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Returning 18 results for 'vile shaped'.
Dragonborn
Legacy
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Species
Basic Rules (2014)
proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the
DRACONIANS
In the Dragonlance setting, the followers of the evil goddess Takhisis learned a vile ritual that let them corrupt the eggs of metallic dragons, producing evil dragonborn called draconians
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
with an eye-shaped topaz. The necklace is worth 40 gp. Razak encourages the characters to come with him to Heart Delta to meet Ophelia and convey the news of Oka’s death. The Vile Hunt Razak or others
blocks) are members of the Vile Hunt, a group of poachers murdering animals around Faunel. On noticing the characters, the gnolls attack. If four or more gnolls are killed, the survivors flee. If Razak is
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
thanks the characters for informing her. She suspects the Vile Hunt is working for Ebonclaw, the leader of the predators at Razortooth Rock. She recently defeated Ebonclaw in battle when he and some of
his predators attacked a herd under her protection. She suspects Oka’s death is Ebonclaw’s retaliation. She asks the characters to go to Razortooth Rock and find out if Ebonclaw is working with the Vile
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
turned your back on the vile traditions of your demon-worshipping clan? Or are you the champion of one of the fiendish Overlords—but sworn to hunt down and destroy the servants of a different archfiend
, who poses a more immediate threat to Khorvaire? Either way, you are a stranger in a strange land: a savage used to a constant battle for survival in a world shaped by demons.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khorvaire pull the strings of civilization. According to some stories, the dragons seek to protect the younger races from vile fiends. In other tales, the dragons see the people of Khorvaire as fodder for
leather cords 5 A dagger carved from a dragon’s talon 6 A brass disk bearing the silhouette of a black dragon 7 A small egg-shaped piece of polished bone 8 A bone fragment with brass inlaid runes 9 A leather pouch filled with tiny draconic teeth 10 A single large seed that’s warm to the touch
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the chasm.
The demon lord Kostchtchie resembles a squat hill giant with short, bandy legs and a grossly shaped head. Frost giants who forsake their gods and turn to demon worship can summon
vile epithets can be heard for miles. Characters who attempt to communicate with the demon lord are met with guttural cries of anguish and frustration. In sporadic moments of lucidity, Kostchtchie
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
many wars that shaped our world. The fiendish children of Khyber spilled out from the underworld and spread chaos across the land. We know little of this time, save that the mighty dragons — the first
conflict with the vile daelkyr. These flesh-warping lords of madness were eventually trapped in Khyber by wise orcish druids, but ruins are all that remain of that great empire.
Modern civilization
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Yggmorgus. A 20-foot-high crescent-shaped ledge hugs the cavern wall and gradually slopes down to the lower basin. The ledge is covered with a carpet of moss and fungi, scores of variously sized lumps, and
pockmarks where pools of vile fluids suppurate and ooze, some drying out and scabbing over. The entire ledge is difficult terrain. Characters venturing this close to Yggmorgus must succeed on a DC 11
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, each one fitted with a large, gear-shaped keyhole. Pale light shines through paper-thin gaps around the doors, but not the keyholes.
A stocky angel with cerulean skin and a pointed helmet leans
-shaped keyhole on each of the car’s eight cell doors. As an action, a character can use the mace-key to unlock any one of these doors, which can be opened no other way. Omid remains in the Jail Car and
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
don’t intervene. If the characters aren’t present, it takes the duergar 10 minutes to subdue the rioting prisoners. If the characters return to the prison yard after obtaining the Book of Vile
: Upper Yard The large, horseshoe-shaped upper yard wraps around the harbor in its center. Sturdy wooden cranes to the west overlook the quay below, while the eastern side houses small outbuildings
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
empty, with nothing inside to explain the rattling. 4 A faceless doll in a wedding dress that has yellowed and frayed with age. 5 A vaguely coffin-shaped jack-in-the-box containing a pop-up Strahd
deathly groans of something vile. The groans are coming from a Strahd zombie that is missing both of its legs, so that only its head, torso, and arms remain. It uses its arms to drag itself across
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.” “The drow are kidnapping folk from the city above. Those not fed to the spiders are sacrificed to the vile demon goddess worshiped by the drow.” “The drow have already infiltrated Skullport and
lidless wooden chest, 250 sp inside a tin urn, an umbrella, a set of weaver’s tools, an ebony walking cane with an octopus-shaped handle made of pewter (25 gp), and a cracked spyglass (250 gp).
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
now serves as a nest for the harpy that has made Compass Rose its lair. The basket-shaped area is stuffed with wood shavings, dry grass, and shredded canvas from ships’ sails. Bits of bones, tufts of
attack, then drag the paralyzed character away to feast on while the other characters contend with the zombie. Unlike the zombies, the ghoul is not a former member of the ship’s crew, but a vile
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
self-defense. Elevator. A box-shaped iron elevator car constantly goes up and down the shaft, stopping for 1 minute on each floor and taking 1 minute to move from one level to the next. A collapsing
Grandolpha’s guards have prepared, but the food has a thin layer of ash covering it that spoils the taste. Grandolpha doesn’t seem to mind, though. She also offers the characters a vile Muzgardt brew
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
in their nests, including 560 sp, 220 gp, a gold bracelet (50 gp), a silver ewer (10 gp), a pair of silver earrings shaped like skulls (each worth 10 gp), and a potion of superior healing. F5. Rust
their nests in this area. Armed with morningstars, shields, and javelins, the Blackmaws are vile savages that torture, kill, and eat their enemies. Roleplaying Drexa. Although the lizardfolk here are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
entrance.
The stairs climb to a balcony (area D10). The ceiling here rises 30 feet from the floor. The owlbear rug weighs 50 pounds. D2: Dining Hallway This L-shaped hall is lined with large
, which requires 1 minute and a successful DC 14 Dexterity check. Treasure. The lockbox contains an amethyst cloak pin shaped like an eye (125 gp) and a ring of jumping. D16: Student Quarters These rooms
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
immunity to poison and psychic damage. D4a–D4b: Kitchen and Pantry The kitchen is tidy, with dishware, cookware, and utensils neatly placed on shelves. A dome-shaped stone oven stands near the east wall
vile banquets. D28: Larder Aside from scraps of food, this alcove is empty. D29: Intersection The chanting heard throughout the dungeon is noticeably louder to the north of this intersection. D30
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
, scribed in bright green dye, decorate this large and irregularly shaped crumbling chamber. A large pit in the center shows evidence of a recent fire. A metallic cage in the middle of the southern wall
creatures. The bodies lie upon a floor of filth, old bones, hair, and fur that combine to make a particularly large and vile nest.
Investigating. The humanoid corpses in the chamber include two goblins






