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Returning 24 results for 'visual save'.
Spells
Player’s Handbook
can be activated again.
The trigger can be as general or as detailed as you like, though it must be based on visual or audible phenomena that occur within 30 feet of the area. For example, you could
creature that takes the Study action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the
Spells
Player’s Handbook
is purely visual; it isn’t accompanied by sound, smell, or other sensory effects.
As a Magic action, you can cause the image to move to any spot within range. As the image changes location, you
successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.
Magic Items
The Wild Beyond the Witchlight
This magic rose comes in one of five colors, as noted in the Chromatic Roses table. While a rose is held, it gains a harmless visual effect as indicated on the table.
While holding the rose by its
’s damage type. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 damage of the appropriate type on a failed save, or half as much damage on a successful one
Silent Image
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
is purely visual; it isn't accompanied by sound, smell, or other sensory effects.
You can use your action to cause the image to move to any spot within range. As the image changes location, you can
successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.
Programmed Illusion
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
illusion can be activated again.
The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area
illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Chromatic Rose Wondrous Item, Rare This magic rose comes in one of five colors, as noted in the Chromatic Roses table. While a rose is held, it gains a harmless visual effect as indicated on the
cold, as dictated by the rose’s damage type. Each creature in the cone must make a DC 15 Constitution saving throw, taking 3d10 damage of the appropriate type on a failed save, or half as much damage on
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
trigger can be as general or as detailed as you like, though it must be based on visual or audible phenomena that occur within 30 feet of the area. For example, you could create an illusion of yourself to
examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it
(Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound
spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
some other visible phenomenon that is no larger than a 15-foot cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound
spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
this entrance to an exit across the room. Carved into the ice of the walls are images of white dragons in flight.
A visual inspection from either doorway indicates that the walkway looks safe enough
portion of the wall crumbles, and any creature on the walkway must attempt a DC 17 Dexterity saving throw. On a failed save, the creature is pushed off the walkway into the chute. The chute drops 60
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
again. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could
Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
than a 15-foot Cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects.
As a Magic
successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
again. The triggering condition can be as general or as detailed as you like, though it must be based on visual or audible conditions that occur within 30 feet of the area. For example, you could
Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
visual or audible phenomena that occur within 30 feet of the area. For example, you could create an illusion of yourself to appear and warn off others who attempt to open a trapped door. Physical
Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image, and any noise it makes sounds hollow to the creature.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
this entrance to an exit across the room. Carved into the ice of the walls are images of white dragons in flight.
A visual inspection from either doorway indicates that the walkway looks safe enough
portion of the wall crumbles, and any creature on the walkway must attempt a DC 17 Dexterity saving throw. On a failed save, the creature is pushed off the walkway into the chute. The chute drops 60
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
deal. But a rogue who notices a carefully worded legal trap in a contract can save their franchise from lasting harm — and a rogue who can insert such details into someone else’s contract is worth their
the drama and derring-do. But the tale is so much better for the telling if you can highlight it with visual aids. You carry a trophy from that big score, which you pull out when the occasion demands
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
save, the creature is charmed by the dragon for 24 hours. On a successful save, the creature is immune to this effect for the next 24 hours. Icy Water. All streams and bodies of water within 6 miles
lair might involve only minor visual or auditory phenomena. This includes such effects as the appearance of a copper dragon’s likeness on stone formations, the bright colors of underwater plants near a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Dexterity saving throw, taking 16 (3d10) bludgeoning damage on a failed save, or half as much damage on a successful one. Softer noises or visual clues could give warning of the unstable ice. 4. Small
slippery ice or that moves more than half its speed over the ice must succeed on a DC 10 Dexterity saving throw or fall prone. If a character’s save fails by 5 or more, the character drops an object
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
plus your Cleric level on a failed save or half as much damage on a successful one.
Level 3: Warding Flare When a creature that you can see within 30 feet of yourself makes an attack roll, you can
Door 9 Dominate Person, Modify Memory
Level 3: Invoke Duplicity As a Bonus Action, you can expend one use of your Channel Divinity to create a perfect visual illusion of yourself in an unoccupied
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
creatures can move across. However, a creature that moves across the floor takes 2 (1d4) Psychic damage for every 5 feet it moves, as the visual dissonance of moving across an abyss tears at the creature’s
failed save or half as much damage on a successful one. At the same time, an Invisible sensor appears before the statue’s face, showing Xabazhut the room as if he had cast Clairvoyance. The Large statue
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
a simple tune.
This temporal lobe is a repository of musical memories. Here, music takes the form of ephemeral shapes that echo for days. The virtuoso Shalfi Lewin (see area B9) left this visual
(5d10) psychic damage and 27 (5d10) thunder damage on a failed save, or half as much damage on a successful one. A successful DC 16 Intelligence (Investigation) or Wisdom (Perception) check reveals
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
out of visual range, 50 feet high at its lowest point and well over 65 feet where it vaults upward in the center. 9. Giants’ Worship Area Each pillar radiates a sense of unease and insecurity in a 5
indicated type (save DC 15): d12 Result 1 Death 2 Discord 3 Fear 4 Hopelessness 5 Insanity 6–12 No effect (looked away in time) Except for the death effect, these effects are curses and can be removed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
into his visual rebuses. Fell’s Tattoos is a modest, oblong shack down the street from the Smoldering Corpse Bar (detailed below). A pearl lightning bolt above the door marks the parlor’s entrance
. Save for a few stragglers, the portal and its invaders are long gone, but their devastation remains. Scavengers scour the ashen wasteland for infernal supply caches, clashing with enforcers on the






