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                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    :
Hellscape. The area within 9 miles of the lair is filled with screaming voices and the stench of burning meat.
Pyres. Once every 60 feet within 1 mile of the lair, 10-foot-high gouts of flame rise from the
                                                
                                            
                                                
                                                     her most loyal cultists. They can gain the Ferocious Surge trait, and her cultâs leaders can also gain the Infernal Tactics trait.
Ferocious Surge (Recharges after a Short or Long Rest). When
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     Infernal Machine of Lum the Mad!)
Destroying the Machine. The Infernal Machine of Lum the Mad is self-repairing of anything short of catastrophic damage, and how it was disabled in Lumâs time
                                                
                                            
                                                
                                                     feet of you over the previous hour.
You are distracted by voices and visions, forcing you to succeed on a Wisdom saving throw every 4 hours or gain one level of exhaustion.
15
You understand all
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                     you finish a short or long rest. Voices from Beyond    d4 Effect 
     1  You have disadvantage on the next attack roll, ability check, or saving throw you make. 
   2  You are deafened by the
                                                
                                            
                                                
                                                    Gathered Whispers You are haunted by spiritual beings, whether the souls of the departed or entities from another plane. Their voices endlessly whisper, taunt, or cajole, sometimes rising to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     supernaturally re-create vast varieties of noises, from crying babies to running water and short phrases in othersâ voices. Cunning kenku use their mimicry to deceive foes, lure creatures into ambushes
                                                
                                            
                                                
                                                     curse stole their wings and transformed their voices. Now kenku slip through the shadows of cities and the Shadowfell, trying to recover what theyâve lost. To some, this means seeking an end to their
                                                
                                            
                                        
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                                                     Species
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     dance to any tune.
â Volo
To feel the thunder of orcish war drums outside the gate and to hear a chorus of voices growling, âGruumsh!â is the nightmare of every civilized place in
                                                
                                            
                                                
                                                     foe and enable them to prove their worth before their deities. He relishes every short-term triumph and swears revenge for every setback. Luthic, though, takes a longer view. She understands the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     rattling sound, followed by shouts and groans and a sudden gabble of voices as wagers are paid. If the characters burst into the room, they automatically surprise its occupants. Several worn tables and
                                                
                                            
                                                
                                                     bet in the game. (Knocking over the table or mixing up all the enemiesâ loot is a great way to distract them for a short time.) The total amounts to 75 cp, 55 sp, 22 ep, 15 gp, and a gold earring set
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
                                                    
                                                
                                            
                                                     the area, stairs rise to an open level above. If the kenku arenât hidden, add: Four short, avian creatures with long beaks and black feathers look over in surprise from where they stand in the middle
                                                
                                            
                                                
                                                     flee. A successful DC 10 Charisma (Intimidation) check forces captured kenku to divulge what they know. What the Kenku Know When kenku speak, they mimic sounds and voices they have heard before. Under
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richtenâs Guide to Ravenloft
                                                    
                                                
                                            
                                                    . Kartakass also presents a fantastic domain in which to explore surreal twists on nature. The Dark Powers might give animals and plants friendly voices and welcoming aspects, but every being in the
                                                
                                            
                                                
                                                     domain has an agenda. The cycle of life, as framed by predators and prey, takes on a grisly cast when a songbirdâs aria is cut short by lupine jaws. Consider the plots on the Kartakass Adventures table
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     your way, its tallest specimens growing some five feet high. Even as you assess the best way to pass through it, a hissing sound starts to rise â like uncounted tiny voices whispering in tongues you
                                                
                                            
                                                
                                                     Zuggtmoyâs gift has disadvantage on attack rolls against plant creatures. In addition, whenever an infected creature finishes a short or long rest, it must make a DC 15 Wisdom saving throw. On a failed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mythic Odysseys of Theros
                                                    
                                                
                                            
                                                     voices of all others. Occasionally, two gods agree to share the services of an oracle. Oracles who try to remain independent often find themselves pursued by the agents of evil gods who would bind them to
                                                
                                            
                                                
                                                     roll the d20 before deciding to add the d10, but you must decide before the DM says whether the roll succeeds or fails. Once you use this trait, you canât use it again until you finish a short or long
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Rise of Tiamat
                                                    
                                                
                                            
                                                     10 feet short of a platform jutting out from the cliff face. Varramâs cultists (see below) have left a ladder leaning against the edifice that allows characters to climb up to the entrance. Approaching
                                                
                                            
                                                
                                                     shattered features staring down at you. Two voices issue forth in unison, booming out as though erupting from the deep earth.
 âHalt. You come before Diderius, ether walker and conduit of clairvoyance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     dragon queen chooses to reply, her five hissing voices issue from the darkness, amplified by the skull as they give commands and finish each otherâs sentences. It would be madness to assault this location
                                                
                                            
                                                
                                                     action, Torogar can make one melee attack with his horns.
 Labyrinthine Recall. Torogar can perfectly recall any path he has traveled.
 Rage (Recharges after a Short or Long Rest). As a bonus action
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     10 feet short of a platform jutting out from the cliff face. Varramâs cultists (see below) have left a ladder leaning against the edifice that allows characters to climb up to the entrance. Approaching
                                                
                                            
                                                
                                                     shattered features staring down at you. Two voices issue forth in unison, booming out as though erupting from the deep earth.
 âHalt. You come before Diderius, ether walker and conduit of clairvoyance
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Spelljammer Academy
                                                    
                                                
                                            
                                                     addition to Realmspace charts going missing, one of the thefts saw Ryebackâs quarters robbed of a custom pistol. The giff loudly voices his frustration around that event if any characters talk about the
                                                
                                            
                                                
                                                     battered pocket notebook he always keeps on him. Miken has light-olive skin, dark-brown eyes, and short, disheveled black hair framing a round face. He wears the same uniform as the other cadets.
 Quote: âIâd like to be a great spelljammer, but I donât know if Iâve got it in me.â
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     the characters ask about visitors during Jarmeâs short stay at Hopeneâer, Trantor tells them that only one person was permitted to see him, on the militiaâs orders. That visitor was the councillor Mr
                                                
                                            
                                                
                                                     gurgle churns up from a cell to the right, and is quickly joined by other voices.
 Trantor ignores the din as she hurries to the far end of the hall, where she ushers you through an open cell door
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                     Wisdom (Perception) check realizes the voices are coming from behind the statue. The cloakers attack when a creature comes within 5 feet of the statue or itâs clear no oneâs buying their lies. Statue. A
                                                
                                            
                                                
                                                     vapor billowing along the path. Above, a shattered ship teeters atop a higher ledge.
 The streamâs waters are deadly, as detailed in area A1. The cleft in the ridge is the opening to a short, narrow
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                    Random Encounters (A-C) Barovian Commoners A loud clamor fills the unhallowed halls of Ravenloft. Cries of âKill the vampire!â are mixed with bold voices shouting, âNever again!â and âTo the crypts
                                                
                                            
                                                
                                                     silhouettes of leering clown faces. The box rattles when shaken. A character who spends a short rest fiddling with the box can figure out how to open it with a successful DC 20 Intelligence check. The box is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                     tear through the silence. Something is happening downstairs. Deep, wicked-sounding laughter echoes through the sanctum, along with familiar voices shouting, âYou monster!â and âWe trusted you!â
 When
                                                
                                            
                                                
                                                     evil vampire Kas, and because they didnât catch on to his plan. Alustriel and Tasha answer questions confusedly and in short phrases. After a few minutes, the wizards regain their poise and tell the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     wereraven (age 55) A short, stocky glassblower with a modest collection of homemade bottles and flasks, Madrina sees herself as the matriarch of the kindness. She speaks calmly and matter-of-factly, and
                                                
                                            
                                                
                                                     use their powers of mimicry to frighten strangers. They can also throw their voices to make it seem like the sounds are coming from other parts of the chalet. If youâre not sure how to handle this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the devil. The character grows horns, a tail, or some other devilish features that canât be removed by any means short of divine intervention (though illusions or disguises can conceal them). As long
                                                
                                            
                                                
                                                     voices (in Infernal) and spew blood when they are hugged. To enter the contract, the devil and the character making the deal must each hug a doll. When the contract is finalized, the devil keeps one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     filled with screaming voices and the stench of burning meat. Pyres. Once every 60 feet within 1 mile of the lair, 10-foot-high gouts of flame rise from the ground. Any creature or object that touches the
                                                
                                            
                                                
                                                     cultists. They can gain the Ferocious Surge trait, and her cultâs leaders can also gain the Infernal Tactics trait. Ferocious Surge (Recharges after a Short or Long Rest). When this creature hits
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     door opens onto a five-foot-wide landing that is fifteen feet above a large cellar, with stone steps descending to the floor in two short flights. Another door stands beneath the stairs to the north. A
                                                
                                            
                                                
                                                    .
 Three human bandits, all members of the Redbrands, are resting in this room. If they hear noise in area R1 (including loud voices or barrels being rolled around), they prepare themselves for a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    ). This service takes 1 hour and includes a relaxing hot spring bath and massage. A creature who partakes in this service gains 4d10 + 4 temporary hit points in addition to the benefits of a short rest
                                                
                                            
                                                
                                                     first reduced to 0 hit points, multicolored light surrounds her as five hissing voices echo throughout the chamber: âUpstart insects! Who dares make a racket outside my lair? Who dares interrupt the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     everyone in Daggerford knows precisely who the council members are, and no magic disguises the forms, voices, or mannerisms of the guild leaders, and a trained spy can learn which guildmaster is which
                                                
                                            
                                                
                                                     seven millennia. It was eventually fragmented by increasing human settlement of the area, and repeated orc attacks spelled its doom.
 Athalantar. The short-lived human kingdom of Athalantar lay south of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     is the first mate, and voices her appreciation for the charactersâ rescue. If they seem like honorable sorts, Belle takes a risk and further asks them for assistance. She admits that she and her crew
                                                
                                            
                                                
                                                     a short, stocky human female wearing a holy symbol of Umberlee around her neck. Creatures. Captain Athgar (NE male human veteran) is as mean as the ocean is deep. The devotee of Umberlee is called
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    Palace of Spires Locations The following locations are keyed to map 4.3. Marc Moureau  Map 4.3: Palace of Spires View Player Version P1: Gatehouse A short, square tunnel constructed from purple-red
                                                
                                            
                                                
                                                    , though it is under no compulsion to sleep. Refreshing Rest. A creature that finishes a short rest in the bower instead gains the benefits of finishing a long rest. The creature canât benefit from this
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tashaâs Cauldron of Everything
                                                    
                                                
                                            
                                                     the region hears whispers from celestial beings or refrains of celestial choirs. The character can ask those voices one question as if using the commune spell. 49â54 Aberrations, fiends, and undead in
                                                
                                            
                                                
                                                     Patron is a Great Old One rolls a 1 or 20 on the d20 for an ability check, an attack roll, or a saving throw. The characters take a short or long rest in the region. A creature spends more than an hour
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     attention to it, the cat waits for a short time, but then loses interest and leaves for the kitchen. If the characters spend 30 minutes investigating the books in this room, they discover the following facts
                                                
                                            
                                                
                                                    , but these ones have the ability to speak Common. When the characters enter the room, the homunculi greet the new arrivals in squeaky voices: With a flapping of wings, two small forms land on the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     feet; the seaweed covers an area about ten feet square.
 Blademaster Makaht resides here. At present he can be found in area 53, watching the so-called sport in the arena during his short recreation
                                                
                                            
                                                
                                                     from area 24. 27. Barracks A short passage leading west beyond the archway opens after about twenty feet into a large room. A seaweed bed covers the entire south wall. Several coffers, their lids
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     short order, a procession of Avowed arrive on the scene, and the only sound anyone can perceive is their echoing, sonorous chant. The Chanter or one of his subordinates (called âvoicesâ) leads this
                                                
                                            
                                                
                                                    , the monks of Candlekeep release a small book stamped with the sigil of the keep, and credited to âThe Avowed of Candlekeep.â These books are always focused on singular topics, and contain short essays
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Mine of Phandelver
                                                    
                                                
                                            
                                                     different sizes and heights, but the upper stories are all in varying states of collapse. A short flight of steps leads up to a terrace in front of the main entryway. Past the wreckage of a pair of
                                                
                                            
                                                
                                                     the north, a short passage through the rubble ends before a screen of canvas.
 12. Guard Barracks The creatures here keep watch from the arrow slit, so any characters creeping around the east side of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
                                                    
                                                
                                            
                                                     surprised.
 Mimicry. The kenku can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check
                                                
                                            
                                                
                                                     (Recharges after a Short Rest). Mary can cause each creature within 10 feet of her to succeed on a DC 12 Wisdom saving throw or become charmed or frightened by her (Maryâs choice) until the end of her
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     sizes and heights, but the upper stories are all in varying states of collapse. A short flight of steps ascends to a terrace in front of the main entryway. Past the wreckage of a pair of sundered
                                                
                                            
                                                
                                                     barrels show that provisions were once stored here.
 A heavy curtain obscures a crumbling area to the south, and an intact door leads east. To the north, a short passage through the rubble ends
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Curse of Strahd
                                                    
                                                
                                            
                                                     furnishings and draperies, with an overall feminine touch. The baroness sometimes entertains guests here. N3c. Dining Room Characters can hear the chatter of female voices as they approach this room
                                                
                                            
                                                
                                                     subjects. N3l. Library Floor-to-ceiling shelves line every wall of this windowless room, and the number of books contained here is nothing short of astounding.A brass oil lamp sits atop a large desk in
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                     frame a short corridor. Bolted to the walls are a dozen black boxes, each one measuring eight feet tall and one foot wide, that give off a low hum.
 Operating a lever in area X36 deactivates the trap
                                                
                                            
                                                
                                                     voices speaking Dwarvish and Undercommon as they approach this area. Six duergar sit on stools around three hexagonal tables in the middle of this hall, with a copper keg atop each one. Braziers heaped
                                                
                                            
                                        






