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Returning 15 results for 'vast springs'.
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Monsters
Mythic Odysseys of Theros
mount, the mount is reduced to 0 hit points as well.
Radiant Rebirth (Recharges after a Long Rest). If the archon is reduced to 0 hit points, it regains 30 hit points and springs back to its feet
that rivaled his own in its brilliance. This was the first archon of falling stars.
The mysterious conquerors known as archons once ruled vast empires. These armored warlords saw themselves as
Monsters
Princes of the Apocalypse
in the black depths of vast seas or enthroned among jagged reefs. Olhydra waits for the chance to enter the Material Plane through elemental water nodes or when called by the proper rituals. Whether
on saving throws against charm and fear effects.
Natural springs and pools within 1 mile of the lair form intermittent portals to the Elemental Plane of Water, allowing elemental creatures into the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
with gardens and joined by walls into one vast and sprawling building. It was surrounded by a moat fed by underground springs; splendid stone statues of heroic dwarves stood on high pedestals wherever
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Frost Giant Giant of the Ice and Snow Habitat: Arctic, Mountain; Treasure: Armaments Robson Michel From glacial mountain heights and vast tundras rise the homes of frost giants. These giants have
titanic game or creating sanctuaries from the cold (frequently featuring hot springs or snowy contests). Frost giants sometimes forge partnerships with icy Fey or fire giants dwelling underground
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
from the tower to Greysmere, a quarrying town with a large population of dwarves. Mining Towns. Blackstone, Diamond Lake, and Steaming Springs are small mining towns governed and protected by the Free
economy. Mistmarsh. This vast swamp holds the half-sunken ruins of an ancient city that is now shrouded by fog and guarded by a family of black dragons. Will-o’-wisps lure prey to the ruins, where doom
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
what springs from our mercy and forbearance. Who knows what horrors the dwarves are crafting — or breeding — in their mountain halls? We cannot stand by and let this vileness continue. For the good of
nations. Kol Korran’s Throne, Khorvaire’s largest temple to the Sovereign Lord of World and Wealth, dominates the cityscape. Solangap The holdfast of Clan Soldorak, Solangap boasts vast gold mines and the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
the black depths of vast seas or enthroned among jagged reefs. Olhydra waits for the chance to enter the Material Plane through elemental water nodes or when called by the proper rituals. Whether she
throws against charm and fear effects. Natural springs and pools within 1 mile of the lair form intermittent portals to the Elemental Plane of Water, allowing elemental creatures into the mortal world to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Archons The mysterious conquerors known as archons once ruled vast empires. These armored warlords saw themselves as champions of merciless justice, and they ruled with iron fists. But their
points as well.
Radiant Rebirth (Recharges after a Long Rest). If the archon is reduced to 0 hit points, it regains 30 hit points and springs back to its feet with a burst of radiance. Each
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mishann. Our reporters are still sifting through accounts of what has happened, but it is clear at this point that beautiful Cyre, the jewel of Galifar’s vast holdings, has disappeared behind a churning
Mournland and sought to slake their thirst with a drink from the lake. At the lake bottom is the ruined town of Eastwood Springs, which once served as a resort for the leisure classes of Cyre. As yet, no one
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the trap is triggered, a stone slab springs out of the ceiling in the passage, knocking the secret door closed (and with sufficient force to break the tridents if they are being used to support the
. If the characters flee, the original attackers pursue them, but the rest return to watching the entertainment. 54. Barracks This pillared area has a vast seaweed bed at the north end and a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
contains three unhatched eggs, numerous bones, a green key card, a robot controller, and a gold medallion worth 200 gp. S56: Outer Garden (Green) A twenty-foot-high, grassy wall surrounds this vast
froghemoth springs up from the depths with an ear-splitting croak. Robots. Battered robots litter the banks. Aphelion summoned these robots to the level below, but the froghemoth crushed them before they
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
opened without the key, a blade springs from the lid and chops down at one target, with a +11 bonus to hit and dealing 13 (3d8) slashing damage on a hit. With a successful DC 20 Wisdom (Perception
, plus immunity to fire damage) in this vast chamber. All have weapons (kids’ toys for the youngsters) and will fight with enthusiasm. There are three beds and six cots along the walls. In each wing is a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
within 20 feet of the android, it springs up and attacks, exulting about how it fooled them and “wasn’t really damaged at all,” despite the pipe in its head. Treasure. The android carries a paralysis
components on their screens. At your discretion, any game known to the characters or a familiar alternative might be included in each machine’s vast library. Players can compete against either each other
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
tomes in a separate library upstairs (area P38), but this room still contains a vast collection of books on all manner of subjects. It exists in a demiplane. Because of the library’s demiplanar nature
Dazzling Light (Recharge 5–6). Magical, colored light springs from the golem in a 15-foot cone. Each creature in the cone must succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
vast swamp, while a red dragon might claim the caldera of an active volcano. In addition to the natural defenses of their lairs, powerful chromatic dragons use magical guardians, traps, and
succeeds. The roots and vines wilt away when the dragon uses this lair action again or when the dragon dies. A wall of tangled brush bristling with thorns springs into existence on a solid surface within






