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Returning 35 results for 'type strikes'.
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Magic Items
Dungeon Master’s Guide
While wearing these wraps, you have a bonus to attack rolls and damage rolls made with your Unarmed Strikes. The bonus is determined by the wraps’ rarity, and those strikes deal your choice of
Force damage or their normal damage type.
Name
Rarity
Wraps of Unarmed Power, +1
Uncommon
Wraps of Unarmed Power, +2
Rare
Wraps of Unarmed Power, +3
Very Rare
Monsters
Bigby Presents: Glory of the Giants
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Giant's Strikes"}. Until the end of its turn, the goliath’s melee attacks each deal an extra 7 (2d6) damage of a type determined by the goliath
they live alongside, so goliath giant-kin dwelling near frost giants boast of their might, while those dwelling with stone giants cherish artistry.ColdGiant’s Strikes (Recharge 5–6
Magic Items
Bigby Presents: Glory of the Giants
, or poison. You have resistance to the chosen damage type until you finish another long rest.
Invoking the Runes. As a bonus action, you can invoke the gauntlets’ runes and summon two enormous
.
The fists last for 1 minute or until you are incapacitated. While the spectral fists are active, unarmed strikes you make on your turn have a reach of 30 feet, and when you hit a creature with an
Githzerai Anarch
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainen’s Tome of Foes
modifier.Multiattack. The anarch makes three unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Unarmed Strike"} to hit, reach 5 ft
damage type from lightning to cold, fire, psychic, radiant, or thunder. If the spell deals damage other than fire or lightning, it doesn’t ignite flammable objects.
The anarch casts the creation
Species
Spelljammer: Adventures in Space
Autognomes are mechanical beings built by rock gnomes. Sometimes, because of a malfunction or a unique circumstance, an autognome becomes separated from its creator and strikes out on its own.
An
campaign.
Creature Type
Every creature in D&D, including every player character, has a special tag in the rules that identifies the type of creature they are. Most player characters are of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Satyr Traits As a satyr, you have the following racial traits. Creature Type. You are a Fey. Size. You are Medium. Speed. Your walking speed is 35 feet. Ram. You can use your head and horns to make
unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike. Magic Resistance. You have
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Minotaur Traits As a minotaur, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium. Speed. Your walking speed is 30 feet. Horns. You have horns that you can
use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike. Goring Rush
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Tabaxi Traits As a tabaxi, you have the following racial traits.
Creature Type. You are a Humanoid.
Size. You are Medium or Small. You choose the size when you select this race.
Speed
. Your walking speed is 30 feet, and you have a climbing speed equal to your walking speed.
Cat’s Claws. You can use your claws to make unarmed strikes. When you hit with them, the strike deals 1d6
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
creatures that have the celestial, fiend, or undead creature type. Can my paladin use a smite spell along with Divine Smite? As in, I cast wrathful smite, hit, then use Divine Smite on the same
attack. Divine Smite doesn’t work with any other kind of attack. Can a paladin use Divine Smite when they hit using an unarmed strike? No. Divine Smite isn’t intended to work with unarmed strikes. Divine
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Tortle Traits As a tortle, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking
speed is 30 feet. Claws. You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Aarakocra Traits As an aarakocra, you have the following racial traits. Creature Type. You are a Humanoid. Size. Your size is Medium. Speed. Your walking speed is 30 feet. Flight. Because of your
wings, you have a flying speed equal to your walking speed. You can’t use this flying speed if you’re wearing medium or heavy armor. Talons. You have talons that you can use to make unarmed strikes. When
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Lizardfolk Traits As a lizardfolk, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium. Speed. Your walking speed is 30 feet, and you have a swimming speed
equal to your walking speed. Bite. You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Centaur Traits As a centaur, you have the following racial traits. Creature Type. You are a Fey. Size. Your size is Medium. Speed. Your walking speed is 40 feet. Charge. If you move at least 30 feet
strikes. When you hit with them, the strike deals 1d6 + your Strength modifier bludgeoning damage, instead of the bludgeoning damage normal for an unarmed strike. Natural Affinity. Your fey connection
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons. When a
weapons and unarmed strikes into finesse weapons? No. The feature grants a benefit that is similar to the finesse property, but the feature doesn’t confer that property. When a monk using Deflect
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, fire, lightning, or poison. The chosen type determines the drake’s damage immunity and the damage of its Infused Strikes trait.
Actions
Bite. Melee Weapon Attack: +3 plus PB to hit, reach 5 ft
Companion stat block, which uses your proficiency bonus (PB) in several places. Whenever you summon the drake, choose a damage type listed in its Draconic Essence trait. You can determine the cosmetic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Attacks, Monk Subclass 1d6 3 +10 ft. 4 +2 Ability Score Improvement, Slow Fall 1d6 4 +10 ft. 5 +3 Extra Attack, Stunning Strike 1d8 5 +10 ft. 6 +3 Empowered Strikes, Subclass feature 1d8 6 +15 ft. 7 +3
Features table. Dexterous Attacks. You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you use
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Yuan-ti Malisons Brian Valenzuela Yuan-ti Malison Type 1 (Left) and Type 2 (Right) Malisons possesses deadly venom, which some manipulate into magical strikes. They can also shape-shift into snakes
, helping them to position themselves for surprise attacks or to slither away with nary a trace. Malisons exhibit snakelike features that make them deadly in combat. Three general types exist: Type 1
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Advantage. Level 6: Empowered Strikes Whenever you deal damage with your Unarmed Strike, it can deal your choice of Force damage or its normal damage type. Level 7: Evasion When you’re subjected to an effect
Attacks, Monk Subclass 1d6 3 +10 ft. 4 +2 Ability Score Improvement, Slow Fall 1d6 4 +10 ft. 5 +3 Extra Attack, Stunning Strike 1d8 5 +10 ft. 6 +3 Empowered Strikes, Subclass feature 1d8 6 +15 ft. 7 +3
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of the Gods 6th Fanatical Focus 10th Zealous Presence 14th Rage beyond Death Divine Fury Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While
type of damage when you gain this feature. Warrior of the Gods At 3rd level, your soul is marked for endless battle. If a spell, such as raise dead, has the sole effect of restoring you to life (but
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
+ 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.
Bonus Actions
Giant’s Strikes (Recharge 5–6). Until the end of its turn, the goliath’s melee
attacks each deal an extra 7 (2d6) damage of a type determined by the goliath’s giant community: cold (frost giant), fire (fire giant), force (stone giant), lightning (storm giant), piercing (hill giant), or thunder (cloud giant).
Nikki Dawes
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Eldritch Mist While natural fog on the ocean can be a nuisance to ship crews, eldritch mist strikes fear into sailors everywhere. These rare, mysterious mists are almost indistinguishable from the
naturally occurring variety until it’s too late. If a ship encounters eldritch mist, choose a type or roll for one on the Eldritch Mist Types table. Eldritch Mist Types d6 Mist Type 1–2 Ghost Fog 3
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Improved Cunning Strike 6d6 12 +4 Ability Score Improvement 6d6 13 +5 Subclass feature 7d6 14 +5 Devious Strikes 7d6 15 +5 Slippery Mind 8d6 16 +5 Ability Score Improvement 8d6 17 +6 Subclass feature 9d6
damage’s type is the same as the weapon’s type. You don’t need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn’t have the Incapacitated condition
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
.
The following events are unfolding as the party enters. Lashed to a makeshift altar are two neutral good yuan-ti, a type 1 yuan-ti malison named Maaz and a yuan-ti pureblood named Vorsa. They are
being tortured by an evil yuan-ti abomination that is presiding over a ritual. An enormous sarcophagus rests behind them, its exterior carved with serpents. Two yuan-ti malisons, a type 1 and a type 3
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Improved Cunning Strike 6d6 12 +4 Ability Score Improvement 6d6 13 +5 Subclass feature 7d6 14 +5 Devious Strikes 7d6 15 +5 Slippery Mind 8d6 16 +5 Ability Score Improvement 8d6 17 +6 Subclass feature 9d6
damage’s type is the same as the weapon’s type. You don’t need Advantage on the attack roll if at least one of your allies is within 5 feet of the target, the ally doesn’t have the Incapacitated condition
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
magnify your presence and imbue your unarmed strikes with the essence of a dragon’s breath. You gain the following benefits: Draconic Presence. If you fail a Charisma (Intimidation) or Charisma
long rest. Draconic Strike. When you damage a target with an unarmed strike, you can change the damage type to acid, cold, fire, lightning, or poison. Tongue of Dragons. You learn to speak, read, and
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
straight toward the target before the hit, the target takes an extra 1d6 damage of the same type, and the target has the Prone condition if it is a Large or smaller creature.
Beast of the Sea Medium
, Dodge, or Help action using its Bonus Action. In addition, whenever it hits with an attack roll and deals damage, it can deal your choice of Force damage or its normal damage type. Level 11: Bestial
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
4 2 — — — 7 +3 Subclass feature 2 7 4 3 — — — 8 +3 Ability Score Improvement 2 7 4 3 — — — 9 +4 Abjure Foes 2 9 4 3 2 — — 10 +4 Aura of Courage 2 9 4 3 2 — — 11 +4 Radiant Strikes 3 10 4 3 3 — — 12
, and Undead. For the next 10 minutes or until you have the Incapacitated condition, you know the location of any creature of those types within 60 feet of yourself, and you know its creature type. Within
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your Unarmed Strikes and Monk weapons. In addition, when you choose the Grapple or Shove option of your Unarmed
. You can expend 1 Focus Point to make two Unarmed Strikes as a Bonus Action. Patient Defense. You can take the Disengage as a Bonus Action. Alternatively, you can expend 1 Focus Point to take both the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
4 2 — — — 7 +3 Subclass feature 2 7 4 3 — — — 8 +3 Ability Score Improvement 2 7 4 3 — — — 9 +4 Abjure Foes 2 9 4 3 2 — — 10 +4 Aura of Courage 2 9 4 3 2 — — 11 +4 Radiant Strikes 3 10 4 3 3 — — 12
, and Undead. For the next 10 minutes or until you have the Incapacitated condition, you know the location of any creature of those types within 60 feet of yourself, and you know its creature type
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
the adventure hooks and other information included here. Each of the roles described here corresponds (at least loosely) to a patron type described in that book, as shown on the Giant Patrons table
. Giant Patrons Giant Role Group Patron Type Boss Criminal Syndicate Financier Aristocrat Seer Ancient Being Sovereign Sovereign Tutor Academy Warleader Military Force Boss A giant boss wields
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
feet. Fey. Your creature type is fey, rather than humanoid. Charge. If you move at least 30 feet straight toward a target and then hit it with a melee weapon attack on the same turn, you can immediately
follow that attack with a bonus action, making one attack against the target with your hooves. Hooves. Your hooves are natural melee weapons, which you can use to make unarmed strikes. If you hit with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
one of the following effects; the anarch can’t use the same effect two rounds in a row: The anarch casts the lightning bolt spell (at 5th level), but the anarch can change the damage type from lightning
AC includes its Wisdom modifier.
Actions
Multiattack. The anarch makes three unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
, roll a number of d6s equal to your Rage Damage bonus, and add them together. The damage has the same type as the weapon or Unarmed Strike used for the attack. Level 6: Mindless Rage You have Immunity to
animals. Whenever you activate your Rage, you gain one of the following options of your choice. Bear. While your Rage is active, you have Resistance to every damage type except Force, Necrotic, Psychic
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Subclass Level 3: Assassinate You’re adept at ambushing a target, granting you the following benefits. Initiative. You have Advantage on Initiative rolls. Surprising Strikes. During the first round of each
combat, you have Advantage on attack rolls against any creature that hasn’t taken a turn. If your Sneak Attack hits any target during that round, the target takes extra damage of the weapon’s type
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Dexterity modifier (your choice) and Proficiency Bonus. Level 3: Student of War You gain proficiency with one type of Artisan’s Tools of your choice, and you gain proficiency in one skill of your
the second creature, it takes damage equal to the number you roll on your Superiority Die. The damage is of the same type dealt by the original attack. Tactical Assessment When you make an






