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                        Returning 35 results for 'vile speed'.
                    
                
                                                     Monsters
                                                    Monstrous Compendium Vol. 4: Eldraine Creatures
                                                    
                                                
                                            
                                                     encountered Lord Skitter and struck a vile bargain. Lord Skitter promised the piper wicked and wondrous powers in exchange for Totentanz luring the townsfolk of Edgewall into the sewer kingâs
                                                
                                            
                                                
                                                     subterranean domain to become food for his rat minions.
PoisonSkitter. The sewer king moves up to its speed without provoking opportunity attack;opportunity attacks.
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     Creature.Thought to be as old as the Abyss itself, sibriexes haunt remote parts of that plane, where they use their vile abilities to create new horrors and they seek ancient lore. Rivulets of blood and
                                                
                                            
                                                
                                                     targetâs hands grow claws, which can be used as dagger;daggers.
16â20
One of the targetâs legs grows longer than the other, reducing its walking speed by 10 feet.
21&ndash
                                                
                                            
                                        
                                                    Demilich
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     its flying speed.
Cloud of Dust. The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 15 Constitution saving
                                                
                                            
                                                
                                                     can be restored with the greater restoration spell or similar magic.
Vile Curse (Costs 3 Actions). The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC
                                                
                                            
                                        
                                                    Demilich (Variant)
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Monsters
                                                    Monster Manual (2014)
                                                    
                                                
                                            
                                                     speed.
Cloud of Dust. The demilich magically swirls its dusty remains. Each creature within 10 feet of the demilich, including around a corner, must succeed on a DC 16 Constitution saving throw or be
                                                
                                            
                                                
                                                     with the greater restoration spell or similar magic.
Vile Curse (Costs 3 Actions). The demilich targets one creature it can see within 30 feet of it. The target must succeed on a DC 16 Wisdom saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Fiends (Devil), Lawful Evil
 AC 12 Initiative â2 (8)
 HP 45 (6d10 + 12)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  14  +2  +2 
  Dex  7  â2  â2 
  Con  14  +2  +2 
      Ability Score
                                                
                                            
                                                
                                                     regain Hit Points or gain Temporary Hit Points.
 Actions
 Multiattack. The swarm makes two Vile Slime attacks.
 Vile Slime. Melee Attack Roll: +4, reach 5 ft. Hit: 11 (2d8 + 2) Poison damage, or 9 (2d6 + 2) Poison damage if the swarm is Bloodied.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
                                                    
                                                
                                            
                                                    , this gloom is more than most visitors can stand. The âShadowfell Despairâ rule earlier in this chapter can be used to represent a visitorâs despair.  Optional Rule: Vile Transformation At the end of each
                                                
                                            
                                                
                                                     larva stat block.
 Hades is crawling with larvae. Night hags, liches, and rakshasas harvest them for use in vile rituals. Other fiends like to feed on them.
 
   Larva Medium fiend, neutral evil
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Heroes of the Borderlands
                                                    
                                                
                                            
                                                     cultâs ranks through macabre rituals, conscripting the dead to serve the cultâs depraved goals. Narthus Medium Humanoid (Human), Chaotic Evil
 AC 13 Initiative +0 (10)
 HP 22 (4d8 + 4)
 Speed 30 ft
                                                
                                            
                                                
                                                     Medicine +4, Religion +2
 Gear Chain Shirt, Mace
 Senses Passive Perception 12
 Languages Common
 CR 1 (XP 200; PB +2)
 Actions
 Multiattack. Narthus makes two attacks using Vile Mace or Fateful
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     and undermine joy however they can, undertaking elaborate deceptions to sow discord for its own sake. The hagsâ true forms are supernaturally vile, and their baleful gazes can strike down creatures
                                                
                                            
                                                
                                                    )
 HP 52 (7d8 + 21)
 Speed 30 ft., Swim 40 ft.
     Ability Score Mod Save 
    Str  16  +3  +3 
  Dex  13  +1  +1 
  Con  16  +3  +3 
      Ability Score Mod Save 
    Int  12  +1  +1 
  Wis  12
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     Evil
 AC 9 Initiative â3 (7)
 HP 9 (2d8)
 Speed 20 ft.
     Ability Score Mod Save 
    Str  10  +0  +0 
  Dex  5  â3  â3 
  Con  11  +0  +0 
      Ability Score Mod Save 
    Int  1  â5  â5
                                                
                                            
                                                
                                                     is killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
 Actions
 Vile Slime. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Poison damage.
  John Tedrick
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Nightmare A nightmare appears in a cloud of roiling smoke, its mane, tail, and hooves wreathed in flame. The creatureâs unearthly black form moves with supernatural speed, vanishing in a cloud of
                                                
                                            
                                                
                                                    , liches, night hags, and other vile monsters. It resembles a fiendish horse, and a nightmareâs fiery red eyes betray its malevolent intelligence. A nightmare can be summoned from the Lower Planes, but
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    . Ogre howdahs are most often seen bearing goblins equipped with bows and spears into battle, but they could just as easily transport kobolds, deep gnomes, or other humanoids of similar size. Vile and
                                                
                                            
                                                
                                                    )
 Hit Points 59 (7d10 + 21)
 Speed 40 ft.
   STR
 19(+4)
 
  DEX
 8(â1)
 
  CON
 16(+3)
 
  INT
 5(â3)
 
  WIS
 7(â2)
 
  CHA
 7(â2)
Senses darkvision 60 ft., passive Perception 8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     vile. This reek nauseates many who smell it, but it can also warn of the presence of troglodytes before they strike. Troglodyte Medium Monstrosity, Chaotic Evil
 AC 11 Initiative +0 (10)
 HP 13 (2d8
                                                
                                            
                                                
                                                     + 4)
 Speed 30 ft., Climb 30 ft.
     Ability Score Mod Save 
    Str  14  +2  +2 
  Dex  10  +0  +0 
  Con  14  +2  +2 
      Ability Score Mod Save 
    Int  6  â2  â2 
  Wis  10  +0  +0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     Points 7 (2d6)
 Speed 30 ft.
   STR
  7 (â2)
 
  DEX
  15 (+2)
 
  CON
  11 (+0)
 
  INT
  2 (â4)
 
  WIS
  10 (+0)
 
  CHA
  4 (â3)
Senses darkvision 60 ft., passive Perception 10
                                                
                                            
                                                
                                                    ) piercing damage.
 
 VARIANT: DISEASED GIANT RATS
 Some giant rats carry vile diseases that they spread with their bites. A diseased giant rat has a challenge rating of 1/8 (25 XP) and the following
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . A tribe that wanders into the territory of a dragon will offer it tribute to win its favor. An evil dragon might exploit lizardfolk for its own vile ends, turning them into raiders and plunderers
                                                
                                            
                                                
                                                    . Lizard King/Queen
 Medium humanoid (lizardfolk), chaotic evil
 Armor Class 15 (natural armor)
 Hit Points 78 (12d8 + 24)
 Speed 30 ft., swim 30 ft.
   STR
  17 (+3)
 
  DEX
  12 (+1)
 
  CON
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     wilds of Eldraine. Deep within these ruins, a human minstrel named Totentanz encountered Lord Skitter and struck a vile bargain. Lord Skitter promised the piper wicked and wondrous powers in exchange for
                                                
                                            
                                                
                                                     armor)
 Hit Points 52 (8d8 + 16)
 Speed 40 ft.
  STR
 18 (+4)
 DEX
 13 (+1)
 CON
 14 (+2)
 INT
 8 (â1)
 WIS
 12 (+1)
 CHA
 11 (+0)
 
 Skills Perception +5, Stealth +3
 Damage Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Erinyes âThey live by the sword and kill by the sword. Their beauty is nothing compared to their wrath.â
 â from THE BOOK OF VILE DARKNESS
 The most beautiful and striking of all lesser and greater
                                                
                                            
                                                
                                                     advantage of being mistaken for celestials in their missions of conquest and corruption. Erinyes
 Medium fiend (devil), lawful evil
 Armor Class 18 (plate)
 Hit Points 153 (18d8 + 72)
 Speed 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    . Zombies appear as they did in life, showing the wounds that killed them. However, the magic that creates these vile creatures often takes time to run its course. Dead warriors might rise from a
                                                
                                            
                                                
                                                     + 9)
 Speed 20 ft.
   STR
  13 (+1) 
 
  DEX
  6 (â2) 
 
  CON
  16 (+3) 
 
  INT
  3 (â4) 
 
  WIS
  6 (â2) 
 
  CHA
  5 (â3)
Saving Throws Wis +0
 Damage Immunities poison
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     bodies match their vile souls. Ever since, fomorians have dwelled in the Underdark amid the ruins of their magical cities. The archfeyâs curse afflicts them still, tormenting them with wandering cankers
                                                
                                            
                                                
                                                     + 75)
 Speed 40 ft.
    Ability Score Mod Save   Str 23 +6 +6 Dex 10 +0 +0 Con 20 +5 +5     Ability Score Mod Save   Int 9 â1 â1 Wis 14 +2 +2 Cha 6 â2 â2   
 Skills Perception +8, Stealth +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     amid the clutter of the witchesâ lairs, seldom wandering far from their vile masters. Barovian Witch
 Medium humanoid (human), chaotic evil
 Armor Class 10
 Hit Points 16 (3d8 + 3)
 Speed 30 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     petty offenses. Spirit nagas seek to claim what they believe they deserve. Their schemes often involve poisons, vile spells, cursed objects, or magical compulsions, eventually making them wellsprings
                                                
                                            
                                                
                                                     (13)
 HP 135 (18d10 + 36)
 Speed 40 ft.
    Ability Score Mod Save   Str 18 +4 +4 Dex 17 +3 +6 Con 14 +2 +5     Ability Score Mod Save   Int 16 +3 +3 Wis 15 +2 +5 Cha 16 +3 +6   
 Immunities
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     and snuffs its living breath, its spirit cries out to the demon lord Orcus or some vile god of the underworld for a reprieve: undeath in return for eternal war on the living. If a dark power answers
                                                
                                            
                                                
                                                     leather)
 Hit Points 45 (6d8 + 18)
 Speed 30 ft.
   STR
  15 (+2)
 
  DEX
  14 (+2)
 
  CON
  16 (+3)
 
  INT
  10 (+0)
 
  WIS
  13 (+1)
 
  CHA
  15 (+2)
Skills Perception +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     modifications: Gash has 11 hit points. He has a walking speed of 25 feet. He has disadvantage on Wisdom checks and Wisdom saving throws because of the physical and mental abuse he has suffered. A
                                                
                                            
                                                
                                                     automatically successful. If the characters befriend Gash, he warns them to turn back, flee, and never return. He says his masters are vile minotaurs who wait in the maze, eager to kill all trespassers
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                    . Nevertheless, I feel beholden to stay on good terms with her vile spawn, the hags of the Hourglass Coven.â Flaw. âI donât have a single friend I can count on.â Combat Notes Skylla is not an effective
                                                
                                            
                                                
                                                    , Warlock), Chaotic Evil
 Armor Class 10 (13 with mage armor)
 Hit Points 39 (6d8 + 12)
 Speed 30 ft.
   STR
  9 (â1)
 
  DEX
  11 (+0)
 
  CON
  14 (+2)
 
  INT
  12 (+1)
 
  WIS
  15
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (L) Lamia Large Fiend, Chaotic Evil
 AC 13 Initiative +1 (11)
 HP 97 (13d10 + 26)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  16  +3  +3 
  Dex  13  +1  +1 
  Con  15  +2  +2
                                                
                                            
                                                
                                                     Actions
 Leap. The lamia jumps up to 30 feet by spending 10 feet of movement.
 Lemure Medium Fiend (Devil), Lawful Evil
 AC 9 Initiative â3 (7)
 HP 9 (2d8)
 Speed 20 ft.
     Ability Score Mod
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     can be purchased in Port Nyanzaru for 50 gp. It holds up to six Medium creatures and has a maximum speed of 2 mph. It is otherwise identical to a rowboat (see chapter 5 of the Dungeon Masterâs Guide
                                                
                                            
                                                
                                                     salve. The merchant prince Kwayothé controls the sale of both. Neither kind of repellent protects against giant insects or the vile swarms of insects described in appendix A of the Monster Manual. A block
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Catoblepas The catoblepas is as loathsome as the vile swamplands in which it lives, a conglomeration of bloated buffalo, dinosaur, warthog, and hippopotamus parts. Despite its ungainly physiology, a
                                                
                                            
                                                
                                                     84 (8d10 + 40)
 Speed 30 ft.
   STR
  19 (+4) 
 
  DEX
  12 (+1) 
 
  CON
  21 (+5) 
 
  INT
  3 (-4) 
 
  WIS
  14 (+2) 
 
  CHA
  8 (-1)
Skills Perception +5
 Senses darkvision
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     nearby plants blackened and withered. Animals flee from its presence. Even small fires can be extinguished by the sucking oblivion of the wraithâs horrifying existence. Vile Oblivion. When a mortal
                                                
                                            
                                                
                                                     (9d8 + 27)
 Speed 0 ft., fly 60 ft. (hover)
   STR
  6 (â2)
 
  DEX
  16 (+3)
 
  CON
  16 (+3)
 
  INT
  12 (+1)
 
  WIS
  14 (+2)
 
  CHA
  15 (+2)
Damage Resistances acid, cold
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     barter stolen souls to vile magic-users and fiendish entities. Night hags maintain networks of nefarious customers and collect rumors from across the Lower Planes. These hags might part with their
                                                
                                            
                                                
                                                     secrets in exchange for magic items and other wicked prices. Night Hag Medium Fiend, Neutral Evil
 AC 17 Initiative +5 (15)
 HP 112 (15d8 + 45)
 Speed 30 ft.
     Ability Score Mod Save 
    Str  18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Monsters (S) Sahuagin Warrior Medium Fiend, Lawful Evil
 AC 12 Initiative +0 (10)
 HP 22 (4d8 + 4)
 Speed 30 ft., Swim 40 ft.
     Ability Score Mod Save 
    Str  13  +1  +1 
  Dex  11  +0  +0
                                                
                                            
                                                
                                                    .
 Bonus Actions
 Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.
 Salamander Large Elemental, Neutral Evil
 AC 15 Initiative +2 (12)
 HP 90 (12d10 + 24
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Banderhobb A banderhobb is a hybrid of shadow and flesh. Through vile magic, these components take on an enormous and horrific upright shape resembling a bipedal toad. In this form, a banderhobb
                                                
                                            
                                                
                                                     in the Shadowfell where the shadows sometimes reform and banderhobbs roam. Banderhobb
 Large Monstrosity, Typically Neutral Evil
 Armor Class 15 (natural armor)
 Hit Points 84 (8d10 + 40)
 Speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                      The torment of one or more suffering souls. 
   8  The viciousness of a profane Artifact. 
   9  The vile dreams of a slumbering god. 
   10  The voracity of a life-hungry realm, such as the
                                                
                                            
                                                
                                                     Shadowfell or Negative Plane. 
   
 Wraith Medium or Small Undead, Neutral Evil
 AC 13 Initiative +3 (13)
 HP 67 (9d8 + 27)
 Speed 5 ft., Fly 60 ft. (hover)
     Ability Score Mod Save 
    Str  6  â2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Sibriex Thought to be as old as the Abyss itself, sibriexes haunt remote parts of that plane, where they use their vile abilities to create new horrors and they seek ancient lore. Rivulets of blood
                                                
                                            
                                                
                                                    -shaping they provide. Sibriex
 Huge Fiend (Demon), Typically Chaotic Evil
 Armor Class 19 (natural armor)
 Hit Points 150 (12d12 + 72)
 Speed 0 ft., fly 20 ft. (hover)
   STR
  10 (+0) 
 
  DEX
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    
 Tiny undead, neutral evil
 Armor Class 20 (natural armor)
 Hit Points 80 (32d4)
 Speed 0 ft., fly 30 ft. (hover)
   STR
  1 (â5)
 
  DEX
  20 (+5)
 
  CON
  10 (+0)
 
  INT
  20 (+5
                                                
                                            
                                                
                                                     the end of another creatureâs turn. The demilich regains spent legendary actions at the start of its turn.
 Flight. The demilich flies up to half its flying speed.
 Cloud of Dust. The demilich
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                    Sibriex Thought to be as old as the Abyss itself, sibriexes haunt remote parts of the plane, where they use their vile abilities to breed new horrors and apprehend forbidden lore. Rivulets of blood
                                                
                                            
                                                
                                                     even more of these monstrosities. Sibriex
 Huge fiend (demon), chaotic evil
 Armor Class 19 (natural armor)
 Hit Points 150 (12d12 + 72)
 Speed 0 ft., fly 20 ft. (hover)
   STR
 10(+0)
 
  DEX
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    Fomorian The most hideous and wicked of all giantkind are the godless fomorians, whose deformed bodies reflect their vile demeanors. Some have facial features randomly distributed around their
                                                
                                            
                                                
                                                     deformed, gaining a glimpse into the pain and malice that has consumed this evil race.
 
   Fomorian
 Huge giant, chaotic evil
 Armor Class 14 (natural armor)
 Hit Points 149 (13d12 + 65)
 Speed
                                                
                                            
                                        






