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Returning 35 results for 'victims sense'.
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victims serve
Monsters
Mordenkainen Presents: Monsters of the Multiverse
; baleful magic. The curse acts as a beacon; sorrowsworn, Undead, and other terrors sense where they are located and descend on the stranded victims to tear them apart.Shadow Stealth. While in dim light or darkness, the meazel can take the Hide action as a bonus action.
native to the Shadowfell within 300 feet of the cursed creature can sense it, which prevents that creature from hiding from them.Meazels are malicious hermits who fled to the Shadowfell to escape their
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Life Sense. The mist can sense the location of any creature within 60 feet of it, unless that creature’s type is Construct or Undead.
Forbiddance. The mist can’t enter a residence
undetected to bleed their victims dry.
Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or suffering
Monsters
Van Richten’s Guide to Ravenloft
Legendary Resistance (1/Day). If the slasher fails a saving throw, it can choose to succeed instead.
Shrouded Presence. The slasher is immune to any effect that would sense its emotions or read its
thoughts, and it can’t be detected by abilities that sense Fiends.Multiattack. The slasher makes two Slasher’s Knife attacks.
Slasher’s Knife. Melee or Ranged Weapon Attack: +7
Monsters
Out of the Abyss
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact
commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
Monsters
Mythic Odysseys of Theros
Insatiable Greed. The eater of hope can sense the presence of gold within 1,000 feet of itself. It can determine which location has the greatest amount of gold and can sense the direction to that
of life and joy. Although these demons can strike down most foes, they prefer to let terror and despair overtake their victims first, letting their victims marinate in fear before the fiend devours
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Creature Sense. The neothelid is aware of the presence of creatures within 1 mile of it that have an Intelligence score of 4 or higher. It knows the distance and direction to each creature, as well
as each creature’s Intelligence score, but can’t sense anything else about it. A creature protected by a mind blank spell, a nondetection spell, or similar magic can’t be perceived in
Monsters
The Book of Many Things
the good feelings of her charmed victims. She chooses any number of creatures she can see who are charmed by her. Each target takes 17 (5d6);{"diceNotation":"5d6", "rollType":"damage", "rollAction
in search of vulnerable mortals. When they find a particularly pitiful soul, Hulgaz might visit herself, offering even greater “gifts” to her victims.
As befits a duchess from boggy
Monsters
Mythic Odysseys of Theros
her hatred of the gods and their servants. She doesn’t do so alone, though, as innumerable arachnids fawn over her, serving as her eyes throughout the wilderness, disposing of victims trapped
those who enter her domain unbidden almost never go unnoticed, for Arasta can sense the slightest vibration along her web hair, and her children act as spies on her behalf.
Lair Actions
On initiative
Giant Spider
Legacy
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Monsters
Basic Rules (2014)
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact
webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims.
Faerie Dragon (Older)
Legacy
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Monsters
Monster Manual (2014)
merriment fading only if it is attacked.
Invisible Tricksters. The only warning of a faerie dragon’s presence is a stifled giggle. The dragon stays out of sight, watching invisibly as its victims
for treasure and good company, and a puckish sense of humor. Travelers can play to a faerie dragon’s draconic nature by offering it “treasure” in the form of sweets, baked goods
Faerie Dragon (Younger)
Legacy
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Monsters
Monster Manual (2014)
. The dragon stays out of sight, watching invisibly as its victims contend with its pranks. When its fun is done, the dragon might reveal itself, depending on the disposition of its “prey.&rdquo
;
Friendly and Bright. A faerie dragon has a sharp mind, a fondness for treasure and good company, and a puckish sense of humor. Travelers can play to a faerie dragon’s draconic nature by offering
Kobold
Legacy
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Species
Volo's Guide to Monsters
against those who have disrespected him.
Expert Tunnelers
Kobolds are naturally skilled at tunneling. Similar to dwarves, they seem to have a near-instinctive sense of what sections of stone or
magical power than a potion, but they all believe that the tribal sorcerer can figure out how to use any such item they come across. When kobolds sense an opportunity to separate a magic item from its
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
trap. False Hope. Thanks to a limited form of telepathy, a balhannoth can sense the desires of other creatures and identify images of places where they expect those desires to be met. The balhannoth then
, taking pleasure in the horror its victims experience. It terrorizes its prey by using its reality-warping powers to mask its presence until it can snatch the target. Then it teleports away to feed on
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
cannibalizing their victims, and then performed a sorcerous ritual while writhing in pools filled with living snakes that enabled them to mix their flesh with that of serpents, becoming like the gods in
the gods or as food.
Depend on Deceit
Yuan-ti have no sense of honorable combat. They are naturally stealthy, and if they can sneak up on enemies, either in an ambush or to murder them in their sleep
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
them with magical powers that allow them to move through shadows with ease. They can step from one pool of darkness into another one, using this talent to ambush prey. Sometimes they snatch victims
around the throat with their strangling cords and then step away; other times they ferry their victims to isolated spots and then leave the hapless souls to the designs of whatever horrors lurk there
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
vampire Cazador Szarr, a worshiper of the archdevil Mephistopheles. Each night, Astarion and Cazador’s other vampire spawn delivered victims their master would feed upon and kill. To cope with Szarr’s
torments and the horrors of his undead life, Astarion armed himself with sardonic wit, flirtation, and a dark sense of humor. Decades of nocturnal hunts taught Astarion about all facets of vampiric life
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
unseen and undetected to bleed their victims dry. Former Vampires. Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being
and draw them toward their victims. In battle, a mist focuses its attacks on injured targets, since open wounds are a more ready source of blood. Undead Nature. A vampiric mist doesn’t require air or
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Dretches Demons of Frenzy and Vulgarity Habitat: Planar (Abyss); Treasure: None The servants and victims of greater demons, dretches embody petty instincts, chaotic impulses, and violent urges
, you’ll find it here.
—Jaranda, expert on the Abyss
Dretch Lone dretches serve other demons or evil magic-users. They are erratic, filthy, and violent, and they demonstrate little sense of self
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
unseen and undetected to bleed their victims dry. Vampiric mists, sometimes called crimson mists, are all that remain of vampires who couldn’t return to their burial places after being defeated or
droplets wherever it goes. Like sharks in water, vampiric mists can scent blood from up to a mile away. Any injury, no matter how small, might catch their attention and draw them toward their victims. In
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Giant Spider Usually found underground, the lair of a giant spider is often festooned with webs holding helpless victims. Giant Spider
Large beast, unaligned
Armor Class 14 (natural armor)
Hit
needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. Giant Spider
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 26 (4d10
an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shrewdness. He loves the hunt and the sense of impending doom that comes over prey that can’t escape his pursuit. His fondness for labyrinths, instilled in the minotaurs he created, reflects this aspect of
maze’s contorted corridors have exhausted the energy and the hope of his victims. Cultists. The cult of Baphomet attracts those who see themselves as superior to everyone else, to the extent that they
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
ceilings or in dark, web-filled crevices. Such lairs are often festooned with web cocoons holding past victims. Giant Spider
Large beast, unaligned
Armor Class 14 (natural armor)
Hit Points 26 (4d10
an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Grimlock Puppet of the Mind Flayer Menace Habitat: Underdark; Treasure: Any John Tedrick Grimlocks are victims of biological manipulation by mind flayers. To create grimlocks, illithids capture
individual’s former personality remains. Grimlocks have shallow depressions rather than eyes. A sixth sense allows grimlocks to perceive their surroundings. Psychic energies from their transformations
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
immune to any effect that would sense its emotions or read its thoughts, and it can’t be detected by abilities that sense Fiends.
Actions
Multiattack. The slasher makes two Slasher’s Knife attacks
an ordinary person who doesn’t realize it turns into a killer when enraged.
Relentless Methods d8 Method
1 Artist. The killer turns its victims into works of art, perhaps creating
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
a vicious swing of its weapon before the target can react. Steeped in Slaughter. To sustain its unnatural existence, a redcap has to soak its hat in the fresh blood of its victims. When a redcap is
hags and dark mages that know methods to call redcaps out of the Feywild and put them to work as grisly servants. Also, some redcaps can sense the being whose murderous acts led to their birth. A redcap
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
fresh blood of their victims. When redcaps are born, their hats are coated with wet blood, and they know that if the blood isn’t replenished at least once every three days, they will vanish as if they
had never been. Some redcaps can sense the being whose murderous acts led to their birth. They typically use this innate connection to find their creator and make that creature their first victim
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
scurrying victims around before eating them raw. If enough of its victim remains after the ogre has gorged itself, it might make a loincloth from its quarry’s skin and a necklace from its leftover
fabulous “treasure” taken from their victims. This might include a collection of battered helmets, a moldy wheel of cheese, a rough patch of animal fur fastened like a cloak, or a squealing, mud
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
in an ettercap’s abdomen, letting it shoot sticky strands of webbing to bind, entrap, or strangle its victims. It can also use its webbing to fashion elaborate snares and nets, which often festoon
a wood are soon lost in a maze of webs that dangle with the bones and lost treasures of the ettercaps’ victims. Enemies of the Fey. Ettercaps are natural enemies of fey creatures. The foul creatures
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
tissue-dissolving enzymes from their tentacle ducts, reducing victims to puddles of slime and leaving only the pulsing brains unharmed. They have no knowledge of their link to illithids, so they’re
blindsight 120 ft. (blind beyond this radius), passive Perception 13
Languages —
Challenge 13 (10,000 XP) Proficiency Bonus +5
Creature Sense. The neothelid is aware of the presence of creatures within
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
clear, sparkling crystal. Though the complex has its own gravity and is not fully transparent, moving through it can sometimes create the unsettling sense of floating in space. Characters who look
outside the temple see the demiplane beyond as a shifting space of glowing crystals. The demiplane does not enter into the adventure, and its full details are left to your determination. VALIN’S VICTIMS
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
determine the incidental treasure left behind by the monster’s victims.
Use the Individual Treasure table that corresponds to the monster’s challenge rating. Roll a d100, and read the result across to
amount of individual treasure for a group of similar creatures, you can save time by rolling once and multiplying the result by the number of creatures in the group.
If it doesn’t make sense for a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Icewind Dale. Out of boredom and a sense of moral decency, Hlin has taken it upon herself to investigate the recent murders because no one else—not even the Council of Speakers—can be bothered. Hlin
man named Sephek Kaltro. Here’s what she knows about Sephek and the victims: “Sephek Kaltro works for a small traveling merchant company called Torg’s, owned and operated by a shady dwarf named
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
sense of loyalty or camaraderie toward these sycophants and often devours members of its retinue, yet more of the same continue to flock around the demon, offering fealty and squabbling for scraps
abhorrent overlord can sense the presence of gold within 1,000 feet of itself. It can determine which location has the greatest amount of gold and can sense the direction to that site. If the gold is
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
organize hunting parties to exterminate the abomination. Lacking enough intelligence to be detected by an elder brain’s power to sense thoughts, neothelids warrant such precautions. Savage Behemoth. As a
brains to sate their constant hunger, growing ever more vicious. These creatures can spray tissue-dissolving enzymes from their tentacle ducts, reducing victims to a puddle of slime and leaving only






