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                        Returning 35 results for 'version smaller'.
                    
                
                        
                            
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                                        vision smaller
                                    
                                
                        
                    
                
                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     (1d10 + 4);{"diceNotation":"1d10+4", "rollType":"damage", "rollAction":"Thrash", "rollDamageType":"Bludgeoning"} Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone
                                                
                                            
                                                
                                                    , Invisibility (self only) 1/Day Each: Entangle, Phantasmal Killer (level 6 version)PoisonCold, Fire, LightningLeap. The barlgura jumps up to 40 feet by spending 10 feet of movement.
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     attack.Cold, Fire, Necrotic, Psychic, RadiantShape-Shift. The animal lord shape-shifts into a Huge or smaller version of the animal it represents or a Medium or Small Humanoid, or it returns to its true
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                     Radiant Ray attack.Cold, Fire, Necrotic, Psychic, RadiantShape-Shift. The animal lord shape-shifts into a Huge or smaller version of the animal it represents or a Medium or Small Humanoid, or it
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    .
Radiant Strike. The animal lord makes one Radiant Ray attack.Cold, Fire, Necrotic, Psychic, RadiantShape-Shift. The animal lord shape-shifts into a Huge or smaller version of the animal it represents
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    .
Radiant Strike. The animal lord makes one Radiant Ray attack.Cold, Fire, Necrotic, Psychic, RadiantShape-Shift. The animal lord shape-shifts into a Huge or smaller version of the animal it represents or
                                                
                                            
                                        
                                                     Monsters
                                                    Monster Manual
                                                    
                                                
                                            
                                                    ":"recharge", "rollAction":"Hunger of Hadar"}. The vampire casts Hunger of Hadar (level 5 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18).Legendary
                                                
                                            
                                                
                                                    , creating the following effects:
Children of the Night. The vampire exerts influence over the animals in its domain. From dusk until dawn, Medium or smaller Beasts have the Charmed condition while
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     save DC 20):
At will: Detect Magic, Heat Metal (7th-level version)
2/day each: Darkness, Dispel Magic, Hold PersonAurnozci can take 3 legendary actions, choosing from the options below. Only one
                                                
                                            
                                                
                                                    ), Aurnozci can take one of the following lair actions; Aurnozci can’t take the same lair action two rounds in a row:
Cocoon. Aurnozci targets one Medium or smaller creature it can see within 60
                                                
                                            
                                        
                                                     Monsters
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                    ":"bludgeoning"} bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 16) and restrained until the grapple ends. The neo-otyugh has two tentacles, each of which can grapple one
                                                
                                            
                                                
                                                     target takes half the bludgeoning damage and isn't stunned.A neo-otyugh is a stronger, more intelligent version of an otyugh—a grotesque aberration sporting three legs, snake-like tentacles, and a
                                                
                                            
                                        
                                                    Kobold
                                                    
    
        Legacy
    
    
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     strong social structure that stresses devotion to the tribe, are clever with their hands, and viciously work together in order to overcome their physical limitations.
In the kobolds’ version of
                                                
                                            
                                                
                                                     them.
Environment
Kobolds are cold-blooded and thus prefer temperate and tropical climates. Kobold tribes in colder regions tend to be smaller in population and more aggressive in their hunting
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     a human’s home, and cutlery a human army could use as weapons. As a general rule, multiply each dimension of a space or object by three to estimate its giant-sized version, or by four if it’s made by
                                                
                                            
                                                
                                                     impressive construction pushing their height to 60 feet or more. Doors. Door handles are typically 10 to 12 feet off the floor (or half the height of the giants who built them). Large or smaller
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     appears in this chapter is a smaller version of the carnival poster map. Read the chapter and familiarize yourself with the carnival’s attractions. The characters can go anywhere at any time, so you
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     carved to resemble a smaller version of the famed statue of Moloch in the main temple (area 25). Treasure With successful DC 14 Intelligence (Investigation) checks made to search this area, the characters
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     resembles a smaller version of the famed statue of Moloch in the main temple (area 25). Treasure A successful DC 12 Intelligence (Investigation) check made to search this area uncovers a key to the treasure
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     giants made magic items to be used exclusively by giants. In this case, giant-made items don't resize. Smaller creatures might be able to adapt these items in various ways. A giant-made ring can be
                                                
                                            
                                                
                                                     worn as a bracelet, a giant-made bracelet could serve as a headband, and so on. Some items can't be comfortably wielded by smaller creatures, but magical techniques might exist that allow skilled
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     northeast wall is carved to resemble a smaller version of the famed statue of Moloch. Alcoves The larger alcove to the south of this area holds a pile of sacred stones for the construction of a powerful
                                                
                                            
                                                
                                                     stone golem. This stone supposedly fell from Ogrémoch’s body during the fight against Olhydra that carved out the first of the temple caverns. The smaller alcove holds the golem under construction
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    General Layout Map 2.11 depicts a typical Reghed camp, which consists of an inner circle of large tents called the chief’s circle and an outer ring of smaller tents called the warriors’ circle
                                                
                                            
                                                
                                                     large tent can accommodate up to eight adults, and a smaller tent can provide shelter for up to five adults. The tents in the inner circle house the clan’s chieftain (or its king or queen), as well as
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                    , spending 1 extra foot of movement for every foot of passage. Medium or smaller creatures can move through such areas normally.
 
 Map 2.2: The Hook Horror Lair View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     normally assigned to the lizardfolk charged with searching the subterranean lake for gems. Before entering the lake, the lizardfolk are blessed by the high priest in front of a smaller version of the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     made here and there.  Map 6.4: Frost Giant Stronghold - Lower Level View Player Version Boulders. Some passageways on this level are blocked by huge boulders (at the places adjacent to boulders that are
                                                
                                            
                                                
                                                     marked B on the map). For Medium or smaller creatures, moving these obstructions out of the way requires a successful DC 20 Strength (Athletics) check. Ceilings. Passages have ceilings that are about
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     they are fully capable of modifying forests to their own liking, they find it easier and vastly more entertaining to take something belonging to smaller and weaker beings. Map 5.10: green dragon lair
                                                
                                            
                                                
                                                     View Player Version Green Dragon Lair Features The green dragon lair shown in map 5.10 was an enormous banyan tree once sacred to the wood elves who lived around it. The original host tree around
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     significant magical resources. Red dragons rarely pay attention to the nations and claims of smaller creatures, and they might consider entire cities part of their realm. Most red dragons are inattentive
                                                
                                            
                                                
                                                     as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):
 At Will: Command (level 2 version), Detect Magic, Scorching Ray
 1/Day: Fireball
 Legendary Actions
 Legendary
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                    . Creatures of Large size and smaller treat the staircases as difficult terrain.
  Map 4.1: Eye of the All-Father View Player Version
                                                
                                            
                                                
                                                     giant has no trouble opening doors that aren’t frozen shut. A smaller creature can try to open a door if that creature can reach the door’s handle and unlatch it. While the handle is unlatched, a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                    , and dull brown rock. In some places the stone has been hewn, but in others it appears to have been fused by heat.  Map 6.6: Hall of the Fire Giant King - Second Level View Player Version  Ceilings
                                                
                                            
                                                
                                                    . Passageways have vaulted ceilings 30 feet high. Caves, chambers, and rooms are 40 to 60 feet high. Doors. All doors are made of iron plates. A Medium or smaller creature must succeed on a DC 15 Strength
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     door’s eye is gem set with a smaller version of one of a demilich’s soul gems. The gem can be removed only by a character proficient with jeweler’s tools who succeeds on a DC 13 Dexterity check using
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     foes before attacking. Vine blights are the only blights capable of speech. Through its connection to the evil spirit of the Gulthias tree it serves, a vine blight speaks in a fractured version of its
                                                
                                            
                                                
                                                    .
 Actions
 Constrict. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or smaller target is grappled (escape DC 12). Until this grapple ends, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Approaching the Fen Once the party arrives at Bittergrass Fen, show your players map 6.2. Read the following to describe the scene: Dyson Logos  Map 6.2: Bittergrass Fen View Player Version Rising
                                                
                                            
                                                
                                                     borthak (see appendix A) will soon break through the temple door. The borthak is too large to fit through the stone door and into the temple, though smaller creatures can slip through with some effort
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
                                                    
                                                
                                            
                                                     gray, and dull brown rock. In some places the stone has been hewn, but in others it appears to have been fused by heat.  Map 6.5: Hall of the Fire Giant King - Entrance Level View Player Version
                                                
                                            
                                                
                                                      Ceilings. Passageways in the hall have vaulted ceilings 30 feet high. Caves, chambers, and rooms are 40 to 60 feet high. Doors. All doors are made of iron plates. A Medium or smaller creature must succeed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     their bottoms to allow Medium and smaller snakes to pass through. Doors are unlocked unless noted otherwise. Illumination Oil lamps provide dim light throughout the complex. Each lamp burns with a
                                                
                                            
                                                
                                                     but the character has no destination disk in mind, he or she appears atop a randomly determined one.  Map 4.1: Fane of the Night Serpent View Player Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                    Scriptoria Collections Features The room has the following features:  Map 4.3: scriptoria collections View Player Version Astrolabes. These spherical copper devices were a gift to Director Quenthorne
                                                
                                            
                                                
                                                     diviner’s tools. Two comfortable chairs flank it in front of a smaller spherical astrolabe to the east and a table to the south that is covered in knickknacks and artifacts from Strixhaven’s earlier
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
                                                    
                                                
                                            
                                                    . Hit: 11 (2d10) bludgeoning damage. If the target is a Huge or smaller creature, it is also grappled (escape DC 13). Until this grapple ends, the creature takes 11 (2d10) bludgeoning damage at the
                                                
                                            
                                                
                                                     fire it.
 Mangonel Stone. Ranged Weapon Attack: +5 to hit, range 200/800 ft. (can’t hit targets within 60 feet of it), one target. Hit: 27 (5d10) bludgeoning damage.
  Scorpion Ship Deck PlansView Unlabeled Version
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    . For you, however, the warm light feels invigorating. When the light subsides, Anthradusk still stands, but smaller and paler than before, and his body sizzles from horn to tail.
 The Brazen Egg’s
                                                
                                            
                                                
                                                     righteous vengeance of the brass dragon Cozmioko. You can use it as a Magic action and choose one of the following effects: Cozmioko’s Fire. You cast the Wall of Fire spell (level 7 version, spell
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     built to resemble a smaller version of the Mighty Servant of Leuk-O, and which is nicknamed Luke. The construct is powered by one of the Infernal Machine components Ursas has collected. If the
                                                
                                            
                                                
                                                    . Sir Ursas’s Goal Ursas states that he seeks the missing components in order to complete his version of the Infernal Machine of Lum the Mad. When complete, the powerful artifact will allow him to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
                                                    
                                                
                                            
                                                     (see chapter 4) and Captain Dapplewing’s Manor (see chapter 3).  Map 1.1: central campus View Player Version The Biblioplex The center of Strixhaven is the Biblioplex, the university’s main library
                                                
                                            
                                                
                                                    . They burn perpetually with magical flame, symbolizing the path toward learning and an escape from ignorance. Archway Commons Just south of the Biblioplex, a star arch curves overhead like a smaller
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Material components and using Charisma as the spellcasting ability (spell save DC 20, +12 to hit with spell attacks):
 At Will: Command (level 2 version), Detect Magic, Scorching Ray
 1/Day: Fireball
                                                
                                            
                                                
                                                     uses at the start of each of its turns.
 Commanding Presence. The dragon uses Spellcasting to cast Command (level 2 version). The dragon can’t take this action again until the start of its next turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     smaller creature, it has the Prone condition.
 Spellcasting. The barlgura casts one of the following spells, requiring no Material components and using Wisdom as the spellcasting ability (spell save
                                                
                                            
                                                
                                                     DC 13):
 2/Day Each: Disguise Self, Invisibility (self only)
 1/Day Each: Entangle, Phantasmal Killer (level 6 version)
 Bonus Actions
 Leap. The barlgura jumps up to 40 feet by spending 10 feet of movement.
                                                
                                            
                                        





