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Returning 35 results for 'view small'.
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Monsters
Quests from the Infinite Staircase
robots designed to be in public viewâsuch as units that carry out deliveries, repairs, or transportationâhave voices that more closely mimic those of their creators. These robots employ
mollifying phrases or make shallow but pleasant small talk.
Robots
Robots are Constructs created for heavy labor, menial tasks, or routine security. Despite robotsâ hardy construction, their
Monsters
Fizban's Treasury of Dragons
the dragonâs mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new creation and growth
place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in the upper left corner of
Monsters
Fizban's Treasury of Dragons
, dancing and shifting with the dragonâs mood.
Embodiment of Decay
While generally not malicious, topaz dragons embody decay. They view destruction as a natural means of clearing the way for new
from the ceiling, giving the place a warm, cozy glow. (The lanterns might be magical or maintained by minions.) The floors are covered with plush sand-colored carpets.
Hoard Chamber. A small chamber in
Backgrounds
Sword Coast Adventurer's Guide
your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
FEATURE
adventuring. Your ideal is no doubt related to how you view the quest for knowledge and truthâperhaps as a worthy goal in itself, or maybe as a means to a desirable end.
Sage
d8
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
they displease Maglubiyet, but the few priests among them do tend small shrines and interpret the body of legends about their gods. Nomog-Geayaâs priests always wield his favored weapons, a
pride. Such a feud can continue over generations in an ongoing cycle of retribution. Each legion has a list of grievances against any others it knows about, and any legions meeting for the first time view
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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monsters
Fizban's Treasury of Dragons
. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points
. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partnersâalbeit
Ancient Deep Dragon
Legacy
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monsters
Fizban's Treasury of Dragons
.
Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0
other dragons. Although they view most other species as inferior to dragonkind, having worth only as servants or tools, the rare individuals who impress them can sometimes earn respect as partners
Lizardfolk
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
plans, or cultivating other methods to progress beyond their simple existence as hunters and gatherers.
Hapless Soft Ones
At their core, lizardfolk view other humanoids with an indifference verging on
(secret), Jhank (hammer), Kepesk (storm), Kethend (gem), Korth (danger), Kosj (small), Kothar (demon), Litrix (armor), Mirik (song), Othokent (smart), Sauriv (eye), Throden (many), Thurkear (night), Usk (iron), Valignat (burn), Vargach (battle), Verthica (mountain), Vutha (black), Vyth (steel)
Triton
Legacy
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Species
Volo's Guide to Monsters
and worse, so you know you can count on them in a fight.
â Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
. The tritonsâ limited view of the world leaves them ignorant of the kingdoms, wars, and other struggles of the surface world. Tritons readily see such concerns as minor events, a sideshow to
Yuan-ti Pureblood
Legacy
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Species
Volo's Guide to Monsters
serpent gods began to demand more and more sacrifices, the yuan-ti stepped up their raids on bordering settlements to meet this need.
Calm long-view schemers, innate deceivers, and immune to poison
the blood, as it once did.
Because their population is so small, the yuan-ti are aware they are vulnerable in open warfare. Instead, their current plans assume they will never rule outwardly in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Island Abbey Isle is a small island about a mile wide and two miles long. An overview of the island, including its major areas and features, can be found on map 5.1. Map 5.1: Abbey Isle View Player Version
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Settlements and Sites Kartakass is a gentle land of rolling hills, light forests, and clear lakes. The domain welcomes strangers. Small bands of merchants roam along the Lost Chord road or visit the
quay at Point Hallucination in hopes of welcoming visitors and directing them to the domainâs festively decorated communities. Map 3.9: kartakass View Player Version
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Town Description Phandalin is small, so the characters can visit multiple locations and NPCs throughout a day. If the players choose to split up their characters, they can cover more ground, but
splitting the party makes the âRedbrand Ruffiansâ encounter potentially more dangerous. The following sections detail specific locations in town, as shown on map 2.1. Mike Schley Map 2.1: Phandalin View Player Version
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
Settlements and Sites Most of Borcaâs people live in small agricultural communities under the rule of noble landlords, or in poverty in the larger settlements of Lechberg, Levkarest, or Sturben
. Nobles keep country homes among the nationâs forests or rolling hills, well apart from the common rabble. Mobility between country and town is a luxury of the wealthy, making horses and coaches symbols of prestige.Map 3.2: borca View Player Version
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Saltmarsh Region The land near Saltmarsh is safe for travelers, as are the roads that cut through the region. Small farms and manor houses dot the area, many maintained by army veterans who were
granted land by royal decree. A number of small halfling villages are scattered around the area, located just off the main roads. Such locations consist of several farmhouses clustered around a pub that
Compendium
- Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
, and Westcote Manorânumber among the most notable landmarks in the domain. The tenant farmers who work the land pay a portion of their crops to the landowners as rent. A small but relatively well-off
middle class populates the handful of towns and villages scattered across the domain, most notably the town of Mordentshire. Map 3.11: mordent View Player Version
Compendium
- Sources->Dungeons & Dragons->Storm Lordâs Wrath
The Victims The creatures clawing at the doors are not monsters at all. The cultists have used small tridents to impale six humanoids victims to the doors, leaving them to die as offerings to power
(commoners) are staked to the doors by small tridents and trying to pull themselves off. They each only have 1 hit point and are restrained. Unless the tridents can be pulled out with a soft touch
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
stone giants that dwell here. Narrower tunnels are 5 feet wide and 8 feet tall â too small for the giants to fit inside. All caves and tunnels are unlit, since the giants rely on darkvision to see. View Player Version
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Traveling to Firewatch Island A small keelboat makes the three-mile journey south from Uskarn to Firewatch Island at first light each day, delivering supplies and bringing passengers back and forth
the hermitage on the north shore of the island. He drops off his passengers and the rowboat, then promptly heads back to the mainland. Map 7.1: Firewatch Island View Player Version End of The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Singing Sands Features Dyson Logos Map 4.15: Singing Sands View Player Version During the day, the Singing Sands consist of two small dunes of gleaming, crystalline sand. The wind blows the sand
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Casino Lobby The Red Belvedereâs layout is shown on map 8.1. Francesca Baerald Map 8.1: The Red Belvedere View Player Version When the characters first enter the casinoâs rotunda lobby, read or
and charismatic, making small talk with regular patrons and jovially welcoming new faces to the casino.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
fireplace black with soot. A soft hiss issues from the hearth. When one or more characters approach within 10 feet of the fireplace, add: A small, hissing dragon made of ash and smoke erupts from the
of 30 feet, up the spiral staircase (area Q17), through the curtain at area Q30, over the rubble in area Q33, and into area Q36. Once there, it lands on the back of Vladimirâs throne and disappears. Map 7.2: Argynvostholt (Area Q)View Player Version
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
L7. Tin Soldier Barracks Ten brightly painted structures resembling little wooden houses line the walls of this room. Each small house has a three-foot-high hinged door. Four of the doors are open
to resemble an oversized jack-in-the-box.
The staircase ends after 20 feet at a landing outside area L8. Each small house is designed to hold one of Granny Nightshadeâs tin soldiers. When the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Areas of the Alley The following locations are keyed to map 4.1. View Player Version L1. Alley Residence This old, one-story, windowless stone house with a slate roof is tucked in the middle of the
specify the goods sold here, roll a d20 and consult the Store Goods table to determine what the store sells. A small room serves as a cloakroom, where visitors can hang their heavier overgarments
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
scribbles his private thoughts and observations in a small book Whaul Nightley (neutral half-orc thug with darkvision out to a range of 60 feet), a jovial, strong-jawed rat-catcher with a bellowing
snooty apothecary wearing a colorful cape If the characters need help finding Tarina, a tavern regular, they are directed to the second floor (see âDealing with Tarinaâ).
Map 1.2: Elfsong Tavern View Player Version
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
made here and there. Map 6.4: Frost Giant Stronghold - Lower Level View Player Version Boulders. Some passageways on this level are blocked by huge boulders (at the places adjacent to boulders that are
25 feet high. Ceilings of small caverns are 30 to 40 feet high, and those of the large caves 45 to 60 feet. Illumination. Light in this area comes from torches and from cressets that are actually
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
an arcane observatory built on a nearby island by wizards long gone, and it hinted at powerful magic hidden there. A small cloister known as Dragonâs Rest also resides on the island. The caretaker of
the cloisterâs temple to the dragon god Bahamut, who is a patron of heroes and a champion of justice, must have information regarding the observatory. This Elder Runara can set you on the path to discovering the knowledge your friend never found. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
of the city. But Mount Hotenow erupted thirty years ago, devastating Neverwinter and erasing Corlinn Hill. Instead of growing up on an estate, you were raised in a small townhouse in Waterdeep. As an
remote cloister, Dragonâs Rest, on a tiny island. The cloister holds a temple to the dragon god Bahamut. You feel drawn to contemplate your place in the world there. View Character Sheet Downloadable PDF
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
View Player Version X1. Strixhaven Field Strixhaven Stadium is enormous. The circular, bright-green field is covered with small hills, and forty-foot towers rise up at either end of the field. The
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
shrine originated from the obelisk. This small, obsidian shard was a centerpiece in the shrineâs archway for years until a band of goblins came in the wee hours of the morning and plucked it from its
, Trilena. However, as they were walking up, part of the shrine collapsed, and three small creaturesâthe goblinsâhurried away from the rubble carrying a stone. Tamara and Trilena have since been helping
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Encounters in the Forge
Map 3.5: Belâs Forge View Player Version The following descriptions correspond to areas marked on map 3.5. F1. Descent to the Forge Read the following boxed text to the
front lines of the Blood War. Most of them are too big for Small or Medium characters to wield effectively. Treasure. Among the larger weapons are three magic weapons sized for Small and Medium
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Magmin A grinning, mischievous magmin resembles a stumpy humanoid sculpted from a black shell of magma. Even when it isnât ablaze and radiating heat like a bonfire, small jets of flame erupt from its
porous skin. Summoned Pyromaniacs. Magmins are fire elemental spirits bound into physical forms by magic, and they appear in the Material Plane only when summoned. They view flammable objects as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
three candelabras sitting atop small tables about the room. Tall white candles burn with bright, steady light.
A large bed, canopied by silk curtains, sits with its headboard against the north wall
sections have small iron hinges built into them so that they can be opened, as well as iron latches to lock them in place when theyâre closed. The window looks out onto the parapet (area K46). The figure on
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
staircase ascends the wall across from it. Shrieks and cackles from somewhere higher up cause the old mill to shudder.
The ceiling here is 8 feet high. If the characters explore the room, read: Small
locks of hair. Amid various concoctions are three small, labeled containers that hold elixirs. The first elixir, labeled âYouth,â is a golden syrup that magically makes the imbiber appear younger and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Group Debriefing The meeting with Marshal Vendri takes place in a small meeting room. Read the following: Marshal Vendri has claimed a modest meeting room down the hall from the council chamber
marred by Lord Sothâs attack. The room holds little more than a long table covered in reports, though tall windows offer a stunning view of the city and harbor beyond.
The marshal stands by a window






