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Returning 35 results for 'voice score'.
Monsters
Spelljammer: Adventures in Space
Disembodied Voice. Up to three times in its life, the zodar can cause a message of up to twenty-five words to issue from the air around it. It speaks only when it has something profoundly important
to say, and the message can be understood by any creature that has an Intelligence score of 2 or higher.
Legendary Resistance (3/Day). If the zodar fails a saving throw, it can choose to succeed
monsters
Mimicry. The pumpkin head can mimic the voice of the person it replaced or someone it used Personality Consumption on. A creature that hears the voice can tell it’s an imitation only with a
Intelligence score decreases by 1d4. The target dies if this reduces that score to 0. A Humanoid slain in this way is replaced by a Pumpkin Head* 1d8;{"diceNotation":"1d8", "rollType":"roll
Warlock
Legacy
This doesn't reflect the latest rules and lore.
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Classes
Basic Rules (2014)
voice. Some warlocks find messages from their patrons etched on trees, mingled among tea leaves, or adrift in the clouds — messages that only the warlock can see. Other warlocks converse with
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. The
Eye and Hand of Vecna
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
Seldom is the name of Vecna spoken except in a hushed voice. Vecna was, in his time, one of the mightiest of all wizards. Through dark magic and conquest, he forged a terrible empire. For all his
neutral evil, and you gain the following benefits:
Your Strength score becomes 20, unless it is already 20 or higher.
Any melee spell attack you make with the hand, and any melee weapon attack made
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demogorgon Ability Score Adjustment: Up to a +4 bonus to Strength, Charisma, or both Signature Spells: Charm person (1st level), enlarge/reduce (2nd level), vampiric touch (3rd level) Demogorgon’s
followers are typically lone killers driven by the whispering voice of their master. His most blessed followers gain the Two Minds of Madness trait. Two Minds of Madness. This creature has advantage on all Intelligence, Wisdom, and Charisma saving throws.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Demogorgon Ability Score Adjustment: Up to a +4 bonus to Strength, Charisma, or both Signature Spells: Charm person (1st level), enlarge/reduce (2nd level), vampiric touch (3rd level) Demogorgon’s
followers are typically lone killers driven by the whispering voice of their master. His most blessed followers gain the Two Minds of Madness trait. Two Minds of Madness. This creature has advantage on all Intelligence, Wisdom, and Charisma saving throws.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Traits Changeling Adopting a
Person’s Appearance Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one other
ability score of your choice increases by 1. Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Changeling Traits Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one ability score of your choice increases by 1. Age
action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Traits Changeling Adopting a
Person’s Appearance Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one other
ability score of your choice increases by 1. Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Changeling Traits Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one ability score of your choice increases by 1. Age
action, you can change your appearance and your voice. You determine the specifics of the changes, including your coloration, hair length, and sex. You can also adjust your height and weight, but not so
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through you, and you can decide whether to use your own voice or to allow the god’s voice to come through your mouth to deliver the message, translated into any language you speak. Oracle’s Insight. The
rest. Oracle’s Piety. Your oracular abilities improve as your piety score increases. Instead of gaining the piety benefits associated with any god (as described in chapter 2), you gain the following
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
through you, and you can decide whether to use your own voice or to allow the god’s voice to come through your mouth to deliver the message, translated into any language you speak. Oracle’s Insight. The
rest. Oracle’s Piety. Your oracular abilities improve as your piety score increases. Instead of gaining the piety benefits associated with any god (as described in chapter 2), you gain the following
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
know other servants of your patron? How does your patron communicate with you? If you have a familiar, it might occasionally speak with your patron’s voice. Some warlocks find messages from their
with intermediaries. Quick Build You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
know other servants of your patron? How does your patron communicate with you? If you have a familiar, it might occasionally speak with your patron’s voice. Some warlocks find messages from their
with intermediaries. Quick Build You can make a warlock quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Teleportation Statues Each of these areas is hidden behind a secret door. Characters who have a passive Wisdom (Perception) score of 15 or higher and approach within 20 feet of either secret door
hear a whispering voice from behind it. The voice says in Elvish, “This way.” Behind each secret door is a dusty, dead-end hallway containing a 10-foot-tall statue of a drow that radiates an aura of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
order. A 10-foot-square slab of 2-inch-thick stone covers each pit. Each cover is carved to resemble the floor surrounding the pit. A character who has a passive Wisdom (Perception) score of 17 or
creature has been teleported in this way, it is unaffected by teleport traps on this level for 1 hour. When a creature is teleported by a trap, Halaster’s booming voice shouts “Teleported!” in Common
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
6. Teleportation Statues Each of these areas is hidden behind a secret door. Characters who have a passive Wisdom (Perception) score of 15 or higher and approach within 20 feet of either secret door
hear a whispering voice from behind it. The voice says in Elvish, “This way.” Behind each secret door is a dusty, dead-end hallway containing a 10-foot-tall statue of a drow that radiates an aura of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
order. A 10-foot-square slab of 2-inch-thick stone covers each pit. Each cover is carved to resemble the floor surrounding the pit. A character who has a passive Wisdom (Perception) score of 17 or
creature has been teleported in this way, it is unaffected by teleport traps on this level for 1 hour. When a creature is teleported by a trap, Halaster’s booming voice shouts “Teleported!” in Common
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Newspapers employ a wide range of adventurers to bring news back to the home office. Consider some or all of these roles for the characters in your party: Voice of
BRELAND
does not. No, that honor goes to the shadowy board of the Chronicle’s owners.
Voice reporters have uncovered the names and positions of several members of this board, and the results are nothing less
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Build Your Group Newspapers employ a wide range of adventurers to bring news back to the home office. Consider some or all of these roles for the characters in your party: Voice of
BRELAND
does not. No, that honor goes to the shadowy board of the Chronicle’s owners.
Voice reporters have uncovered the names and positions of several members of this board, and the results are nothing less
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
approaches quietly. A character whose passive Wisdom (Perception) score meets or exceeds Rahadin’s Dexterity (Stealth) check hear him. “The master wishes to see you,” intones a grim voice in the
castle, stirring the dust and cobwebs. You hear a voice: “Good evening.” Any character who has a passive Wisdom (Perception) score lower than 19 is surprised as Strahd appears seemingly out of nowhere
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
approaches quietly. A character whose passive Wisdom (Perception) score meets or exceeds Rahadin’s Dexterity (Stealth) check hear him. “The master wishes to see you,” intones a grim voice in the
castle, stirring the dust and cobwebs. You hear a voice: “Good evening.” Any character who has a passive Wisdom (Perception) score lower than 19 is surprised as Strahd appears seemingly out of nowhere
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
attracting the flies: a putrid human corpse with yellow eyes. In a raspy voice, the creature says, “Well met. My name is Froderic Dartwild. My friends call me Frody.”
Frody Dartwild is neutral good, speaks
Common, and has an Intelligence score of 10; he otherwise uses the zombie stat block. Bard’s Quest Frody didn’t intend to frighten away the cabin’s proper owners, but his appearance can’t be helped
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters are following the road on foot, the party member who has the highest passive Wisdom (Perception) score notices something: You catch the scent of death on the air. The character can follow the
back. If the characters linger in the woods, they hear a lone wolf howl far off in the forest. Each round, one more wolf adds its voice to the howling, with the sound getting progressively closer to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
characters are following the road on foot, the party member who has the highest passive Wisdom (Perception) score notices something: You catch the scent of death on the air. The character can follow the
back. If the characters linger in the woods, they hear a lone wolf howl far off in the forest. Each round, one more wolf adds its voice to the howling, with the sound getting progressively closer to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
attracting the flies: a putrid human corpse with yellow eyes. In a raspy voice, the creature says, “Well met. My name is Froderic Dartwild. My friends call me Frody.”
Frody Dartwild is neutral good, speaks
Common, and has an Intelligence score of 10; he otherwise uses the zombie stat block. Bard’s Quest Frody didn’t intend to frighten away the cabin’s proper owners, but his appearance can’t be helped
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Subclass 3 2 4 2 2 4 +2 Ability Score Improvement 3 3 5 2 2 5 +3 — 5 3 6 2 3 6 +3 Subclass feature 5 3 7 2 3 7 +3 — 6 3 8 2 4 8 +3 Ability Score Improvement 6 3 9 2 4 9 +4 Contact Patron 7 3 10 2 5 10
+4 Subclass feature 7 4 10 2 5 11 +4 Mystic Arcanum (level 6 spell) 7 4 11 3 5 12 +4 Ability Score Improvement 8 4 11 3 5 13 +5 Mystic Arcanum (level 7 spell) 8 4 12 3 5 14 +5 Subclass feature 8 4 12
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Subclass 3 2 4 2 2 4 +2 Ability Score Improvement 3 3 5 2 2 5 +3 — 5 3 6 2 3 6 +3 Subclass feature 5 3 7 2 3 7 +3 — 6 3 8 2 4 8 +3 Ability Score Improvement 6 3 9 2 4 9 +4 Contact Patron 7 3 10 2 5 10
+4 Subclass feature 7 4 10 2 5 11 +4 Mystic Arcanum (level 6 spell) 7 4 11 3 5 12 +4 Ability Score Improvement 8 4 11 3 5 13 +5 Mystic Arcanum (level 7 spell) 8 4 12 3 5 14 +5 Subclass feature 8 4 12
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
you never heard another mortal’s voice, but Nylea spoke to you regularly.
Devotion to Nylea Nylea calls upon her followers to defend the natural world and oppose those who would bring it harm
won’t sully my body or my soul with the taint of civilization. (Any)
Earning and Losing Piety You increase your piety score to Nylea when you expand the god’s influence in the world in a concrete
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
you never heard another mortal’s voice, but Nylea spoke to you regularly.
Devotion to Nylea Nylea calls upon her followers to defend the natural world and oppose those who would bring it harm
won’t sully my body or my soul with the taint of civilization. (Any)
Earning and Losing Piety You increase your piety score to Nylea when you expand the god’s influence in the world in a concrete
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Subclass 3 2 4 2 2 4 +2 Ability Score Improvement 3 3 5 2 2 5 +3 — 5 3 6 2 3 6 +3 Subclass feature 5 3 7 2 3 7 +3 — 6 3 8 2 4 8 +3 Ability Score Improvement 6 3 9 2 4 9 +4 Contact Patron 7 3 10 2 5 10
+4 Subclass feature 7 4 10 2 5 11 +4 Mystic Arcanum (level 6 spell) 7 4 11 3 5 12 +4 Ability Score Improvement 8 4 11 3 5 13 +5 Mystic Arcanum (level 7 spell) 8 4 12 3 5 14 +5 Subclass feature 8 4 12
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Subclass 3 2 4 2 2 4 +2 Ability Score Improvement 3 3 5 2 2 5 +3 — 5 3 6 2 3 6 +3 Subclass feature 5 3 7 2 3 7 +3 — 6 3 8 2 4 8 +3 Ability Score Improvement 6 3 9 2 4 9 +4 Contact Patron 7 3 10 2 5 10
+4 Subclass feature 7 4 10 2 5 11 +4 Mystic Arcanum (level 6 spell) 7 4 11 3 5 12 +4 Ability Score Improvement 8 4 11 3 5 13 +5 Mystic Arcanum (level 7 spell) 8 4 12 3 5 14 +5 Subclass feature 8 4 12
Magic Items
Infernal Machine Rebuild
you move, a magical voice calls out your direction and how far you’ve gone. The voice cannot be silenced or stopped.
14
You constantly see afterimages of all events that occurred within 30
benefit from any potion.
60
You have immunity to the charmed and frightened conditions.
You can speak only in a monotone voice, imposing disadvantage on Charisma checks.
61
You and each
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
, but a creature with an Intelligence score of 5 or higher interprets them as an invitation to move deeper into the greenery. Twisted Messengers. The dragon can cause any Tiny Beast within 1 mile of its
lair to act as its mouthpiece. The effect is horrendous, as the creature’s throat and mouth temporarily warp into a twisted version of the dragon’s own in order to allow the dragon’s voice to issue forth.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters hear a whisper coming from that direction. Characters who have a passive Wisdom (Perception) score of 14 or higher hear what sounds like a man whispering, “I can’t get out.” To others, the
shaft is veiled in darkness. From its depths, a whispering voice says, “Brorn! Where are you, boy?”
After the death of Brorn, his beloved mastiff, Baron Brantifax was beset by spells of