Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'visitors share'.
Other Suggestions:
visions share
visitors space
visitors shard
Monsters
Fizban's Treasury of Dragons
talk!
2
Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share.
4
My
. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it would be a
Monsters
Fizban's Treasury of Dragons
giant, let’s talk!
2
Are you comfortable? Can I tell your future for you? Just let me know what I can do for you, okay?
3
Jokes are as valuable as any gemstone and more fun to share
something new. (Chaotic)
2
Empathy. It’s a gift to share in another’s joy, even if sometimes you must bear their pain, too. (Good)
3
Hospitality. We all live beautiful lives—it
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
whenever they can. Their homes are well hidden by both clever construction and simple illusions. Welcome visitors are quickly ushered into the bright, warm burrows. Those who are not welcome are
know that most races don’t share their sense of humor, but they enjoy anyone’s company just as they enjoy everything else they set out to do.
Subrace
Choose one of the subraces below
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus network growing near an
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
monsters
Fizban's Treasury of Dragons
A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on map 5.12, but instead of being formed from stone, it might consist of chambers hollowed out within a fungus
treasures with significant financial or sentimental value to the host dragon are stored away in the protected hoard, these tastefully appointed visitors’ chambers contain lesser treasures from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
ensures peace in Viktal. Wicker scarecrows guard the rich fields, and friendly people go about their business with idyllic simplicity. Families in the community share their crops and resources
equally. The cheery villagers welcome visitors, showing eager interest in their stories and lodging them free of charge at the village inn, the Fisher’s Rest. Visitors are welcome to stay for as long as they like, especially as one of the seasonal Tithe festivals approaches.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
5. Amphitheater Ahoyhoy’s tallest feature is a walled amphitheater where tortles gather to discuss community matters and share stories. Story time is an occasion the tortles of Ahoyhoy look forward
to, and storytellers are expected to weave their tales in as entertaining a way as possible. Visitors are free to participate, either as listeners or storytellers.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
of Sybarate serves as a hub for fishing and trade. Its people are industrious and friendly, and they eagerly share stories with visitors. One popular tale surrounds the Eternal Garden, a magical
real. Past the dangers of the cave, the garden is tucked away in the Feywild, far from the pressures of the world. Whimsical Fey, talking animals, and a benevolent archfey ruler await visitors to the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
true riches of Fortune’s Wheel: the arcanaloth’s trove of secrets. Staff and Visitors The Platinum Rooms are staffed by approximately a dozen lawful evil tieflings who use the assassin stat block. They
politely mingle amid the gambling areas, facilitating betting and fetching visitors refreshments. This staff is directed by Colcook, Shemeshka’s personal aide, who oversees the Platinum Rooms from
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
, the sprawling, foreign architecture gives rise to one of Richemulot’s most widespread folk tales—that the people living here now aren’t the land’s first inhabitants. The citizens of Pont-a-Museau share
their city with rats. These vermin are a ubiquitous presence, and visitors become accustomed to the flash of sudden movement at the periphery of their vision. Some say they are Jacqueline Renier’s
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
ruler. In truth, Sangarians are a friendly, hospitable people, eager to share their traditions with visitors and unhappy with Atash’s embargoes and nightly curfew. A fellowship of artisans
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Inhabitants Sigil is the backstage of the multiverse. Celestials and Fiends share drinks in genie-owned taverns, agents of evil gods trot through the streets astride nightmares, and hags stable
of laws, and maintenance of civic infrastructure. These groups each follow a philosophy inspired by a cosmic aspect of the multiverse, and they actively recruit visitors and citizens into their ranks
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
temporary hit points (which he gained by swimming in the mud pits). The mephit and the tortles share a common language (Aquan). Through words and gestures, Florrb urges visitors to bathe in the mud and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
homes are well hidden by both clever construction and simple illusions. Welcome visitors are quickly ushered into the bright, warm burrows. Those who are not welcome are unlikely to find the burrows
malicious unless he or she has suffered a grievous injury. Gnomes know that most races don’t share their sense of humor, but they enjoy anyone’s company just as they enjoy everything else they set out to do.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
temporary, minor celebrities throughout the market. The shop owner speculates other vendors would view the characters as more than just visitors if they win some Market Games. See the “Market Games
willing to share information with characters as the characters’ renown increases, as detailed in the “What Vendors Know” section.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
homes are well hidden by both clever construction and simple illusions. Welcome visitors are quickly ushered into the bright, warm burrows. Those who are not welcome are unlikely to find the burrows
malicious unless he or she has suffered a grievous injury. Gnomes know that most races don’t share their sense of humor, but they enjoy anyone’s company just as they enjoy everything else they set out to do.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
by servitors, allies, magic, traps, or some combination of these protections. Deep Dragon Lair Features A deep dragon lair might share the same basic structure as the sapphire dragon lair shown on
tastefully appointed visitors’ chambers contain lesser treasures from inaccessible or storied locales, chosen to pique visitors’ curiosity and provide an excuse for the host to tell these items’ tales.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
the Barn Door, any friendly member of the Avowed can share what little information they know: The Barn Door is one of many towers in Candlekeep’s Inner Ward. Like everything else in the Inner Ward
, it’s off limits to most visitors. The tower has been condemned for years, though the reason has become obscure. No effort has been made to tear it down or repair it. There have been a few recent reports
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Door. A secret door in the south wall is carved to resemble natural stone.
The flumphs telepathically share the following information with friendly visitors: Mind flayers have established a
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
has no walls and no garrison, but most of the adults keep weapons within easy reach in case the need for arms should arise.
Visitors are welcome here, particularly if they have coin to spend or
news to share. The Stonehill Inn at the center of town offers modest lodging and meals. A couple of doors down from the inn, posted outside the townmaster’s hall, is a job board for adventurers.
When the adventurers are ready to inspect the job board, proceed to the “Townmaster’s Hall” section.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Residents The library is quiet and peaceful, and visitors are free to move within it as they wish. If anyone has a need to find any other character within Gravenhollow (including one of the
librarians), the library subtly directs the character toward its target within minutes. The three stone giants who serve as Gravenhollow’s librarians don’t specifically welcome visitors — or even notice their
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
flying over the city toward the spires of Castle Kalaman. At a glance, the character doesn’t see any Dragon Army colors on the distant figures. The characters can learn more about these visitors by
to see the characters and have the following information to share: Not long after parting ways with the characters, Clystran found this wasteland dragonnel. It was friendly and allowed Clystran to
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
undead, for example—the dwarf surrenders. In this case, Eleith becomes willing to share information about the cult in exchange for information about living deities and the state of the cosmos. See “Xia’s
Cult” above for information Eleith can share. Alcoves. Each alcove contains 4d10 + 20 barely legible books and scrolls, all of them brittle and flammable. A character who takes the Study action and
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
FEATURES
Gnomengarde’s caves are hewn from solid rock and share the following features.
Ceilings. Ceilings throughout are 7 feet high and flat.
Doors. Normal doors are made of wood fitted with
Gnomengarde echo with the roar of the nearby waterfall. The sound is so loud that gnomes and visitors must shout to be heard unless there’s a closed door between them and the waterfall.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
within 5 feet of the altar. Each awakened snake is unaligned, has an Intelligence score of 10, and speaks Common. The snakes claim to have useful information to share if the characters are willing to
in a fallen kingdom called Orolunga. Neither Ssura nor Y’zleth knows how to get there.
Ssura and Y’zleth learned everything they know from yuan-ti visitors to the shrine. They might know other
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, the graymatter engine assumes the role of a gracious host. It is far more interested in learning about its visitors than in talking about itself. If pushed, Landro briefly explains how it was created by
Mount Ironrot, the graymatter engine fell into a despondent torpor that lasted until the arrival of its recent visitors. Brian Valeza Landro Sharing Secrets Landro understands the world by peering into
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, rage, contentment, jealousy, and love in all their extremes are on spectacular display there. Lifelong friends might share a laugh over food and wine, cross blades over a mutual lover, and write songs
an addictive drug on visitors: the longer they remain, the more likely they will never want to leave. Anyone who stays more than a month might need to be dragged back to their home plane by well
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Merchant Prince’s Villa Each merchant prince maintains a lavish villa where he or she lives and conducts private business. These airy, opulent mansions include guest quarters for important visitors
decorative stone fountains and fonts share a similar serpentine motif. The walls of Jobal’s villa are festooned with silk draperies, tapestries, and the mounted heads of beasts. Kwayothé’s villa
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
try to enter clandestinely, the place is immense enough that a small group can sneak in with relative ease. If uninvited visitors arrive openly, they can expect a sharp reception from githyanki patrol
.
Population. Roughly one hundred thousand folk dwell in Tu’narath. The vast majority are githyanki, but visitors from other planes aren’t uncommon. Individuals who come to deal with the githyanki reside
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
in the din.
Visitors to the cloister are rare, and the kobolds’ curiosity is insatiable; they keep asking questions until the characters insist they stop. When the characters quiet the kobolds (or if
contemplation and study. The cloister’s inhabitants know Runara’s true identity, but they do not speak of it to visitors. Runara’s initial attitude toward the characters is indifferent (see “Social Interaction
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Village Green Every evening, most of the villagers gather in the village green, a clearing at the center of Redwood Watch. There they share meals, socialize, play games, and even put on short plays
mushrooms, berries, lichens, herbs, rabbit, venison, and other forest bounties. Fergus’s food is available to visitors for a small donation, as is the fine elven wine produced by the council-owned winery
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
and the fire beetles share this delicate ecosystem with the myconids, serving to help control the growth of fungi in the caverns. The light from the fire beetles’ carapaces is the cave’s only
. Characters who make telepathic contact with the myconids are greeted warmly. The myconids offer to take visitors to their sovereign (area 4b) or escort them to the edge of their domain. The friendly
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
your heart. Step 2. Summon a flame in your palm. Step 3. Speak a secret about yourself aloud. (The secrets in appendix B might come into play here and in step 4.) Step 4. Compel another to share a
ritual was designed to test visitors’ magical aptitude but can be performed without casting spells. For example, an adventurer could light a handful of lamp oil to “summon a flame” (taking 1 fire damage
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
displayed on severed hands, elegant canopic jars, and the like. Market Clientele The Corpse Market occasionally sees living visitors, though the characters are the only ones present now. If the characters
fight. Sangora can share the following points: Evernight. Sangora provides background about the city of Evernight, as presented above. Neverwinter. Sangora hasn’t been to Neverwinter in more than a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
might instantly sense visitors entering their domain, while the heroes have no reliable means of identifying the Darklord. Describe why the Darklord is interested in the characters. The Darklord
bond, desire, or loved one.
2 An adventurer shares a Darklord’s flaw.
3 The Darklord and an adventurer share camaraderie over a mutual ideal.
4 The Darklord believes they can teach






