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                        Returning 35 results for 'vines speed'.
                    
                
                        
                            
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                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    , its walking speed increases to 40 feet until the start of its next turn.
3â4: Growth. Flowers and vines grow around the githzerai until the start of its next turn, then vanish; the ground
                                                
                                            
                                                
                                                     within 15 feet of the githzerai is difficult terrain for other creatures while the flowers and vines are present.
5â6: Retaliating Light. Multicolored lights surround the githzerai until the start
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     avoids killing even those who threaten the garden, preferring to entangle them in vines and pacify them with tranquilizing breaths of flowery mist.The Gardener's Lair
The Gardenerâs lair is the
                                                
                                            
                                                
                                                     rounds in a row:
Plant Walk. The Gardener moves up to their speed into the space of a Medium or larger plant within the lair, then teleports to an unoccupied space within 5 feet of any other Medium
                                                
                                            
                                        
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                                                     Species
                                                    Elemental Evil Player's Companion
                                                    
                                                
                                            
                                                     letting the thermals hold them aloft. In battle, they prove dynamic and acrobatic fliers, moving with remarkable speed and grace, diving to lash opponents with weapons or talons before turning and flying
                                                
                                            
                                                
                                                     miles on a side, with each tribe hunting in the lands nearest to their colony, ranging farther should game become scarce.
A typical colony consists of one large, open-roofed nest made of woven vines
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                    Assassin Vine Assassin Vine
 Large plant, unaligned
 Armor Class 13 (natural armor)
 Hit Points 85 (10d10 + 30)
 Speed 5 ft., climb 5 ft.
   STR
 18(+4)
 
  DEX
 10(+0)
 
  CON
 16(+3
                                                
                                            
                                                
                                                     damage at the start of each of its turns. The vine can constrict only one target at a time.
 Entangling Vines. The assassin vine can animate normal vines and roots on the ground in a 15-foot square within
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     seek out prey. A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch from the main vine every 6 inches. In late summer, the secondary vines produce bunches
                                                
                                            
                                                
                                                    , unaligned
 Armor Class 13 (natural armor)
 Hit Points 85 (10d10 + 30)
 Speed 5 ft., climb 5 ft.
   STR
  18 (+4)
 
  DEX
  10 (+0)
 
  CON
  16 (+3)
 
  INT
  1 (â5)
 
  WIS
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     seek out prey. A mature plant consists of a main vine, about 20 feet long. Smaller vines up to 5 feet long branch from the main vine every 6 inches. In late summer, the secondary vines produce bunches
                                                
                                            
                                                
                                                    , unaligned
 Armor Class 13 (natural armor)
 Hit Points 85 (10d10 + 30)
 Speed 5 ft., climb 5 ft.
   STR
  18 (+4)
 
  DEX
  10 (+0)
 
  CON
  16 (+3)
 
  INT
  1 (-5)
 
  WIS
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    Vine Blight Brian Valeza  Left to Right: Vine Blight, Tree Blight, and Needle Blight Vine blights resemble humans wrapped in vines common to the areas in which they grow, from hairy ivy vines to
                                                
                                            
                                                
                                                     messages from their masters or to repeat the words of their victims in rasping voices. Vine Blight Medium Plant, Neutral Evil
 AC 12 Initiative â1 (9)
 HP 19 (3d8 + 6)
 Speed 20 ft.
     Ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     Traveler Medium Aberration (Gith), Any Alignment
 Armor Class 15 (Psychic Defense)
 Hit Points 44 (8d8 + 8)
 Speed 30 ft.
  STR
 12 (+1)
 DEX
 15 (+2)
 CON
 12 (+1)
 INT
 14 (+2)
 WIS
 16 (+3
                                                
                                            
                                                
                                                     a d6):
 1â2: Astral Step. The githzerai can teleport, along with any equipment it is wearing or carrying, up to 40 feet to an unoccupied space it can see. In addition, its walking speed increases to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morteâs Planar Parade
                                                    
                                                
                                            
                                                     vines to feed its bloodlust. While razorvine blights are usually dangerous, in Sigil they sometimes mimic the behaviors of the cityâs other inhabitantsâfor better or worse. At least one blight, known as
                                                
                                            
                                                
                                                    .â
 âMorte
  Razorvine Blight Medium Plant, Typically Neutral Evil
 Armor Class 12
 Hit Points 27 (5d8 + 5)
 Speed 30 ft., climb 30 ft.
  STR
 10 (+0)
 DEX
 15 (+2)
 CON
 13 (+1)
 INT
 5 (â3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     dead masterâs voice, taunting victims or bargaining with powerful foes. Vine Blight
 Medium plant, neutral evil
 Armor Class 12 (natural armor)
 Hit Points 26 (4d8 + 8)
 Speed 10 ft.
   STR
  15
                                                
                                            
                                                
                                                    . (blind beyond this radius), passive Perception 10
 Languages Common
 Challenge 1/2 (100 XP)
 False Appearance. While the blight remains motionless, it is indistinguishable from a tangle of vines
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon of Icespire Peak
                                                    
                                                
                                            
                                                     armor)
 Hit Points 11 (2d8 + 2)
 Speed 30 ft.
   STR
  12 (+1)
 
  DEX
  12 (+1)
 
  CON
  13 (+1)
 
  INT
  4 (-3)
 
  WIS
  8 (-1)
 
  CHA
  3 (-4)
Condition Immunities blinded
                                                
                                            
                                                
                                                     limbs. Given how dry they are, twig blights are particularly susceptible to fire. Twig Blight
 Small plant, neutral evil
 Armor Class 13 (natural armor)
 Hit Points 4 (1d6 + 1)
 Speed 20 ft.
   STR
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
                                                    
                                                
                                            
                                                     remains dormant until a humanoid dies near it or a humanoid corpse is dragged close by, whereupon the pod burrows into the corpseâs decaying flesh and sprouts ropey vines covered in long, sharp needles. The
                                                
                                            
                                                
                                                     vines wrap around the corpse to animate it, causing it to rise and lurch about like a zombie. Invasive Species. When a great battle is fought in a fey woodland, the plants of the wood sometimes take
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     winery, next to the loading dock. West of the winery is a crumbling well and a wooden outhouse.
 When the characters reach the winery, read: You hear the rustle of dead vines all around you. Inhuman
                                                
                                            
                                                
                                                     toward the characters and the winery. The blights are 120 feet away when they first become visible, and they have a walking speed of 30 feet. Characters can either barricade themselves inside the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
                                                    
                                                
                                            
                                                     churns again, and more eruptions burst through the streets all around you. From these sites sprout smaller crystalline vines that uproot themselves and begin lurching through the streets, driving
                                                
                                            
                                                
                                                     characters to decide their own course of action. The ambulatory vines are six astral blights (see the accompanying stat block). They focus their attacks on nearby commoners, ignoring the characters except for
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     stonemasons and woodshapers to create Selesnya enclaves. Summoned Mount. When leading its guild into battle, a dryad rides a magically summoned creature woven of living branches, vines, and grasses and
                                                
                                            
                                                
                                                     imbued with a fey spirit. Conclave Dryad
 Medium fey, lawful good
 Armor Class 16 (natural armor)
 Hit Points 143 (22d8 + 44)
 Speed 30 ft.
   STR
 12(+1)
 
  DEX
 19(+4)
 
  CON
 14(+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     in the branches above. The crash could have occurred anytime within the past 3d10 days. Climbing up to the wreck is relatively easy, thanks to many vines in the trees and lines of rigging hanging from
                                                
                                            
                                                
                                                     climbing speed, they can move anywhere on the map as easily as on the ship. The NPCs fight back, but they arenât very effective given their exhaustion. The girallon zombies arenât above grabbing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     cavity. These vines exude viscid and poisonous black fluid. Lichen Lich
 Medium undead
 Armor Class 20 (natural armor)
 Hit Points 225 (30d8 + 90)
 Speed 30 ft.
   STR 
  11 (+0) 
 
  DEX 
  16
                                                
                                            
                                                
                                                    Lichen Lich Lichen liches are the undead remnants of powerful druids. A lichen lich looks like a skeleton covered with fungi and bark-like lichen. A lichen lich has vines writhing within its chest
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     magic and trees are plentiful. Deadbark Dryad Medium Fey, Typically Chaotic Evil
 Armor Class 16 (natural armor)
 Hit Points 187 (22d8 + 88)
 Speed 30 ft.
  STR
 17 (+3)
 DEX
 16 (+3)
 CON
 18
                                                
                                            
                                                
                                                     creature restrained in this way takes 13 (3d8) necrotic damage at the start of its turn.
 The dryad has six vines. Each vine can be attacked (AC 20; 10 hit points; immunity to poison and psychic
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     brute force isnât enough to overwhelm their foes, barlguras can use demonic magic to conjure terrifying illusions and grasping vines. Most barlguras resemble nightmarish apes, and some bear exaggerated
                                                
                                            
                                                
                                                     +2 (12)
 HP 85 (10d10 + 30)
 Speed 40 ft., Climb 40 ft.
     Ability Score Mod Save 
    Str  18  +4  +4 
  Dex  15  +2  +5 
  Con  16  +3  +6 
      Ability Score Mod Save 
    Int  7  â2  â2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                    , Nikya soon discovered her natural gifts with magic. She can summon enormous constricting vines from the ancient layers of Ravnicaâs crust. She has little love for Borborygmos, and she believes that
                                                
                                            
                                                
                                                     armor)
 Hit Points 90 (12d8 + 36)
 Speed 30 ft.
   STR
 11(+0)
 
  DEX
 15(+2)
 
  CON
 16(+3)
 
  INT
 10(+0)
 
  WIS
 20(+5)
 
  CHA
 14(+2)
Saving Throws Dex +5, Con +6, Wis +8
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     blights, trees and plants grow with supernatural speed. Vines and undergrowth rapidly spread through buildings and overrun trails and roads. After blights have killed or driven off their inhabitants
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     with vermin or fungi. 4 Made up of knotty vines entangling skeletons. 5 Mutated and leaking glowing pollution. 6 The remains of an ancient tree or a treant.  Shambling Mound Large Plant, Unaligned
                                                
                                            
                                                
                                                    
 AC 15 Initiative â1 (9)
 HP 110 (13d10 + 39)
 Speed 30 ft., Swim 20 ft.
    Ability Score Mod Save   Str 18 +4 +4 Dex 8 â1 â1 Con 16 +3 +3     Ability Score Mod Save   Int 5 â3 â3 Wis 10 +0 +0 Cha
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     poisoning the soil where it grew destroys these filaments and prevents the plant from reappearing. Bodytaker Plant
 Huge Plant
 Armor Class 16 (natural armor)
 Hit Points 92 (8d12 + 40)
 Speed 10
                                                
                                            
                                                
                                                    ). Until the grapple ends, the target is restrained. The plant has four vines, each of which can grapple one target.
 Entrapping Pod. Melee Weapon Attack: +7 to hit, reach 5 ft., one Medium or smaller
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     immune to cold damage but vulnerable to fire damage. The ship can also move at its normal speed over ice of any thickness, floating on the ice at the same depth as it would in water. Living Vessel This
                                                
                                            
                                                
                                                     vesselâs hull was crafted in the Feywild under the direction of master eladrin shipwrights. It is a living plant, drawing sustenance from water and sunlight. Vines covered in thick leaves hang over
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Booâs Astral Menagerie
                                                    
                                                
                                            
                                                     kindori might have scavvers feeding on these parasites, which it doesnât mind. An extremely old or sick kindori can be identified by the overgrowth of vines and vegetation on it. The bones and
                                                
                                            
                                                
                                                     (natural armor)
 Hit Points 202 (15d20 + 45)
 Speed 0 ft., fly 60 ft. (hover)
   STR
  25 (+7) 
  DEX
  7 (â2) 
  CON
  17 (+3) 
  INT
  6 (â2) 
  WIS
  14 (+2) 
  CHA
  7 (â2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Wolf-in-Sheepâs-Clothing A wolf-in-sheepâs-clothing is a predatory plant that resembles a tree stump. It hides in areas of thick vegetation and has a bark-like hide, eyestalks like vines or withered
                                                
                                            
                                                
                                                     (natural armor)
 Hit Points 112 (15d8 + 45)
 Speed 20 ft., climb 20 ft.
  STR
 20 (+5)
 DEX
 9 (â1)
 CON
 16 (+3)
 INT
 5 (â3)
 WIS
 12 (+1)
 CHA
 5 (â3)
 
 Skills Perception +7
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    , Chaotic Neutral
 AC 17 Initiative +7 (17)
 HP 82 (15d8 + 15)
 Speed 40 ft.
     Ability Score Mod Save 
    Str  12  +1  +1 
  Dex  18  +4  +7 
  Con  12  +1  +1 
      Ability Score Mod Save
                                                
                                            
                                                
                                                     Frames    1d8 The Scarecrow Is Made From... 
     1  Animal furs, bones, horns, and claws. 
   2  Beehives or wasp nests over a wicker frame. 
   3  A carved pumpkin atop a body of thick vines
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     affected, and even tree boughs droop as if exhausted in areas where the Wicked Slumber is prominent. Purple tendrils of wispy nightmares spread like vines across those areas and surround the bodies of
                                                
                                            
                                                
                                                     virtuous court with one composed of sleepwalkers and dreamers guarded by nightmare haunts.
 Nightmare Haunt Medium Aberration, Typically Neutral Evil
 Armor Class 13
 Hit Points 44 (8d8 + 8)
 Speed 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     initiative ties), the Gardener can take one of the following lair actions; they canât take the same lair action two rounds in a row: Plant Walk. The Gardener moves up to their speed into the space of a
                                                
                                            
                                                
                                                     Medium or larger plant within the lair, then teleports to an unoccupied space within 5 feet of any other Medium or larger plant within the lair. Vine Wall. A wall of grasping vines appears on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     consuming plants as it moves and devouring animals that canât escape it. Only the shambling moundsâ rarity and plodding speed prevent them from overwhelming entire ecosystems. Even so, their presence leeches
                                                
                                            
                                                
                                                     natural environments of plant and animal life, and an unsettling quiet pervades the swamps and woods haunted by these ever-hungry horrors. Unseen Hunters. Composed of decaying leaves, vines, roots
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragonâs Wake
                                                    
                                                
                                            
                                                     minute. While poisoned, the creature is delirious and feels the need to frolic. At the start of its turn, the poisoned creature rolls on the Frolic Direction table and moves its full speed in a
                                                
                                            
                                                
                                                     vines hide among the foliage on the walls of this stairway. There is one assassin vine per member of the party, including sidekicks. The vines are controlled by Claugiyliamatarâs magic and attack only
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     the attack. Grasping Plants. The faerie dragon causes roots and vines to temporarily grow around it; until initiative count 20 on the next round, the ground within 20 feet of the dragon is difficult
                                                
                                            
                                                
                                                     dragonâs lair, flowing somewhere between half and twice its normal speed.
 Mischief Afoot. Sapient creatures that spend a year within 5 miles of the faerie dragonâs lair feel the persistent urge to play pranks on others.
 If the faerie dragon dies, these effects fade over the course of 1d10 days.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Masterâs Guide
                                                    
                                                
                                            
                                                     any group memberâs Speed is reduced to half or less of normal. Extended Travel. Characters can push themselves to travel for more than 8 hours per day, at the risk of tiring. At the end of each
                                                
                                            
                                                
                                                     can travel at a high Speed for an extended time, as with a spell such as Wind Walk or a magic item such as a Carpet of Flying, translate the partyâs Speed into travel rates using these rules: Miles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     break the bonds of the community and leave our embrace.â
 Trostani
 Large fey, neutral good
 Armor Class 17 (natural armor)
 Hit Points 252 (24d10 + 120)
 Speed 30 ft.
   STR
 19(+5)
 
  DEX
                                                
                                            
                                                
                                                     itâs an artifact, the itemâs magic is suppressed until the start of Trostaniâs next turn.
 Wrath of MatâSelesnya (Recharge 5â6). Trostani conjures a momentary whirl of branches and vines at a point
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                     rusty protrusions among the vines; these are the heads of water sprinklers that now merely drip rusty water. If any character comes within 5 feet of the plant bed, read: The rotting vegetation gathers
                                                
                                            
                                                
                                                     up into two writhing masses that shamble toward you.
 The vines become two Shambling Mounds that fight intruders. The creatures pursue fleeing prey but collapse into inanimate vegetation after 1 hour
                                                
                                            
                                        






