Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'visit smaller'.
Other Suggestions:
vision smaller
visit small
visit stalker
vast smaller
visited smaller
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollDamageType":"piercing"} piercing damage, and the target is grappled (escape DC 15) if it is a Large or smaller creature. The sorrowsworn has two harpoon arms and can grapple up to two creatures at once
melancholy sometimes gives rise to strange incarnations of the plane’s bleak nature. Sorrowsworn embody the forms of suffering inherent to the shadowy landscape and visit horror on those who
Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"4d10+3", "rollType":"damage", "rollAction":"Embrace", "rollDamageType":"piercing"} piercing damage, and the target is grappled (escape DC 14) if it is a Medium or smaller creature. Until the grapple
inherent to the shadowy landscape and visit horror on those who stumble into their midst. Each sorrowsworn personifies a different aspect of despair or distress.Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Claw", "rollDamageType":"slashing"} slashing damage. If the target is Medium or smaller, it is grappled (escape DC 16), and it is restrained until the grapple ends. While grappling a
suffering inherent to the shadowy landscape and visit horror on those who stumble into their midst. Each sorrowsworn personifies a different aspect of despair or distress.Bludgeoning, Piercing, and Slashing while in Dim Light or Darkness
Monsters
Mordenkainen Presents: Monsters of the Multiverse
spent legendary actions at the start of its turn.
Claw. The dreadnought makes one Claw attack.
Donjon Visit (Costs 2 Actions). One Huge or smaller creature that the dreadnought can see within 60
Bite and Donjon Visit. A creature can leave the demiplane only by using magic that enables planar travel, such as the plane shift spell. The demiplane resembles a stone cave roughly 1,000 feet in
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} piercing damage, and the target is grappled (escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the tlincalli can’t use the spiked chain
place for only as long as the hunting is good in the immediate area, though they might visit the same way stations over and over during their wanderings. They also settle down temporarily whenever it
Monsters
The Wild Beyond the Witchlight
(4d6 + 3);{"diceNotation":"4d6+3","rollType":"damage","rollAction":"Puppeteer's Lash","rollDamageType":"psychic"} psychic damage, and if the target is Large or smaller, Endelyn telekinetically moves it
visit another to plot against the third sister, creating a vicious circle in which Bavlorna and Endelyn plot against Skabatha, Endelyn and Skabatha conspire against Bavlorna, and Skabatha and Bavlorna
Monsters
The Wild Beyond the Witchlight
","rollAction":"Bite","rollDamageType":"piercing"} piercing damage, and the target is grappled (escape DC 16) if it is a Medium or smaller creature. Until the grapple ends, the target is restrained, and
company, but one hag will occasionally visit another to plot against the third sister, creating a vicious circle in which Bavlorna and Endelyn plot against Skabatha, Endelyn and Skabatha conspire
Astral Dreadnought
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainen’s Tome of Foes
makes one claw attack.
Donjon Visit (Costs 2 Actions). One creature that is Huge or smaller that the astral dreadnought can see within 60 feet of it must succeed on a DC 19 Charisma saving throw or be
other means except a wish spell or this creature's Donjon Visit ability. A creature can leave the demiplane only by using magic that enables planar travel, such as the plane shift spell. The demiplane
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
to defend their young, or if startled or harassed. Dinosaurs come in many sizes and shapes. Larger varieties often have drab coloration, while smaller dinosaurs have colorful markings akin to birds
. Dinosaurs roam rugged and isolated areas that humanoids seldom visit, including remote mountain valleys, inaccessible plateaus, tropical islands, and deep fens.
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Reghed Tribe Camp Reghed tribe camps are scattered throughout Icewind Dale. None of them appear on maps because they don’t stay in one place for long. Each Reghed tribe is made up of smaller clans
Tribe Cannibals”), or they might be led to a camp by Reghed scouts roaming the tundra (see “Wilderness Encounters”). The characters might also visit Reghed camps in chapter 5, as they face tests set
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Watch Station Sharn Watch stations are located throughout the city. The largest are the garrison posts like Daggerwatch and Sword Point; smaller stations in various places are used to hold criminals
might need to visit (or break into) such a location. Watch Station Adventures d6 Adventure Goal 1 Destroy evidence of a crime that’s being stored in a Watch station, or plant evidence in a Watch
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Middle Central is the heart of the faith, and most priests of the Host live in one of the Pavilion’s nine towers. Pilgrims often come to visit one of three particular sites. The Korranath in Upper Central
Ythana Morr is frequently accused of corruption and nepotism, but there are smaller places of worship around the city devoted to the true principles of the faith. The hermit Gaia watches over the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
they’re always one step ahead. Drow player characters who are members of Bregan D’aerthe might find their loyalty to the party put to the test. Summary The characters visit the residence of Fenerus
complete, the following weather effect is in play. Autumn Wind. Wind whistling through the streets imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. The wind also extinguishes open fires smaller than a torch flame.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
blocks of the upper layers are eventually broken down into smaller chunks of matter that sink to the lower layers. The truth is actually the opposite: the tiny shards of Ocanthus, the lowest layer
instills bloodlust in those who visit the plane (see “Environmental Effects” in chapter 3). Layers of Acheron Layer Description Avalas Spirit soldiers wage endless wars across debris-strewn
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
dreadnought regains spent legendary actions at the start of its turn.
Claw. The dreadnought makes one Claw attack.
Donjon Visit (Costs 2 Actions). One Huge or smaller creature that the dreadnought can see
dreadnought swallows is transported to a demiplane that can be entered by no other means except a wish spell or the dreadnought’s Bite and Donjon Visit. A creature can leave the demiplane only by using magic
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
.
Donjon Visit (Costs 2 Actions). One Huge or smaller creature that the dreadnought can see within 60 feet of itself must succeed on a DC 19 Charisma saving throw or be teleported to an unoccupied space on
can be entered by no other means except a Wish spell or the dreadnought’s Bite or Donjon Visit. A creature can leave the demiplane only by using magic that enables planar travel, such as the Plane
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
legendary actions at the start of its turn.
Claw. The astral dreadnought makes one claw attack.
Donjon Visit (Costs 2 Actions). One creature that is Huge or smaller that the astral dreadnought can see
Visit ability. A creature can leave the demiplane only by using magic that enables planar travel, such as the plane shift spell. The demiplane resembles a stone cave roughly 1,000 feet in diameter with a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Astral Adventurer’s Guide
tavern is rarely troubled by bullies or thieves. Large Luigi, the proprietor of the Happy Beholder, is delighted to meet new patrons Lesser Market The Low City’s marketplace is much smaller and shabbier
facility, nor do they visit the agency very often. When they do, it’s usually to conduct business with a particularly wealthy or influential client. The Rockrat Of all the taverns on Bral, the Rockrat
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost corners of the fortress, and guards can be seen
provide a satisfactory reason for their visit and subterfuge. The warden only accepts the characters’ presence if they are seeking shelter. In that case, she grants them temporary accommodations (in
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost corners of the fortress, and guards can be seen
provide a satisfactory reason for their visit and subterfuge. The warden only accepts the characters’ presence if they are seeking shelter. In that case, she grants them temporary accommodations (in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, though they might visit the same way stations over and over during their wanderings. The tribe also settles down temporarily whenever it’s time to lay eggs and hatch a new brood of young. Poisonous Eggs
ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target is grappled (escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the tlincalli
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
stash contraband. When criminals occupy the area, at least one guard is always on duty, and typically there is one guard at every entrance to the chamber. Smaller rooms with heavy iron doors adjoin
offers reasons why your characters might need to visit such a location. In addition, the characters could meet with a Daask patron in a Cog hub. Cog Hub Adventures d10 Adventure Goal 1 Obtain
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
13. Runestone Caverns An immense central cavern (area 13a) has several smaller caverns extending off it (areas 13b through 13f). A howling wind echoes throughout this area, and its source can be
cavern floor is level and dotted with stalagmites 10 to 15 feet high.
Each time the characters visit this area, there is a 25 percent chance that Halaster links to the Runestone and uses it to spy on the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
bleak stone fortress carved out of a gigantic, blade-shaped rock. A central tower looms above the rest of the fortress, and light leaks from its arrow slits. Four smaller towers rise from the outermost
the characters fail to provide a satisfactory reason for their visit, the warden sees that their weapons and animals are returned to them before throwing them out. Legitimate reasons for coming to
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the terrain proves too inflexible, lurking in ruins or shallow caves. Tlincallis stay in one place for only as long as the hunting is good in the immediate area, though they might visit the same way
target. Hit: 6 (1d6 + 3) piercing damage, and the target is grappled (escape DC 11) if it is a Large or smaller creature. Until this grapple ends, the target is restrained, and the tlincalli can’t use
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Wandering Emporium Businesses The characters are free to visit any establishment in the Wandering Emporium. You can create your own businesses and add them to those presented here. Infernal Rapture
a half dozen others. At a moment’s notice, the vehicle can separate into three smaller infernal war machines, each piloted by one of the salamanders. Treat these smaller vehicles as Tormentors
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
and visit horror on those who stumble into their midst. Each sorrowsworn personifies a different aspect of despair or distress. Angry Sorrowsworn Relying on violence to sustain their existence, angry
Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (4d6 + 4) slashing damage. If the target is Medium or smaller, it is grappled (escape DC 16), and it is restrained until the grapple ends. While
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
your visit, due to the commendable efforts of some friend or family member who loves you dearly, I shall explain briefly the circumstances of entry. You will have traveled through lands claimed and
summoned. None of these rules apply to the city’s least used gate, the West Gate. This smaller gate opens onto the Mud Flats — a mucky beach used by clam diggers, shore fishers, and those brave enough
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
of smaller species to fight for justice beneath the dragon’s banner.
6 Dragonborn pirates bribe a young bronze dragon into helping them steal ship cargoes for a sizable cut of the profits
fought together in the mage’s youth often visit each other to share stories.
7 An adult bronze dragon attempting to raise a clutch of wyrmlings alone is in desperate need of tutors and
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
, and wait for new orders. Any mind flayer in need of assistance can visit this room to obtain the needed muscle power. In the event of an attack, the thralls gather here to arm themselves and ready for
eventually processed in the nearby library. Tadpole Chambers The elder brain dictates that populations of tadpoles be kept in smaller pools under guard, away from the brine pool. Should the brine pool be
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
. Muriel knows that the druids visit the circle of standing stones from time to time, and she does her best to avoid them. Circle of Standing Stones This ring of menhirs is one of the oldest structures in
than the other eight stones, which have weatherworn glyphs carved into them that represent different animals. Characters who inspect the smaller menhirs can discern the following animal shapes carved
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Spike attack takes 18 (4d8) necrotic damage.
Sorrowsworn Sorrowsworn embody the forms of suffering inherent to the Shadowfell and visit horror on those who stumble into their midst.
Lonely
to hit, reach 60 ft., one target. Hit: 21 (4d8 + 3) piercing damage, and the target has the grappled condition (escape DC 15) if it is a Large or smaller creature. The sorrowsworn has two harpoon
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Approaching the Dock As Krux and the characters make their way to the dock, read: Scores of pelicans, mollymawks, and smaller birds nesting on the asteroid squawk as you approach the rickety dock. At the
companions to her tower, Topolah insists on showing the characters her abode (see “Tour of the Tower” below). If Krux or the characters mention the purpose of their visit (to acquire a map of Doomspace
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
suggests that they visit Dasharra Keldabar, a griffon rider and trainer living in the village of Fireshear, and use the gemstones to pay her to train them to ride griffons. (The gemstones aren’t
whereabouts, Sirac recalls that Artus had connections to the Roaringhorns, a noble family in Waterdeep. He urges the characters to visit the Roaringhorn estate in Waterdeep and speak to someone there. Fearing
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
forms, and they call the most accomplished mages thaumaturges (“wonder workers”). Many Meletian mages are trained at the elite academy of the Dekatia, but countless smaller schools and private tutors
philosophy, visiting largely out of curiosity or on elaborate larks. Minotaurs are rarely seen in Meletis, though those who visit with peaceful intentions are welcome. (CLAUDIO POZAS)






