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Returning 35 results for 'voice stone'.
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voice stones
Magic Items
Phandelver and Below: The Shattered Obelisk
1 minute. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks this projection. If you project your voice while speaking a language the listening
This ring has 6 charges. While you wear it, you can expend 1 of its charges to project your voice to be heard clearly by all creatures within 1 mile of yourself, regardless of intervening noise, for
Magic Items
Acquisitions Incorporated
Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stones;sending
stone, except that it has no matching stone and allows communication with Head Office, specific secretarians you know, and the secretarian nearest your location. You must succeed on a DC 15
Monsters
Strixhaven: A Curriculum of Chaos
Voice from the Past (1/Day). The professor can cast the contact other plane spell to contact a long-dead spirit, using Intelligence as the spellcasting ability.Multiattack. The professor makes two
Intelligence as the spellcasting ability (spell save DC 15):
At will: comprehend languages, guidance, light
2/day each: dimension door, locate object, mage armor, stone shapeArcane Stasis (2/Day). When
Backgrounds
Guildmasters’ Guide to Ravnica
.
2
I like to remind people of their inevitable demise.
3
Sometimes I give voice to the whispers of the rot, which I hear but no one else does.
4
I do my best to discourage anyone from
approaching or talking to me.
5
I have accepted my death. Hence, I don’t fear it.
6
Like roots growing through stone, I am relentless and determined in my action.
7
I put my
monsters
, using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Detect Thoughts, Mage Hand
1/Day Each: Dispel Magic, Fabricate, Legend Lore, Stone Shape
Legendary Action
... no voice save the imitated accents of their bygone masters.
—H.P. Lovecraft, At the Mountains of Madness
Shoggoths are among the most powerful and loathsome of Mythos monsters. As vast
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven
and hardy, dwarves are known as skilled warriors, miners, and workers of stone and metal. Though they stand well under 5 feet tall, dwarves are so broad and compact that they can weigh as much as a
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
sound they hear, from a halfling’s voice to the noise of rocks clattering down a hillside. However, kenku cannot create new sounds and can communicate only by using sounds they have heard
independence, still have a tendency to seek out a companion to emulate and follow. A kenku loves to mimic the voice and words of its chosen companion.
ROLEPLAYING A KENKU
If you’re playing a
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ring of the Orator Ring, Uncommon (Requires Attunement) This ring has 6 charges. While you wear it, you can expend 1 of its charges to project your voice to be heard clearly by all creatures within 1
mile of yourself, regardless of intervening noise, for 1 minute. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks this projection. If you
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
Ring of the Orator Ring, Uncommon (Requires Attunement) This ring has 6 charges. While you wear it, you can expend 1 of its charges to project your voice to be heard clearly by all creatures within 1
mile of yourself, regardless of intervening noise, for 1 minute. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks this projection. If you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character does so, the voice answers as if the character had cast the augury spell. Once the stone is used in this way, it cannot be used again until the next dawn.
flawed emerald loses its magic if taken from the area and is worth 250 gp. 10b. Hissing Stone In the middle of this cavern, a large stone rises above the 3-foot-deep water and magically emits a soft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
character does so, the voice answers as if the character had cast the augury spell. Once the stone is used in this way, it cannot be used again until the next dawn.
flawed emerald loses its magic if taken from the area and is worth 250 gp. 10b. Hissing Stone In the middle of this cavern, a large stone rises above the 3-foot-deep water and magically emits a soft
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. False Tomb Stone blocks standing against the western and eastern walls are carved with niches, inside which rest a dozen clay canopic jars containing desiccated organs. These organs belong to
Brysis’s servants, who are entombed in area 4. In the middle of the room rests a wide stone sarcophagus atop a black marble bier. The lid of the sarcophagus is inlaid with dust-covered mosaics depicting
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
4. False Tomb Stone blocks standing against the western and eastern walls are carved with niches, inside which rest a dozen clay canopic jars containing desiccated organs. These organs belong to
Brysis’s servants, who are entombed in area 4. In the middle of the room rests a wide stone sarcophagus atop a black marble bier. The lid of the sarcophagus is inlaid with dust-covered mosaics depicting
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
7. Tomb of the Skodkong Here lies the tomb of the Skodkong (“Fog King”), the first of Deadstone Cleft’s thanes. Unlike most stone giants, the Skodkong had pale gray skin — hence its moniker. The
chamber is open to the sky and has 100-foot-high walls. Pools of rainwater have formed on the floor to each side of a giant slab of pale gray stone. Three dead, fossilized stone giants in alcoves loom
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
7. Tomb of the Skodkong Here lies the tomb of the Skodkong (“Fog King”), the first of Deadstone Cleft’s thanes. Unlike most stone giants, the Skodkong had pale gray skin — hence its moniker. The
chamber is open to the sky and has 100-foot-high walls. Pools of rainwater have formed on the floor to each side of a giant slab of pale gray stone. Three dead, fossilized stone giants in alcoves loom
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
14. Moa’s Tomb Skulls crusted with dried mud glower from niches cut into the walls of this tomb. A stone sarcophagus stands at the center of the chamber, its lid adorned with a coiled serpent carved
along the river, they see the concave inner surface of the stone skull at area 13. A maze of tiny passages is cut into the walls beyond the niches, and any character who succeeds on a DC 10 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
14. Moa’s Tomb Skulls crusted with dried mud glower from niches cut into the walls of this tomb. A stone sarcophagus stands at the center of the chamber, its lid adorned with a coiled serpent carved
along the river, they see the concave inner surface of the stone skull at area 13. A maze of tiny passages is cut into the walls beyond the niches, and any character who succeeds on a DC 10 Wisdom
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
13. Crypt of Diderius Diderius’s final resting place is a 20-foot-high chamber lit by braziers imbued with continual flame. A massive stone sarcophagus sits atop a stepped stone dais at center. The
, rests within the sarcophagus. When the characters approach within a few paces of it, a deep, clear voice issues from the coffin, saying, “You approach Diderius in repose. I know what you seek
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this trap, a disembodied voice shouts, “Teleported!” at the same moment the stone golem in area 23 animates. This golem begins stalking through nearby tunnels, attacking all other creatures it sees. If
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
box, the lid pops open and a soothing voice says the following: “Greetings, operatives. A magical diamond called a shard solitaire is known to contain an unstable extradimensional rift. Its owner
, Zorhanna Adulare, is a retired adventurer. Her husband, Eliphas, used to work for the Golden Vault. He suspects that an evil force has somehow entered the stone and is using it to control Zorhanna. He has
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
feminine voice sounds out in your mind suddenly, faint and distant. “Hello? Is someone there … ? Oh please, I need your help! I have been trapped in the dark for so long … so very long. Please, won’t you
help to free me?”
The characters receive an impression of the direction to the entrance of the tomb, but the mysterious voice doesn’t respond to any queries. As they follow the voice, a narrow side
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
13. Crypt of Diderius Diderius’s final resting place is a 20-foot-high chamber lit by braziers imbued with continual flame. A massive stone sarcophagus sits atop a stepped stone dais at center. The
, rests within the sarcophagus. When the characters approach within a few paces of it, a deep, clear voice issues from the coffin, saying, “You approach Diderius in repose. I know what you seek
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
this trap, a disembodied voice shouts, “Teleported!” at the same moment the stone golem in area 23 animates. This golem begins stalking through nearby tunnels, attacking all other creatures it sees. If
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
too. The dragon speaks Dwarvish to its servants as the characters approach. Read the following: As the duergar priests lead you to a building carved from the stone just outside a huge cave entrance, the
ground trembles slightly, and a thunderous voice echoes against every wall.
“Gartokkar,” the voice calls as a reptilian behemoth comes into view, it scales the color of lava, its bright yellow eyes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Pillared Hall Stone pillars support the flat, 40-foot-high ceiling. Every sound here is amplified, such that even a whispered voice or soft footstep can be heard throughout areas 20a, 20b, and
top of a stone dais, at the back of which is a set of gold-plated double doors that open into area 22.
If visitors arrive unannounced, the will-o’-wisps become visible and impatiently question the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
box, the lid pops open and a soothing voice says the following: “Greetings, operatives. A magical diamond called a shard solitaire is known to contain an unstable extradimensional rift. Its owner
, Zorhanna Adulare, is a retired adventurer. Her husband, Eliphas, used to work for the Golden Vault. He suspects that an evil force has somehow entered the stone and is using it to control Zorhanna. He has
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
20. Pillared Hall Stone pillars support the flat, 40-foot-high ceiling. Every sound here is amplified, such that even a whispered voice or soft footstep can be heard throughout areas 20a, 20b, and
top of a stone dais, at the back of which is a set of gold-plated double doors that open into area 22.
If visitors arrive unannounced, the will-o’-wisps become visible and impatiently question the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
feminine voice sounds out in your mind suddenly, faint and distant. “Hello? Is someone there … ? Oh please, I need your help! I have been trapped in the dark for so long … so very long. Please, won’t you
help to free me?”
The characters receive an impression of the direction to the entrance of the tomb, but the mysterious voice doesn’t respond to any queries. As they follow the voice, a narrow side
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
too. The dragon speaks Dwarvish to its servants as the characters approach. Read the following: As the duergar priests lead you to a building carved from the stone just outside a huge cave entrance, the
ground trembles slightly, and a thunderous voice echoes against every wall.
“Gartokkar,” the voice calls as a reptilian behemoth comes into view, it scales the color of lava, its bright yellow eyes
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Roller-Dragon This oval chamber has a 10-foot-high ceiling. Standing against the east wall is a stone statue of a young gold dragon on stone rollers. The dragon’s mouth is agape, teeth bared, and
its wings are folded in tight. Dragon Statue The statue, which weighs 5 tons, can move forward or backward on its stone rollers. It moves on its own when the teleport trap triggers (see “Teleport
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Roller-Dragon This oval chamber has a 10-foot-high ceiling. Standing against the east wall is a stone statue of a young gold dragon on stone rollers. The dragon’s mouth is agape, teeth bared, and
its wings are folded in tight. Dragon Statue The statue, which weighs 5 tons, can move forward or backward on its stone rollers. It moves on its own when the teleport trap triggers (see “Teleport
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. On Your Mark! Get Set! Go! A broad set of stairs descend to a large chamber with the following features: Pillars. Four stone pillars support a 35-foot-high, vaulted ceiling strung with cobwebs
. When one or more humanoids approach within 30 feet of the northeast pillar, a magic mouth spell activates, forming a stone mouth on the pillar.
Statues. Tunnel exits to the north and south are flanked
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
3. Servants’ Sarcophagi Four stone sarcophagi mark the resting places of Brysis’s most faithful servants. The lid of each sarcophagus bears the sculpted image of a robed human figure in repose
inspecting the northeast sarcophagus and succeeding on a DC 15 Wisdom (Perception) check notices that the sarcophagus is built on hidden stone rollers. It can be moved aside with a successful DC 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
1. On Your Mark! Get Set! Go! A broad set of stairs descend to a large chamber with the following features: Pillars. Four stone pillars support a 35-foot-high, vaulted ceiling strung with cobwebs
. When one or more humanoids approach within 30 feet of the northeast pillar, a magic mouth spell activates, forming a stone mouth on the pillar.
Statues. Tunnel exits to the north and south are flanked
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
4. Muiral’s Laboratory Muiral conducts arcane experiments in this corner of the complex. 4a. Disembodied Voice If Vlonwelv is still alive, the characters hear her disembodied voice when they enter
the room.
Mirror. A tall oval mirror in an engraved stone frame hangs in the center of the north wall.
Pneumatic Tube. Fastened to the west wall is a copper tube that disappears into the ceiling