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Returning 35 results for 'violet feet necrohulk'.
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Monsters
Monster Manual
, each creature in a 20-foot-radius Sphere centered on a point the necrohulk can see within 60 feet. Failure: 28 (8d6);{"diceNotation":"8d6", "rollType":"damage", "rollAction":"Spore Bomb
damage only.Necrotic, PoisonAbsorb Body. Strength Saving Throw: DC 15, one Medium or Small creature the necrohulk can see within 5 feet. Failure: The target is pulled into the necrohulk’s space
Spells
Player’s Handbook
A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range. Alternatively, you shape the
wall into a globe up to 30 feet in diameter centered on a point within range. The wall lasts for the duration. If you position the wall in a space occupied by a creature, the spell ends instantly
Monsters
Bigby Presents: Glory of the Giants
least 20 feet straight toward the target immediately before the hit, the target takes an extra 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Gore", "rollDamageType":"piercing
performing similar tasks well suited to their tremendous strength. These cattle are covered in thick, shaggy hide, often in vibrant colors, such as sky blue or deep violet.
Monsters
Waterdeep: Dungeon of the Mad Mage
.
Limited Telepathy. Using telepathy, Otto can magically communicate with any other faerie dragon within 60 feet of it.
Magic Resistance. Otto has advantage on saving throws against spells and other
: suggestion
Blue, 1/day: major image
Indigo, 1/day: hallucinatory terrain
Violet, 1/day: polymorphBite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach
Monsters
Planescape: Adventures in the Multiverse
eyestalk must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the eyestalk. If the eyestalk dies, a
swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Eradication Gaze (Recharge 5–6);{"diceNotation":"1d6", "rollType
Monsters
The Wild Beyond the Witchlight
invisible with him.
Limited Telepathy. Using telepathy, Sir Talavar can magically communicate with any other faerie dragon within 60 feet of him.
Magic Resistance. Sir Talavar has advantage on saving
/day: mirror image
Green, 1/day: suggestion
Blue, 1/day: major image
Indigo, 1/day: hallucinatory terrain
Violet, 1/day: polymorph+1 Tiny Sword. Melee Weapon Attack: +8;{"diceNotation":"1d20+8
Monsters
Mordenkainen Presents: Monsters of the Multiverse
with creatures such as myconid adult;myconid adults, shrieker;shriekers, and violet fungus;violet fungi (all appear in the Monster Manual).
Although they prefer to eat fresh meat, bone, and blood
(Survival) check is required to identify it.
Effects of the Mold
Any creature that comes within 5 feet of russet mold must make a DC 13 Constitution saving throw as the mold emits a puff of spores. On
Monsters
Mordenkainen Presents: Monsters of the Multiverse
myconid adult;myconid adults, shrieker;shriekers, and violet fungus;violet fungi (all appear in the Monster Manual).
Although they prefer to eat fresh meat, bone, and blood, vegepygmies can absorb
required to identify it.
Effects of the Mold
Any creature that comes within 5 feet of russet mold must make a DC 13 Constitution saving throw as the mold emits a puff of spores. On a failed save, the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. A vegepygmy feels kinship with other plant and fungus creatures, and thus vegepygmy bands coexist well with creatures such as myconid adult;myconid adults, shrieker;shriekers, and violet fungus;violet
5 feet of russet mold must make a DC 13 Constitution saving throw as the mold emits a puff of spores. On a failed save, the creature is poisoned. While poisoned in this way, the creature takes 7 (2d6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
roll, one creature within 10 feet of her that is charmed by her is hit by the attack instead.Zuggtmoy can take 3 legendary actions, choosing from the options below. Only one legendary action option can
and make one weapon attack.
Summon Fungi. Zuggtmoy causes four gas spore;gas spores or violet fungus;violet fungi (both appear in the Monster Manual) to appear in unoccupied spaces that she chooses
Zuggtmoy
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Thrall. When Zuggtmoy is hit by an attack, one creature within 5 feet of Zuggtmoy that is charmed by her must use its reaction to be hit by the attack instead.Zuggtmoy can take 3 legendary actions
), Zuggtmoy can take a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row.
Zuggtmoy causes four gas spore;gas spores or violet fungus;violet fungi
Monsters
Mordenkainen Presents: Monsters of the Multiverse
violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire.
Beyond their coloration, ki-rins vary in appearance based on the deity each one
lair, winds buoy creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet per round and take no falling damage. Aberrations, Fiends, and Undead don
Faerie Dragon (Older)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
with it.
Limited Telepathy. Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.
Magic Resistance. The dragon has advantage on saving throws
: mirror image
Green, 1/day: suggestion
Blue, 1/day: major image
Indigo, 1/day: hallucinatory terrain
Violet, 1/day: polymorphBite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit
Prismatic Wall
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
A shimmering, multicolored plane of light forms a vertical opaque wall--up to 90 feet long, 30 feet high, and 1 inch thick--centered on a point you can see within range. Alternatively, you can shape
the wall into a sphere up to 30 feet in diameter centered on a point you choose within range. The wall remains in place for the duration. If you position the wall so that it passes through a space
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
wrestle down a dire bear himself. His familiar well-worn armor was gone, replaced by violet-tinted scale armor with bright silvery tracings. There was a blazon on his arm as well, the mark of some
, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three
Faerie Dragon (Younger)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
with it.
Limited Telepathy. Using telepathy, the dragon can magically communicate with any other faerie dragon within 60 feet of it.
Magic Resistance. The dragon has advantage on saving throws
);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Euphoria Breath"}. The dragon exhales a puff of euphoria gas at one creature within 5 feet of it. The target must succeed on a DC 11 Wisdom
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Plant Awakened Shrub
Awakened Tree
Gas Spore Fungus
Gulthias Blight
Myconid Adult
Myconid Sovereign
Myconid Spore Servant
Myconid Sprout
Needle Blight
Shambling Mound
Shrieker Fungus
Treant
Tree Blight
Twig Blight
Vine Blight
Violet Fungus
Violet Fungus Necrohulk
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Plant Awakened Shrub
Awakened Tree
Gas Spore Fungus
Gulthias Blight
Myconid Adult
Myconid Sovereign
Myconid Spore Servant
Myconid Sprout
Needle Blight
Shambling Mound
Shrieker Fungus
Treant
Tree Blight
Twig Blight
Vine Blight
Violet Fungus
Violet Fungus Necrohulk
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Violet Fungus Slow but mobile, violet fungi rot any flesh they touch with their lashing tendrils. Viktor Titov Violet Fungus Necrohulk
Violet Fungus Medium Plant, Unaligned
AC 5 Initiative
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Violet Fungus Slow but mobile, violet fungi rot any flesh they touch with their lashing tendrils. Viktor Titov Violet Fungus Necrohulk
Violet Fungus Medium Plant, Unaligned
AC 5 Initiative
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 7 Bandit Deceiver
Blue Slaad
Centaur Warden
Giant Ape
Graveyard Revenant
Grick Ancient
Mind Flayer
Oni
Primeval Owlbear
Shield Guardian
Stone Giant
Tree Blight
Violet Fungus Necrohulk
Young Black Dragon
Young Copper Dragon
Yuan-ti Abomination
Compendium
- Sources->Dungeons & Dragons->Monster Manual
CR 7 Bandit Deceiver
Blue Slaad
Centaur Warden
Giant Ape
Graveyard Revenant
Grick Ancient
Mind Flayer
Oni
Primeval Owlbear
Shield Guardian
Stone Giant
Tree Blight
Violet Fungus Necrohulk
Young Black Dragon
Young Copper Dragon
Yuan-ti Abomination
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
following stat blocks in the Monster Manual or on D&D Beyond: Assassin Black Dragon, Adult Cloaker Commoner Darkmantle Fungus, Violet Fungus Necrohulk Grick Ancient Knight Mage Noble Piercer Pirate Pirate
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
following stat blocks in the Monster Manual or on D&D Beyond: Assassin Black Dragon, Adult Cloaker Commoner Darkmantle Fungus, Violet Fungus Necrohulk Grick Ancient Knight Mage Noble Piercer Pirate Pirate
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3. Fungus Garden The kobolds cultivate fungus in this cavern to supplement the meat brought in by the hunters. Mixed in among the mundane fungi are violet fungi. The drop-off from area 2 is 10 feet
casual inspection. The path on the right is flanked by four violet fungi, while the path on the left is free of these dangerous growths. The violet fungi can be spotted among all the other mushrooms
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
3. Fungus Garden The kobolds cultivate fungus in this cavern to supplement the meat brought in by the hunters. Mixed in among the mundane fungi are violet fungi. The drop-off from area 2 is 10 feet
casual inspection. The path on the right is flanked by four violet fungi, while the path on the left is free of these dangerous growths. The violet fungi can be spotted among all the other mushrooms
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
3. Fungus Garden The kobolds cultivate fungus in this cavern to supplement the meat brought in by the hunters. Mixed in among the mundane fungi are violet fungi. The drop-off from area 2 is 10 feet
casual inspection. The path on the right is flanked by four violet fungi, while the path on the left is free of these dangerous growths. The violet fungi can be spotted among all the other mushrooms
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
3. Fungus Garden The kobolds cultivate fungus in this cavern to supplement the meat brought in by the hunters. Mixed in among the mundane fungi are violet fungi. The drop-off from area 2 is 10 feet
casual inspection. The path on the right is flanked by four violet fungi, while the path on the left is free of these dangerous growths. The violet fungi can be spotted among all the other mushrooms
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Raided Catacombs Features The catacombs beneath Castle Kalaman have the following features: Cataclysmic Flames. Illusory violet flames fill the catacombs with dim light. These flames create no heat
and don’t harm creatures that touch them. Ceilings. The ceilings throughout the catacombs are 15 feet high. Doors. The doors throughout the catacombs are made of stone. They can be opened only by creatures with a combined Strength of 20 or higher.
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Raided Catacombs Features The catacombs beneath Castle Kalaman have the following features: Cataclysmic Flames. Illusory violet flames fill the catacombs with dim light. These flames create no heat
and don’t harm creatures that touch them. Ceilings. The ceilings throughout the catacombs are 15 feet high. Doors. The doors throughout the catacombs are made of stone. They can be opened only by creatures with a combined Strength of 20 or higher.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Faerie Fire 1st-level evocation Casting Time: 1 action Range: 60 feet Components: V Duration: Concentration, up to 1 minute Each object in a 20-foot cube within range is outlined in blue, green, or
violet light (your choice). Any creature in the area when the spell is cast is also outlined in light if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed dim
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Prismatic Wall Level 9 Abjuration (Bard, Wizard) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: 10 minutes
A shimmering, multicolored plane of light forms a vertical opaque
wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range. Alternatively, you shape the wall into a globe up to 30 feet in diameter centered on a point within range. The
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Faerie Fire Level 1 Evocation (Bard, Druid) Casting Time: Action
Range: 60 feet
Components: V
Duration: Concentration, up to 1 minute
Objects in a 20-foot Cube within range are outlined in
blue, green, or violet light (your choice). Each creature in the Cube is also outlined if it fails a Dexterity saving throw. For the duration, objects and affected creatures shed Dim Light in a 10-foot