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Returning 23 results for 'version stealing'.
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versions stealing
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
glory. Drannin has put a separate plan into motion, one that involves stealing Gargosh’s diary and tricking Gargosh’s allies into doing all the dirty work before Drannin claims the axe himself
have taken steps to prevent treasure hunters from getting too close, keeping vigilant agents in the vicinity of the Halls in order to head off any serious digging. Map 6.9: Halls of the Hunting AxeView Player Version
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
were caught stealing from the temple’s garden. If the characters do nothing but watch, the monks dump the bodies within 5 feet of the tree trunk. As the bodies tumble out of the wheelbarrow, the puddings
dryads to accompany them, because the dryads fear the temple and avoid it. Map 14.1: Temple of the Immortal Lotus View Player Version
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
3.2: Derwyth's Homestead View Player Version H1: Yard Whether led by the eagles or by forging a path through the thicket, the characters likely enter the homestead via the yard. When they arrive, read
lazes here during the druid’s test (see the “Trial of Trust” section). The tiger is initially indifferent toward the party and doesn’t stop characters from stealing food from the hut; however, it leaps to
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
. The characters can instead travel to the tomb to either facilitate a prisoner exchange (offering Seodra for Thessalar’s missing sculptors), or to disrupt its construction by stealing Moghadam’s plans
. Homunculus Resembling an impish version of Moloch (complete with small ruby eyes worth 100 gp each), Thessalar’s homunculus assists with the artificer’s experiments, and acts as a conduit for the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
away!” without opening the door. If the characters accuse Henrik of stealing the bones of St. Andral, he shouts again, “Go away! Leave me alone!” If the characters break into the store, Henrik offers no
bones himself for fear of being killed by the vampires. Map 5.5: Coffin Maker’s Shop (Area N6)View Player Version N6a. Coffin Storage Arranged haphazardly about the floor of this musty, L-shaped
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Map 4.1: Underworld Crossing View Player Version Underworld Crossing Villains Mortals who adventure in an Underworld crossing are likely to battle foes trying to enter or escape the Underworld—or
Athreos becomes annoyed with the dead returning and sends armies of clergy to secure the mortal side of the crossing.
6 A satyr reveler (see chapter 6) seeks to throw an eternal revel! By stealing coins from the dead, the satyr traps souls at his morbid, Tartyx-side bacchanal.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
moments earlier, Kelek rapped Uni on the head with his walking stick, magically removing and stealing her horn. Willowbrush and Knock then came upon the scene. Although they couldn’t stop Kelek, who fled
features: STACEY ALLAN, WILL DOYLE Map 1.1: Woodland Pool View Without Tokens View Player Version Bushes. The dense foliage around the pool is Difficult Terrain. Magic Portal. Any creature that moves
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
can choose to impose disadvantage on any checks the characters make to remain inconspicuous during their first day in Gracklstugh.
Map 4.1: Gracklstugh View Player Version Getting Captured Even after
guards to take the characters away. Getting caught stealing is punishable by death on the spot, but guards or the offended party might see some value in enslaving the culprits instead, so the characters
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Navigating the Drought Elder The following areas are keyed to map 14.3. Map 14.3: the drought elderView Player Version D1: Egg Chamber Characters who pass through the Hammock of Worlds have the
to be alive. Eggs. A heap of oblong insect eggs filled with swirling, psychedelic colors fills the center of the room. These eggs are a manifestation of the dream energy the Drought Elder is stealing
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
.
In a long-ago age, as one version of the story goes, the kobolds were used as slaves by evil dragons, much as they are today — forced to scrub the scales of their masters, clean their lairs, and
into trouble. Although Baervan isn’t as much of a prankster as some of the other gods, she is often held responsible when Chiktikka does something outrageous, such as stealing Gruumsh’s breakfast or
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Court of Orestes Locations The area around the Court of Orestes and its interior locations are identified on map 4.16. Map 4.16: Court of Orestes View Player Version 1. Khystonos Riverbank When the
. Among the images, Orestes is portrayed stealing the sun from above the polis of Setessa, tricking a cerberus into devouring itself, stealing a kraken’s heart, and racing a skiff ahead of the River
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
is described in area S13. “Starglass Waypoint Features” offers information about the sconces and elevator. Dyson Logos Map: Starglass Waypoint Lower LevelView Player Version S3: Fountain Court An
asks them to help find the thief stealing gems from his hoard. If the characters demand a reward, Ylagan says he has a magical cloak (the Cloak of Many Fashions from his hoard) he’s willing to part
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Upper Level Locations Dyson Logos Map: Starglass Waypoint Upper LevelView Player Version The following locations are keyed to Map: Starglass Waypoint Upper Level. S13: Balcony This 10-foot-high
treasure in the room with the planar gate (area S12). Very recently, treasure started disappearing from the dragon’s hoard. After failing to locate the thief, Ylagan accused the modrons of stealing his
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations in Bryn Shander The following locations are identified on map 2.1. Map 2.1: Bryn Shander View Player Version B1. Outer Gates The town has three sets of 15-foot-high hinged wooden gates
, stealing food and drink mainly. The Order of the Gauntlet captured most of his gang, but Worvil disappeared into the mountains. Interrogation of the captives led Baric to discover the Weevil’s craving for
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Tier 2 Locations Dyson Logos Map: Garden of Unearthly Delights View Player Version The second tier of the gardens, shown on Map: Garden of Unearthly Delights, is called the Garden of Unearthly
. The room reeks of rotting meat.
Monstrous Feud. The manticores fear the chimera in the overgrown garden (area G16) and hate it for stealing their treasure, a red garnet. The manticores become
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Sanctum The following locations are keyed to map 8.2. View Player Version E1. Arrival Point This room is the extradimensional sanctum’s anchor to the Material Plane, and one can
looks. This version of Manshoon isn’t spoiling for a fight. He commends the characters for making it this far and shows no concern for the Zhents they defeated to reach him, since he considers all
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Web’s Edge Locations The following locations are keyed to map 2.2. Dyson Logos Map 2.2: Web’s Edge View Player Version W1: False Front The remains of mold-covered broken wagons and barrels languish
). Stealing Maaltok’s key ring without his knowledge requires a successful DC 16 Dexterity (Sleight of Hand) check. W6: Holding Cells Four jail cells are arrayed along the south wall of this cavern. The
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
A.5: Cove Reef View Player Version C1. Blood Hawk Roost Twelve blood hawks hunt fish in the cove and roost in six nests atop a rock formation that peeks above the surface of the water. The blood
merfolk named Talnad and Valas were kicked out of their tribe for stealing. Together with their pet giant octopus Allero, the merfolk plan to set a trap in the cove to attract adventurers and steal
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Vault Locations The following locations are keyed to map 8.2. Map 8.2: DM’s Map View Player Version T1: Lobby This beautifully decorated lobby has stone floors polished to a mirror finish. To the
character spends looking through the documents yields one of the following: Bribe. A tattered parchment details how a prisoner, jailed for stealing racehorses, was freed after a noble bribed a local
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
locations are identified on map 6.2. Map 6.2: Sahuagin Lair Level 2 View Player Version 20. Large Hall After descending the stairs, you find yourselves in a large open area. Stone pillars rise from floor to
is currently in area 45 accusing a servant of stealing it. Treasure. The baron wears a platinum armband (200 gp). He also carries the key to the coffer in area 52. 43. Royal Servant’s Chambers This
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Encounter Locations The following locations are keyed to the map of the Lykortha Expanse. Map 18.1: lykortha expanse View Player Version L1. Entrance Ahead, a darkened cave mouth beckons from
into a dry husk. Stealing the life force of the boy enables her to cast antilife shell immediately and without visibly doing so. She continues to concentrate on the spell as she resumes her grisly work
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
named Deena Finkleton who came in hopes of stealing the dragon’s treasure. Gelida was left here to count the coins her conjurer pilfered, but the halfling never returned. Hiding from the Dragon. Gelida
-like statue. If freed, the statue animates, revealing itself to be a Shield Guardian with a Fireball spell (level 4 version) stored. Unless it receives other commands from someone bearing the magic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Neverdeath Catacomb Locations The following locations are keyed to map 1.1. Dyson Logos Map 1.1: Neverdeath Catacombs View Player Version C1: Hallix Mausoleum The towering stone mausoleums in
current experiments in stealing and offering secrets to Vecna. Secret Door. A tapestry depicting a feasting ghoul conceals a secret, sliding door leading to a short tunnel between this room and area C16. A






