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Returning 10 results for 'victims settled'.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
scurrying victims around before eating them raw. If enough of its victim remains after the ogre has gorged itself, it might make a loincloth from its quarry’s skin and a necklace from its leftover
fabulous “treasure” taken from their victims. This might include a collection of battered helmets, a moldy wheel of cheese, a rough patch of animal fur fastened like a cloak, or a squealing, mud
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
been settled by the elves. Each place that Gruumsh wanted had already been claimed. The other gods laughed at Gruumsh, but he responded with a furious bellow. Grasping his mighty spear, he laid waste to
mounting the severed body parts of their victims on spiked stockade walls or pikes jutting up from moats and trenches.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Feygrove The southeastern side of the hill once held flourishing gardens: an idyllic refuge in an otherwise martial environment. When the abbey was destroyed, three dryads settled in the abandoned
imagined. They avoid Mekkalath when possible, but when forced to interact with the dragon, they placate him with obsequious flattery and treasure plucked from their victims’ corpses. The hags lair in the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
such as torture devices or trophies from creatures they have killed. Born from Death. Most of a vampire’s victims become vampire spawn — ravenous creatures with a vampire’s hunger for blood, but under
strength, he settled in the remote valley of Barovia and built a castle on a towering pinnacle, from which he could survey his lands. His brother Sergei came to live with him in Castle Ravenloft
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Vlaakith’s Dilemma Long gone are the days when the gith race was fully embroiled in conflict. When the githyanki settled Tu’narath and took up residence in the Astral Plane, they no longer had to
way the githyanki are victims of their own success. After centuries of staging lucrative raids throughout the multiverse, the folk of Tu’narath have become spoiled and decadent. Vlaakith can still
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
arguments between two hags can be settled by the third. If more than three hags ever come together, as might happen if two covens come into conflict, the result is usually chaos.
Shared Spellcasting. While
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
on the cobblestones are a half-dozen corpses, seemingly the victims of some terrible skirmish. Watch officers have disarmed and arrested three blood-drenched humans and are in the midst of questioning
own domain, the gnome settled in Waterdeep, bought the Old Xoblob Shop from its previous owner, and tried renaming it after himself, yet everyone kept calling it the Old Xoblob Shop. He therefore
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
cages, and disguised by illusions to lure unwary creatures close. Hags sharpen their teeth on millstones and spin cloth from the intestines of their victims, reacting with glee to the horror their
. However, each of the hags continues to desire more personal power.
A coven consists of three hags so that any arguments between two hags can be settled by the third. If more than three hags ever come
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
the Tiger Tribe who gave up the nomadic lifestyle and settled in Ten-Towns three years ago, before Auril’s everlasting winter beset Icewind Dale. A secret Auril worshiper, Yselm is known throughout
cannibalism to survive. The furriers and trappers are merely the camp’s latest victims, and more disappearances are likely to occur unless the cannibals are dealt with. Aluka gives directions to the camp
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
between frost giants over which is strongest is settled by a trial of strength. Such a contest typically involves wrestling but can also be a rock-throwing competition, a hunt, or one-on-one combat. To
show proof of their superiority, frost giants keep and display trophies of their victims. Mammoth tusks, griffon beaks, and manticore tails adorn the walls of frost giant lairs. Formidable humanoid






