically finds its way to the Gatehouse Night Market (see the âHive Wardâ section), the bazaar has anything a traveler could want, so long as they can find it in the open
marketâs constant commotion. Scents collide in the winding stalls: warm, right-angled bread loaves prepared fresh by modron bakers; spotted mushrooms hocked by bullywug grocers; and perfumed holy water sold
Equipment
;Irresistible Dance (spell save DC 15).
17â18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19â20
personality invests the resulting item with sentience.
83â84
A Simulacrum, as created by the spell, of the triggering creature appears. It claims to be a traveler from the future and insists
Equipment
Dance;Irresistible Dance (spell save DC 15).
17â18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19
âs personality invests the resulting item with sentience.
83â84
A Simulacrum, as created by the spell, of the triggering creature appears. It claims to be a traveler from the future
Equipment
;Irresistible Dance (spell save DC 15).
17â18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19â20
An
personality invests the resulting item with sentience.
83â84
A Simulacrum, as created by the spell, of the triggering creature appears. It claims to be a traveler from the future and insists the
Equipment
;Irresistible Dance (spell save DC 15).
17â18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19â20
personality invests the resulting item with sentience.
83â84
A Simulacrum, as created by the spell, of the triggering creature appears. It claims to be a traveler from the future and
Equipment
;Irresistible Dance (spell save DC 15).
17â18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19â20
personality invests the resulting item with sentience.
83â84
A Simulacrum, as created by the spell, of the triggering creature appears. It claims to be a traveler from the future and insists
Equipment
;Irresistible Dance (spell save DC 15).
17â18
A section of stone, water, air, or energy becomes an appropriate contaminated elemental that is hostile to all nearby creatures.
19â20
An
personality invests the resulting item with sentience.
83â84
A Simulacrum, as created by the spell, of the triggering creature appears. It claims to be a traveler from the future and insists the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic good male human commoner) has long had a fascination with
bored into the stone, carving a maze of meandering tunnels and draining into subterranean aquifers. Though hardly diverting enough water to impact the riverâs flow, the web of submerged chambers has
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
magic spell reveals an aura of divination magic around the throne. An inscription in Elvish engraved around the seat of the throne reads: I am a traveler from a distant land.
My name is Mazikoth
. These casks are used to ferment a mixture of water and honey, which Mudlump combines with other ingredients to make honey mead. A great beehiveâconsiderably larger than the one Mudlump carries around
Compendium
- Sources->Dungeons & Dragons->Baldurâs Gate Gazetteer
of transportation, cutting down on the need of city dwellers to own their own horses. Yet the true gem setting Garynmor Stables apart is its menagerie. A former world traveler, Ubis Garynmor (chaotic
, carving a maze of meandering tunnels and draining into subterranean aquifers. Though hardly diverting enough water to impact the riverâs flow, the web of submerged chambers has become a source of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
time traveler A skeleton draped in rags lies atop a marble slab in the center of the crypt. Lying amid the bones is a stoppered drinking horn, a fat pouch, and a weird-looking scepter made of metal
leather wing flaps. The stoppered drinking horn is a water-resistant powder horn loaded with gunpowder, and the âweird-looking scepterâ is a musket. The fat pouch contains 20 silver marbles (silvered
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
struck by these fish, which deal no damage. Whenever a fish hits a traveler and flops onto the bridge, itâs a local custom (and considered good luck) to toss the fish back into the river. Once a home
the frigid water around the burning wreck, and the greatshipâs deck is strewn with other dead giants. For a map of Luskan and more information about it, see the Sword Coast Adventurerâs Guide.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations R - U Rassalantar Many a traveler has come upon the quiet village of Rassalantar and taken comfort in the soft beds and rich ale of the Sleeping Dragon, a cozy roadside inn. Few pay much
, countless tiny streams rise from hidden springs (usually clean and drinkable water), then flow down through crevices in the slopes to join the Dessarin River, which bisects the hills. Most locals think






