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                        Returning 35 results for 'vast still'.
                    
                
                        
                            
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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     rot troll becomes unable to regenerate, though the troll still heals normally. The creature courses with necrotic energy; simply standing near a rot troll exposes other creatures to lethal emanations
                                                
                                            
                                                
                                                     trolls, and venom troll;venom trolls that follow are especially likely to arise when trolls regenerate in the presence of magical emanations, planar energy, disease, or death on a vast scale, or if
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     creature still moves and attacks with teeth and claws as ever—but now the troll strikes at victims’ minds.
Trolls
Trolls that are nearly obliterated but survive and regenerate from mere
                                                
                                            
                                                
                                                     trolls regenerate in the presence of magical emanations, planar energy, disease, or death on a vast scale, or if their bodies were damaged by elemental forces. These unusual forms can also be produced
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     vast stores of treasure, knowledge, and captives on their islands. Some of these prisoners are the descendants of people captured generations before; they might know of no other world outside their
                                                
                                            
                                                
                                                     are tied to a particular place or group of locales, and still others move erratically through the cosmos. Occasionally, a morkoth learns to direct its island’s movement.A Morkoth’s Lair
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     that comes into my territory has forfeited its right to be upset by anything I do to it. (Evil)
5
Wonder. Though I don’t wish to spend time in it, my soul sings at the sight of the vast
                                                
                                            
                                                
                                                     in the sunlight and watch the waves below.
Entry Tunnel. A long tunnel leads from the outcropping to the heart of the lair.
Decorated Caverns. The walls of the lair are mostly still in their natural
                                                
                                            
                                        
                                                     Monsters
                                                    Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the sight of the vast beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures
                                                
                                            
                                                
                                                     mostly still in their natural state but are hung with the dragon’s collection of nautical paintings, mirrors, and sun-colored tapestries. Numerous gold-and-glass hanging lanterns are suspended
                                                
                                            
                                        
                                                     Species
                                                    Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     mindless automatons, House Cannith devoted vast resources to improving these steel soldiers. An unexpected breakthrough produced sapient soldiers, giving rise to what some have only grudgingly accepted
                                                
                                            
                                                
                                                     of Thronehold gave them freedom, but many still struggle both to find a place in the post-war world and to relate to the creatures who created them.
The typical warforged shows little emotion. Many
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                    The entire world of Ravnica is a sprawling metropolis, but you are a native of the wild areas that still exist — the abandoned districts, the rubblebelts, the overgrown parks, and the crumbling
                                                
                                            
                                                
                                                     vast, sprawling rubblebelts of broken terrain that civilized folk have long abandoned. You can find a suitable place for you and your allies to hide or rest in these areas. In addition, you can find
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     of D&D. Other young adventurers, including Niko the Cleric, are still exploring the vast D&D multiverse.
                                                
                                            
                                                
                                                     skills increased, they discovered the secrets of traveling between worlds, though they still haven’t found a way home. The heroes of the Realm weren’t the only kids transported from Earth to the worlds
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     Gatherhold, but it is understood that Gatherhold belongs to the people, not the houses. House Ghallanda and House Jorasco both began in the Talenta Plains and still maintain connections to their
                                                
                                            
                                                
                                                     ancestral homeland. The dragonmarked bloodlines are spread throughout the tribes, and you can play a dragonmarked halfling from the Plains who doesn’t work for the houses. Stories speak of ancient ruins that date back to the first age of the world, and of a vast graveyard holding the bones of dragons.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    High Forest Although much shrunken from its ancient boundaries, the High Forest is still vast and mysterious. Larger than some kingdoms, it’s big enough to encompass mountains within its depths. It
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     wind that followed. Basidia and the myconids offer to meld with Araumycos to try to heal it and guide it back to wholeness. Though not as serious as death, the trauma still causes a significant amount
                                                
                                            
                                                
                                                     last bequest from the mind of Araumycos. A puff of rapport spores or a lingering psychic connection informs them of one or more of the secrets of the Underdark gathered during the entity’s vast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                     than most, but still braved by travelers who hope to profit from its exotic goods and strange magics. Like Kara-Tur, Zakhara seems a world away to Faerûnians. It is thought of as a vast desert, sprinkled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                    Ivana’s Torment Ivana conquered her rivals, yet still suffers. The following circumstances endlessly torment the Darklord: Ivana has not aged since the Mists claimed Borca, and her youthful
                                                
                                            
                                                
                                                     and ambition, and she is ever disappointed. Maintaining her family’s vast array of social expectations is especially tedious. Ivana never found her father’s will and knows that should it fall into the wrong hands, her depraved cousin Ivan could claim all she’s earned. She’ll do anything to prevent this.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     elves once opened a vast portal to the Far Realm within a mountain called Firestorm Peak, but their civilization imploded in bloody terror and the portal’s location — even its home world — is long forgotten. Lost portals might still exist, marked by an alien magic that mutates the area around them.
                                                
                                            
                                                
                                                     forming pacts with entities there. Anyone who has seen the Far Realm mutters about eyes, tentacles, and horror. The Far Realm has no well-known portals, or at least none that are still viable. Ancient
                                                
                                            
                                        
                                                    Yuan-ti Pureblood
                                                    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
                                                
                                            
                                                
                                                     giant snake.
To force their compliance, enemies might be brainwashed, charmed, tortured, or transformed into broodguards. Those that prove intractable still have their uses, either as sacrifices to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , tentacles, and horror. The Far Realm has no well-known portals, or at least none that are still viable. Ancient elves once opened a vast portal to the Far Realm within a mountain called Firestorm
                                                
                                            
                                                
                                                    Far Realm Alfven Ato  When the Dragon’s Tear comet appears above Firestorm Peak, the Vast Gate forms a bridge to the Far Realm The Far Realm is outside the known multiverse. In fact, it might be an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     plagues upon the rebellious elves. He made assassins of elven shadows and turned them back against their owners. Still the rebels persisted. In his anger, Cul’sir prepared to pull down the rest of
                                                
                                            
                                                
                                                     vast cities and leveled the towers. Cul’sir was slain and his people scattered. The Sovereigns and Six each laid a curse upon the land. Aureon decreed that the creatures of Xen’drik would have no
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rrakkma
                                                    
                                                
                                            
                                                     that are still viable. Ancient elves once opened a vast portal to the Far Realm within a mountain called Firestorm Peak, but their civilization imploded in bloody terror and the portal's location
                                                
                                            
                                                
                                                     - even its home world is long forgotten. Lost portals might still exist, marked by an alien magic that mutates the area around them.
 Assuming the adventurers have made it this far, defeated the mind
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Occupants of the Tower Kamila Szutenberg  A stronghold of astrology and prophecy, the Tower of
 the Heavens stands in the middle of a vast, rushing river The current occupants of the tower are
                                                
                                            
                                                
                                                     to be the new elder sage, Shalfey still lives, so the tattoos on Piyarz’s arms haven’t changed. Piyarz covers his arms when he’s around the Griswill Garrison and the hostel staff, worried they’ll
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     innumerable water-filled caverns and chambers. This vast waterway stretches over a hundred miles across, with ceilings that are miles high in some places and depths that are unfathomable. Long ago, duergar
                                                
                                            
                                                
                                                     patterns of the Underdark. Still, better to trust a kuo-toa guide than attempt to traverse the Darklake alone and become lost within it forever. The adventurers can use the Darklake to reach many
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     they act on agendas beyond human reasoning. While some keep to themselves, others force weaker creatures into their service. Still others cultivate grand ambitions, creating networks of minions to
                                                
                                            
                                                
                                                     and intellectual pinnacle of its species. To them, all other beholders are aberrant rivals to be dominated or destroyed. Conflicts between beholders can last for decades and lay waste to vast
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     house twenty thousand souls, but although it’s Richemulot’s most populous city, fewer than half that number live here. Still, Pont-a-Museau’s casual sophistication hints at a cosmopolitan past. Indeed
                                                
                                            
                                                
                                                     visit it. Unknown to all but the Renier family and their staunchest allies, Chateau Delanuit stands above the inscrutable Inverted Court, a downward-spilling palace that connects to the vast sewer
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     merely fuels his torment. Exceptionally arrogant, Godefroy brooks no opinions or criticisms from his inferiors, and blames every failure on his spirit servants. Godefroy’s family still haunts the
                                                
                                            
                                                
                                                     book. With the House on Gryphon Hill, Barovia and Mordent paved the way for Ravenloft to become a vast and varied setting encompassing dozens of Domains of Dread.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     day for clues about the vista’s whereabouts 
   6  An ornate silver chest that holds a mountain of gold coins; the dragon refuses to open the chest, claiming it can still smell the stink of the
                                                
                                            
                                                
                                                     “noxious metal” 
   7  A collection of gem-encrusted pitchers, decanters, and goblets; the dragon will not consume faerie nectar unless it is served in one of these items 
   8  A vast bookshelf full of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     population, tens of thousands of people pass through Sharn every day. Refugees from the war still find their way to the city, along with tourists, spies, merchants, and folk hoping to find their fortune in
                                                
                                            
                                                
                                                     At the hub of each of these quarters is a cluster of enormous core towers. A web of bridges and platforms connects many of these vast spires, and smaller turrets sprout from the edges of the core
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                     deceive since childhood. You’ve been involved in dozens of schemes and feuds, and you’re likely still tied up in a few of them (consult the Zil Schemes table). Even if you have a good heart and noble
                                                
                                            
                                                
                                                     goals, you may still prefer to use trickery and cunning instead of relying on honesty or brute force. Zil gnomes typically use the forest gnome subrace. The natural illusionist trait is a part of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    . Read the following text aloud, making adjustments as necessary if the characters have not met Sovereign Basidia. A soft, glowing light rises from ahead, emanating from a vast cavern. The entire
                                                
                                            
                                                
                                                     queen who has corrupted the myconids, has made her intentions clear. She is leading her new followers to the vast cavern complex occupied by Araumycos, the largest life-form in the Underdark and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
                                                    
                                                
                                            
                                                    . 3 The Whispered One is coming, but there’s still time to prevent him from claiming power over the spokes of the Great Wheel. 4 The entire multiverse is inside an impossibly vast bag of holding.  The
                                                
                                            
                                                
                                                    Scholar of Impossibilities Run this encounter when you’re ready to bring the hunt for R04M to an end. The tunnel ends in a ledge overlooking a vast, empty crevasse. No path clearly proceeds above or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                    2. Vast Cavern This 120-foot-high cavern is abuzz with activity. 2a. Simulacrux Simulacrux. A 20-foot-deep trench surrounds a 100-foot-tall, half-completed metal archway that rises from a bed of
                                                
                                            
                                                
                                                     scaladar through a variation of the simulacrum spell that uses rust as a component instead of snow. The arch is still months away from completion, and there’s a good chance it won’t function as intended. A
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
                                                    
                                                
                                            
                                                    Have A Great Fall Sharn is the City of Towers, but it’s also a city of bridges and balconies. These can be extremely narrow or remarkably wide. There are entire districts largely spread across vast
                                                
                                            
                                                
                                                     still stranded on the edge of a tower or bridge. 
   5  You fall past a hippogriff—make a Dexterity (Acrobatics) check (DC 15) to catch its leg! 
   6  A giant owl catches you… and threatens to drop
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                    Features of Akros At the center of the polis of Akros rises the Kolophon, a mighty fortress and the seat of Akroan power. This many-tiered structure perches upon a vast cliff, which drops into a deep
                                                
                                            
                                                
                                                    , it is still used daily for training and for lesser athletic events. Many of the buildings surrounding the stadium are dedicated to serving it: smaller training facilities, providers of athletic gear
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     goals — of which there are many — often still prefers to use trickery and cunning rather than the unreliable tools of honesty or brute force. Most Zil gnomes belong to the forest gnome subrace. Their
                                                
                                            
                                                
                                                     same name with a number of other Zil, and you’re all legally considered to be the same person. 5 You’ve acquired a spellshard (described in chapter 5) that contains a vast amount of text in a strange
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     discovery: the ruins of an ancient dwarven empire, vast halls deep within the Ironroot Mountains. Explorers uncovered mines still brimming with jewels and precious ores and vaults filled with riches and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Green Dragon Treasures Green dragons relish gems and jewelry whose palettes reflect their chosen forest environments, favoring viridescent colors and bursts of floral brilliance. Many develop vast
                                                
                                            
                                                
                                                      A giant-sized hunting horn scrimshawed with elaborate patterns, the pewter only slightly tarnished 
   7  A stained glass window still set within a fragment of wall depicting the many deaths of an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     harmed. Thassa’s followers might become villains for a vast range of reasons. Some become obsessed with recovering or keeping hidden the secrets of the deep. Others come to worship the ocean itself, with
                                                
                                            
                                                
                                                     its uncaring depths and half-glimpsed monsters. Still others preemptively strike at those who risk offending the god—white knights, overprotective of their own deity. The Thassa’s Villains table
                                                
                                            
                                        





