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                        Returning 35 results for 'vast shield'.
                    
                
                                                     Monsters
                                                    Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Blessings of the Gods. While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that hits the oracle with a melee attack while within
                                                
                                            
                                                
                                                    —mortals communicate with a single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     pray to Bahamut to uphold honor and justice, or when they need courage to face a great threat. In the most dire situations, a powerful follower of Bahamut who makes a tremendous sacrifice—a vast
                                                
                                            
                                                
                                                     actions.
Celestial Shield (Costs 2 Actions). The aspect manifests seven spectral ancient gold dragons around himself that protect him; he gains 77 temporary hit points until the start of his next turn
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     mindless automatons, House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted
                                                
                                            
                                                
                                                    , Church, Crunch, Crystal, Dagger, Dent, Five, Glaive, Hammer, Iron, Lucky, Mace, Oak, Onyx, Pants, Pierce, Red, Rod, Rusty, Scout, Seven, Shield, Slash, Smith, Spike, Temple, Vault, Wall
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
                                                
                                            
                                                
                                                     separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. The Armor table shows the cost, weight, and other properties of the common
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Shield Dwarves The ancestral home of the shield dwarves is in northern Faerûn, where ancient dwarfholds exist in the North, Damara, Impiltur, Vaasa, the Vast, and the Western Heartlands. The most
                                                
                                            
                                                
                                                     famous of the old shield dwarf cities is Citadel Adbar, north and east of Silverymoon. Many of these dwarfholds have changed hands over the centuries in a cycle of invasion by enemies, followed by
                                                
                                            
                                        
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     festooned with garish trinkets and grisly trophies that hang from hooks and spikes. A war wagon makes a good shield against arrows when orcs besiege an elven fortress, and a heavily modified wagon could
                                                
                                            
                                                
                                                     killers that washes over the countryside and leaves vast tracts of devastation in its wake. Such an event is rare in the extreme, but its consequences can lay low entire nations that are unable to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Halls of the Hunting Axe These monster-haunted ruins were once a grand and important city in the shield dwarf kingdom of Besilmer. The old city was a small forest of stone roundhouses, interlaced
                                                
                                            
                                                
                                                     with gardens and joined by walls into one vast and sprawling building. It was surrounded by a moat fed by underground springs; splendid stone statues of heroic dwarves stood on high pedestals wherever
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     been completely scavenged. Rebuilding Faith Shield dwarf priests have begun the long task of rebuilding, revitalizing, and restoring the Iron Tabernacle to its former glory. The area is vast, and its
                                                
                                            
                                                
                                                     some surface towns, devoted to the faith of the former Delzoun Empire and of the dwarves who answered Bruenor’s call to reclaim the city. Vast cathedrals of stone once echoed with the paeans of a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     by an arcane lock spell. Stone shelves protrude from the walls at heights of 20, 40, and 60 feet, and these shelves bear the weight of Zephyros’s vast collection of journals (see “Treasure”). Floating
                                                
                                            
                                                
                                                     weighs 250 pounds has gilded silver covers. It contains all the spells that Zephyros has prepared plus the following additional spells: arcane eye, continual flame, fire shield, hypnotic pattern
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    Armor and Shields D&D worlds are a vast tapestry made up of many different cultures, each with its own technology level. For this reason, adventurers have access to a variety of armor types, ranging
                                                
                                            
                                                
                                                     separates them into three categories: light armor, medium armor, and heavy armor. Many warriors supplement their armor with a shield. VARIANT: EQUIPMENT SIZES
 In most campaigns, you can use or wear any
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Each grimlock has sprouted a screaming second head, which has no effect on its statistics. Xorn This creature has been working its way through the rock of the Whorlstone Tunnels, consuming vast amounts
                                                
                                            
                                                
                                                     zurkhwood case containing 1d4 +3 crossbow bolts 4 A +1 shield (on subsequent occurrences of this encounter, the shield is rusted and nonmagical)
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     stone arches beneath a 30-foot-high domed ceiling.
 Frescoes. Stone panels set into the walls bear frescoes and Dwarvish runes.
 The frescoes chronicle the birth of Melair, a common shield dwarf
                                                
                                            
                                                
                                                     Dwarvish runes.
 Pedestals. Six stone pedestals stand before the frescoes, surrounded by shattered glass.
 The frescoes show Melair, a shield dwarf prospector, discovering veins of mithral under a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     single god, interpreting their intentions for the wider world. Others aren’t aligned with a god and observe the night sky, reading Nyx like a vast, cryptic scroll for insights. Divine Influence. Just
                                                
                                            
                                                
                                                    
 Languages Celestial, Common
 Challenge 4 (1,100 XP)
 Blessings of the Gods. While the oracle is wearing no armor and wielding no shield, its AC includes its Wisdom modifier. In addition, a creature that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     trusting few creatures outside of their own kind. Having turned their backs on their warlike githyanki kin, the githzerai maintain a strict monastic lifestyle, dwelling on islands of order in the vast
                                                
                                            
                                                
                                                     each: feather fall, jump, see invisibility, shield
 Psychic Defense. While the githzerai is wearing no armor and wielding no shield, its AC includes its Wisdom modifier.
 Actions
 Multiattack. The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     Countess Belissica Gellor (human) Independent fiefdom Urnst, the Duchy of Duke Jalken Lorinar (human) Independent fiefdom Vast Swamp, the — Morass separating the Tilvanot Peninsula and Shar from the rest of
                                                
                                            
                                                
                                                     north as the Vast Swamp. See “Factions and Organizations” in this chapter for more about the Scarlet Order. Eastern Flanaess Culture The culture of the Eastern Flanaess is largely that of the ancient
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Inside the Syndicate The Orzhov are ruled by the iron-fisted Obzedat, a council consisting of the oldest and most powerful undead oligarchs. A vast hierarchy stretches out beneath them, so most of
                                                
                                            
                                                
                                                     declining profits in a vacillating economy, the Orzhov have begun offering protection services, promising to shield their “customers” from both physical harm and fiscal disaster. These operations amount to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     lesser creatures to help them carry out their missions and, in this capacity, become the masterminds behind vast conspiracies and intrigues that culminate in the accomplishment of great acts of evil
                                                
                                            
                                                
                                                     invisibility, hunger of Hadar, hypnotic pattern, phantasmal force, seeming, sleep
 Fiend patron: blindness/deafness, burning hands, command, fire shield, fireball, flame strike, hellish rebuke
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     elder gods known only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libraries pale in comparison to the vast secrets it holds
                                                
                                            
                                                
                                                     finish a short or long rest. Thought Shield Starting at 10th level, your thoughts can’t be read by telepathy or other means unless you allow it. You also have resistance to psychic damage, and whenever a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    . Each summer, except in years when Shieldmeet occurs, a vast Hiring Fair is held in Yartar, during which all sorts of undesirable folk gather north of the town looking for work as guards, miners
                                                
                                            
                                                
                                                     Shields of Yartar, a mounted force of guards who police the town, keep order, and chase off the Uthgardt raids that occasionally menace the lands nearby. The Shields are housed in the Shield Tower, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    Niv-Mizzet Possessed of arrogance and vanity that matches his vast intellect and tremendous power, Niv-Mizzet is the ancient dragon who founded and continues to control the Izzet League. From his
                                                
                                            
                                                
                                                     missile, shield, thunderwave, unseen servant
 2nd level (3 slots): blur, enlarge/reduce, flaming sphere, scorching ray
 3rd level (3 slots): counterspell, fireball, hold person, lightning bolt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     tremendous sacrifice—a vast hoard or even the follower’s own life—might convince the god to send aid to the world in the form of a divine aspect. This aspect is a physical manifestation of the Platinum
                                                
                                            
                                                
                                                    .
 Celestial Shield (Costs 2 Actions). The aspect manifests seven spectral ancient gold dragons around himself that protect him; he gains 77 temporary hit points until the start of his next turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    , in Balduran’s case, a glass casket containing all that lingers from the city’s vanished founder: the age-cracked remnants of his cloak, longsword, shield, and favorite spyglass.  High House of Wonders
                                                
                                            
                                                
                                                     This vast workshop is the center of Gond’s religion in Baldur’s Gate. Every day, the anvils and worktables that fill the High House of Wonders ring with the clamor of hammer and saw. Under the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    , in Balduran’s case, a glass casket containing all that lingers from the city’s vanished founder: the age-cracked remnants of his cloak, longsword, shield, and favorite spyglass. Mike Schley  The High
                                                
                                            
                                                
                                                     Hall High House of Wonders This vast workshop is the center of Gond’s religion in Baldur’s Gate. Every day, the anvils and worktables that fill the High House of Wonders ring with the clamor of hammer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     Shields and Weapons for Sale   Item Ekene-Afa’s Price   +1 ammunition (per piece) 50 gp +1 shield, wooden 450 gp +1 dagger or +1 yklwa 500 gp  Ifan Talro’a  Deals in beasts and beast training Ifan Talro’a
                                                
                                            
                                                
                                                     the assassination, with results guaranteed. Poison is her specialty, and she has a vast personal collection. She sells all the poisons listed in the Poisons table in chapter 8 of the Dungeon Master’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     speculation about Lantan’s development of smokepowder weapons and greater willingness to blend magic with machinery. Indeed, Lantanese traders have reportedly offered many shield guardians in private
                                                
                                            
                                                
                                                     next, and sailed straight through its former location as though it was never there.  Some claim that powerful magic moved or hid the island in a vast illusion. That I find believable, because the Lords
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    , regularly renting out and conducting meetings in its vast central pool. Insight Park Forty years ago, an lawful neutral shield dwarf druid named Torimesh arrived home in the city after decades of
                                                
                                            
                                                
                                                     original sign, an enchanted wooden shield. Painted black, the circular shield displayed an image of a curved silver saber gripped by a pale, slender arm. An enchantment on the shield caused glimmering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     joining the Union, the crew uses the location as its de facto headquarters, regularly renting out and conducting meetings in its vast central pool. Insight Park Forty years ago, an lawful neutral shield
                                                
                                            
                                                
                                                     original sign, an enchanted wooden shield. Painted black, the circular shield displayed an image of a curved silver saber gripped by a pale, slender arm. An enchantment on the shield caused glimmering
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Patrons in the Realms The gods are far from the only forces at work in the Realms, and ambitious warlocks have many potential patrons able to offer them arcane power. The Archfey In the vast
                                                
                                            
                                                
                                                     from the world, the balor now seeks indirect means of revenge. Gargauth is a mysterious infernal power who seeks godhood while trapped in the world within a magical shield. Lorcan is a cambion who
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                    . Though the vast majority of those recruits have perished or been imprisoned at the hands of the Grand Master, twenty-five monks — all a motley assemblage of evil humanoids — currently occupy various areas
                                                
                                            
                                                
                                                     range 40/100 ft., one creature. Hit: 7 (1d10 + 2) force damage. The attack has disadvantage against any target with polished metal armor or shield, and has its ranged halved when firing through smoke
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     transplant it into Greyhawk or any other setting. Iuz the Evil North of the Free City of Greyhawk, a demigod named Iuz has reclaimed the vast tract of land he lost after being imprisoned under Castle
                                                
                                            
                                                
                                                     leaders and free the captain-general’s captive brother, they discover that the villains were agents of Iuz.
 Levels 11–16. Iuz and the Horned Society launch an all-out invasion into the Shield Lands
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    .  d4 Encounter   1 1d2 moon elf commoners 2 1d3 shield dwarf commoners 3 1d4 human commoners 4 1d6 goblins  Fungi Roll a d6 and consult the table to determine what kinds of fungi the characters
                                                
                                            
                                                
                                                     tense negotiation with drow, ending with the beholder agreeing to allow the drow safe passage through “the Vast Oblivium” in exchange for help ridding its lair of a deep gnome infestation 2 Chasing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     furnishings: hides on the floors, a bear skin on the wall, a chair, a stool, a huge chest, and a vast bed mounted with furs. Under the furs on the bed is a sleeping hill giant. It requires successful
                                                
                                            
                                                
                                                     arms and armor. Directly across from the fireplace, eight shields are mounted on the wall. Treasure. One of the shields on the wall is a +1 shield. The brass jar on the mantel of the fireplace might
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     up and tortured here. None are here now. 14. Assembly Hall, Upper Level Wide iron gantries extend a short distance into a vast chamber. Two lit braziers illuminate the western gantry, which has iron
                                                
                                            
                                                
                                                     over four shield dwarves (commoners). The dwarves have ankle manacles that reduce their speed from 25 feet to 5 feet. When a cart of iron ore arrives, the dwarves transfer it to the bucket chain, to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     Harnoth. Harnoth and his followers fought many battles during the war, but the new king made some poor decisions that winnowed the once-great Knights of the Mithral Shield down to a handful of members
                                                
                                            
                                                
                                                    -king’s attention. After meeting with the clan elders, “Harnoth” demands a private audience with the adventurers in his throne hall. In the presence of three elders (LG male shield dwarf nobles armed with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     as Blue Boots Ruined Camp You come to the edge of a vast and deep crevasse, with nowhere to go but down. A collapsed tent lies half-buried in the snow near the precipice. Jutting out of a nearby
                                                
                                            
                                                
                                                     boots made her sink into utter despair, until the elements finally claimed her. Blue Boots. A shield dwarf explorer named Barthoom Hammerhome climbed to this great height and made camp here a month ago
                                                
                                            
                                        





