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                        Returning 35 results for 'voices speed'.
                    
                
                        
                            
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                                                     Monsters
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     the undercity but now increasingly making their buzzing voices heard in the subterranean Golgari guildhall. These six-legged, insectile beings are hard-headed and literal-minded, with little grasp of
                                                
                                            
                                                
                                                     infantry.
WINGED KRAUL WARRIORS
Some kraul warriors have a flying speed of 40 feet, as a result of possessing gossamer wings. Their wings give them a higher station among the kraul soldiers. Winged kraul warriors serve the guild as scouts and shock troops.
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     imminent arrival with an intimidating display. Combat robots display a wide range of voices. Some units are clearly designed to intimidate, while others offer canned, upbeat platitudes in pleasant tones
                                                
                                            
                                                
                                                     of their own.Cold, PoisonAcid, FireEmergency Speed (2/Day). The robot takes the Dash or Disengage action.
                                                
                                            
                                        
                                                     Monsters
                                                    The Book of Many Things
                                                    
                                                
                                            
                                                     legendary action at a time and only at the end of another creature’s turn. The medusa regains spent legendary actions at the start of its turn.
Move. The medusa moves up to its speed without
                                                
                                            
                                                
                                                     filling books, scrolls, tablets, or stranger archives—such as magical crystals that hold captured memories or the voices of those long dead. You can use this lair and the lair actions described for
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                     has leathery wings and a flying speed of 40 feet.11–15: Keen Hearing and Smell. The mongrelfolk has advantage on Wisdom (Perception) checks that rely on hearing or smell.16–17: Spider
                                                
                                            
                                                
                                                    , deafened, frightened, stunned, or knocked unconscious.
Mimicry. The mongrelfolk can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations
                                                
                                            
                                        
                                                     Monsters
                                                    Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    .
Zephyr Step. In response to being hit by an attack roll, Nafas moves up to half his flying speed without provoking opportunity attack;opportunity attacks.Nafas is the breath of the multiverse, an
                                                
                                            
                                                
                                                    :
Downdraft. Nafas targets one creature he can see within 120 feet of himself. A downward current of air surrounds the target, reducing its flying speed (if any) to 0 feet until the end of its next turn
                                                
                                            
                                        
                                                    Leucrotta
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    .
Mimicry. The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Rampage. When the
                                                
                                            
                                                
                                                     leucrotta reduces a creature to 0 hit points with a melee attack on its turn, it can take a bonus action to move up to half its speed and make an attack with its hooves.Multiattack. The leucrotta makes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     curse stole their wings and transformed their voices. Now kenku slip through the shadows of cities and the Shadowfell, trying to recover what they’ve lost. To some, this means seeking an end to their
                                                
                                            
                                                
                                                     supernaturally re-create vast varieties of noises, from crying babies to running water and short phrases in others’ voices. Cunning kenku use their mimicry to deceive foes, lure creatures into ambushes
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     than humans. They reach maturity at about 12 years old and can live to 60. Size. Kenku are around 5 feet tall and weigh between 90 and 120 pounds. Your size is Medium. Speed. Your base walking speed
                                                
                                            
                                                
                                                    . You are proficient in your choice of two of the following skills: Acrobatics, Deception, Stealth, and Sleight of Hand. Mimicry. You can mimic sounds you have heard, including voices. A creature that
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Kenku Traits As a kenku, you have the following racial traits. Creature Type. You are a Humanoid. Size. Your size is Medium or Small. You choose the size when you select this race. Speed. Your
                                                
                                            
                                                
                                                     walking speed is 30 feet. Expert Duplication. When you copy writing or craftwork produced by yourself or someone else, you have advantage on any ability checks you make to produce an exact duplicate. Kenku
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     discovering the truth of the matter. Leucrotta Large monstrosity, chaotic evil
 Armor Class 14 (natural armor)
 Hit Points 67 (9d10 + 18)
 Speed 50 ft.
  STR
 18 (+4)
 DEX
 14 (+2)
 CON
 15 (+2
                                                
                                            
                                                
                                                    . The leucrotta can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
 Rampage. When the leucrotta
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
                                                
                                            
                                                
                                                     armor)
 Hit Points 82 (11d8 + 33)
 Speed 30 ft.
   STR
  18 (+4)
 
  DEX
  12 (+1)
 
  CON
  16 (+3)
 
  INT
  13 (+1)
 
  WIS
  14 (+2)
 
  CHA
  14 (+2)
Skills Arcana +3, Deception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     messages from their masters or to repeat the words of their victims in rasping voices. Vine Blight Medium Plant, Neutral Evil
 AC 12 Initiative −1 (9)
 HP 19 (3d8 + 6)
 Speed 20 ft.
     Ability
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                    Dragon Speaker Dragon speakers are charismatic and persuasive orators who serve as a dragon’s ambassadors among other folk. Dragon speakers have loud and authoritative voices, which they use to gain
                                                
                                            
                                                
                                                     awe and fear into the hearts of friends and foes alike. Dragon Speaker
 Small Humanoid, Any Alignment
 Armor Class 13 (leather armor)
 Hit Points 36 (8d6 + 8)
 Speed 30 ft.
   STR
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
                                                    
                                                
                                            
                                                     Speed. Before, after, or during any movement, the characters or the bandits can use their action to take the Attack action, take another action, or move up to their Speed again.
   The cave walls
                                                
                                            
                                                
                                                    . The passageway continues, stone steps leading upward. Beyond the steps, the sound of hushed, whispered voices echoes off the stone, incomprehensible but audible. You can try to get closer if you want
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     10 (3d6)
 Speed 30 ft.
   STR
 9(−1)
 
  DEX
 16(+3)
 
  CON
 11(+0)
 
  INT
 11(+0)
 
  WIS
 7(−2)
 
  CHA
 12(+1)
Skills Deception +3, Perception +0, Performance +3
 Damage
                                                
                                            
                                                
                                                     it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.
 Actions
 Bite. Melee Weapon Attack: +5 to hit, reach 5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     marketplace can reproduce the cacophony of hawking vendors, barking dogs, bleating sheep, and the cries of street urchins. When mimicking voices, they can only repeat words and phrases they have heard, not
                                                
                                            
                                                
                                                     might be the secret code for “Prepare to attack!” or “Flee for your lives!”
 
   Kenku
 Medium humanoid (kenku), chaotic neutral
 Armor Class 13
 Hit Points 13 (3d8)
 Speed 30 ft.
   STR
  10
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                     signal their pursuit with built-in sirens and flashing lights, warning nearby creatures of their imminent arrival with an intimidating display. Combat robots display a wide range of voices. Some units
                                                
                                            
                                                
                                                     15 (natural armor)
 Hit Points 112 (15d8 + 45)
 Speed 40 ft.
  STR
 20 (+5)
 DEX
 14 (+2)
 CON
 17 (+3)
 INT
 10 (+0)
 WIS
 15 (+2)
 CHA
 10 (+0)
 
 Saving Throws Con +6, Cha +3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Quests from the Infinite Staircase
                                                    
                                                
                                            
                                                    , repairs, or transportation—have voices that more closely mimic those of their creators. These robots employ mollifying phrases or make shallow but pleasant small talk. One Pixel Brush  Worker Robots
                                                
                                            
                                                
                                                     Worker Robot Medium Construct, Typically Neutral
 Armor Class 13 (natural armor)
 Hit Points 75 (10d8 + 30)
 Speed 30 ft., climb 30 ft.
  STR
 20 (+5)
 DEX
 9 (−1)
 CON
 16 (+3)
 INT
 10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Vecna: Eve of Ruin
                                                    
                                                
                                            
                                                    Raklupis Spyder-Fiend Raklupis spyder-fiends have hard, smooth shells and gleaming spines. With luxuriantly furry wolf heads, powerful arms, and alluring voices, raklupises are the only spyder-fiends
                                                
                                            
                                                
                                                    -fiends. Raklupis Spyder-Fiend Large Fiend (Demon), Typically Chaotic Evil
 Armor Class 19 (natural armor)
 Hit Points 210 (28d10 + 56)
 Speed 40 ft., climb 40 ft.
  STR
 17 (+3)
 DEX
 20 (+5
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Book of Many Things
                                                    
                                                
                                            
                                                    , with lore both worldly and esoteric filling books, scrolls, tablets, or stranger archives—such as magical crystals that hold captured memories or the voices of those long dead. You can use this lair
                                                
                                            
                                                
                                                    . Each target must make a DC 15 Constitution saving throw. On a failed save, a target’s speed is reduced to 0 and can’t increase. On a successful save, its speed is halved. The target’s speed returns to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
                                                    
                                                
                                            
                                                     powerful, so their voices do carry some weight. Blood witches strive both to protect the cult from external interference and to punish those who bring harm to the guild. They claim grandiose titles, such
                                                
                                            
                                                
                                                     as Tormentor of the Wojek, as a way of mocking their intended victims. Blood Witch
 Medium humanoid (any race), chaotic evil
 Armor Class 12 (15 with mage armor)
 Hit Points 78 (12d8 + 24)
 Speed
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Halaster’s voice, “Terrible and painful magical death! Fireballs and lightning bolts! Begone!” It speaks and understands Common, but voices nothing but empty threats and a desire to continue its “work
                                                
                                            
                                                
                                                     isn’t doing anything other than mixing harmless substances while muttering gobbledygook. The puppet is a Medium construct with AC 10, 8 hit points, a walking speed of 20 feet, immunity to poison and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     stone giants cherish artistry. Few things bring me as much delight as goliaths who strive to celebrate their connection to the magnificent history of giants. When they sing me hymns, their voices are
                                                
                                            
                                                
                                                     sweetest.
 —Diancastra
 Goliath Giant-Kin Medium Humanoid, Any Alignment
 Armor Class 18 (half plate, shield)
 Hit Points 67 (9d8 + 27)
 Speed 30 ft.
  STR
 18 (+4)
 DEX
 13 (+1)
 CON
 16 (+3
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                    , its multitudinous voices temporarily silenced as it gnaws and swallows living flesh. The monster liquefies stone with which it comes into contact, hindering creatures that overcome its gibbering and
                                                
                                            
                                                
                                                     tormented gibbering that welcomes the monster’s next meal. Gibbering Mouther
 Medium aberration, neutral
 Armor Class 9
 Hit Points 67 (9d8 + 27)
 Speed 10 ft., swim 10 ft.
   STR
  10 (+0
                                                
                                            
                                        
                                                     Magic Items
                                                    Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     and time, rendering it inoperable until those components are found again.
Infernal Machine Properties
d100
Beneficial Property
Detrimental Property
01
You have a flying speed of
                                                
                                            
                                                
                                                     you. You have disadvantage on Wisdom (Animal Handling) checks.
03
One weapon or item you carry of your choice gains a walking speed of 30 feet and goes where you tell it.
Your armor and clothing
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     bidding, masking their intentions behind layers of deception. They lure victims to them by mimicking voices calling out for help, or drive unwanted visitors away by imitating the cries of fierce beasts
                                                
                                            
                                                
                                                    . Green Hag
 Medium fey, neutral evil
 Armor Class 17 (natural armor)
 Hit Points 82 (11d8 + 33)
 Speed 30 ft.
   STR
 18(+4)
 
  DEX
 12(+1)
 
  CON
 16(+3)
 
  INT
 13(+1)
 
  WIS
 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
                                                    
                                                
                                            
                                                     realm’s starless depths and been subsequently rewarded with extraordinary powers. Instead of heeding an elder brain, a mind flayer clairvoyant listens to the whispers and whims of the voices of the
                                                
                                            
                                                
                                                     Aberration, Typically Lawful Evil
 Armor Class 15 (breastplate)
 Hit Points 156 (24d8 + 48)
 Speed 30 ft., fly 60 ft. (hover)
  STR
 11 (+0)
 DEX
 12 (+1)
 CON
 15 (+2)
 INT
 21 (+5)
 WIS
 17
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                     with eyes, teeth, and strange organs. These mind-bending terrors sing and scream, laugh and cry with a cacophony of voices ranging from disturbingly unnatural to shockingly familiar. They exist only to
                                                
                                            
                                                
                                                     vengeful deity.  Gibbering Mouther Medium Aberration, Chaotic Neutral
 AC 9 Initiative −1 (9)
 HP 52 (7d8 + 21)
 Speed 20 ft., Swim 20 ft.
    Ability Score Mod Save   Str 10 +0 +0 Dex 8 −1 −1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     are confused or unaware of the actual threat. Leucrotta
 Large Monstrosity, Typically Chaotic Evil
 Armor Class 14 (natural armor)
 Hit Points 67 (9d10 + 18)
 Speed 50 ft.
   STR
  18 (+4
                                                
                                            
                                                
                                                     Abyssal, Gnoll
 Challenge 3 (700 XP) Proficiency Bonus +2
 Mimicry. The leucrotta can mimic Beast sounds and Humanoid voices. A creature that hears the sounds can tell they are imitations only with a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    Giant Goose Giants keep geese as livestock for eggs and because geese make excellent sentries, protecting the giants’ property with their keen senses and loud voices. Not only are giant geese from
                                                
                                            
                                                
                                                    
 Armor Class 13
 Hit Points 60 (8d10 + 16)
 Speed 30 ft., fly 30 ft.
  STR
 14 (+2)
 DEX
 16 (+3)
 CON
 15 (+2)
 INT
 6 (−2)
 WIS
 14 (+2)
 CHA
 11 (+0)
 
 Skills Perception +6
 Senses
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     pools of silvery light. When warden archons speak, glimmering radiance shines from within their mouths, punctuating their deep, resonant voices. A warden archon knows when a creature uses a portal the
                                                
                                            
                                                
                                                     get all, ‘Only you can prevent extratemporal moral paradoxes.’”
 –Morte
  Warden Archon Large Celestial, Typically Lawful Good
 Armor Class 18 (plate armor)
 Hit Points 136 (16d10 + 48)
 Speed 30
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual (2014)
                                                    
                                                
                                            
                                                     feed on their misery. Agents of Evil. Will-o’-wisps rarely speak, but when they do, their voices sound like faint or distant whispers. In the miserable domains they haunt, will-o’-wisps sometimes form
                                                
                                            
                                                
                                                    , drink, or sleep. Will-o’-Wisp
 Tiny undead, chaotic evil
 Armor Class 19
 Hit Points 22 (9d4)
 Speed 0 ft., fly 50 ft. (hover)
   STR
  1 (−5)
 
  DEX
  28 (+9)
 
  CON
  10 (+0
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monster Manual
                                                    
                                                
                                            
                                                    ), Lawful Evil
 AC 21 Initiative +15 (25)
 HP 402 (23d20 + 161)
 Speed 40 ft., Fly 80 ft., Swim 40 ft.
     Ability Score Mod Save 
    Str  27  +8  +8 
  Dex  12  +1  +8 
  Con  25  +7  +7
                                                
                                            
                                                
                                                     take this action again until the start of its next turn.
 Pounce. The dragon moves up to half its Speed, and it makes one Rend attack.
   Helge C. balzer   
  Green Hag Foul Witch of the Wicked
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     dragon queen chooses to reply, her five hissing voices issue from the darkness, amplified by the skull as they give commands and finish each other’s sentences. It would be madness to assault this location
                                                
                                            
                                                
                                                     (16d10 + 80)
 Speed 40 ft.
   STR
 25 (+7)
 
  DEX
 17 (+3)
 
  CON
 20 (+5)
 
  INT
 8 (−1)
 
  WIS
 9 (−1)
 
  CHA
 16 (+3)
Saving Throws Str +11, Con +9
 Skills Athletics +11
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     Touches whomever he or she speaks to 10 Sees the spirits of the dead leaving their bodies 11 Faints when first subjected to bright light 12 Frequently licks their palms 13 Hears voices 14 Terrified
                                                
                                            
                                                
                                                    
 Armor Class 13 (leather armor)
 Hit Points 13 (3d6 + 3)
 Speed 30 ft.
   STR
 10(+0)
 
  DEX
 14(+2)
 
  CON
 12(+1)
 
  INT
 11(+0)
 
  WIS
 5(−3)
 
  CHA
 9(−1)
Skills Stealth
                                                
                                            
                                        






