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Returning 35 results for 'void speak'.
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voice speak
void spell
Monsters
Mordenkainen Presents: Monsters of the Multiverse
"} psychic damage.
Howling Void. The warlock opens a momentary extraplanar rift within 60 feet of it. The rift is a scream-filled, 20-foot cube. Each creature in that area must make a DC 15 Wisdom
saving throw. On a failed save, a creature takes 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Howling Void", "rollDamageType":"psychic"} psychic damage and is frightened of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
only to protect woodlands and the people who tend them. A wood woadâs face is void and expressionless, except for the motes of light that swim about in its eye sockets. Wood woads speak little
Magic Items
The Book of Many Things
Stairway
53
Star*
54
Statue
55
Sun*
56
Talons*
57
Tavern
58
Temple
59
Throne*
60
Tomb
61
Tower
62
Tree
63
Undead
64
Void
the transformation early. When you revert to your normal form, you return to the same state you were in when you initially transformed.
Book. You gain the ability to speak, read, and write 1d6 + 2
Monsters
Infernal Machine Rebuild
opaque black void. Ominous tales speak of these creatures prowling city streets in the darkest nights and during times of unease and unrest It is said that eyes of fear and flame were created by chaotic
Blackrazor
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Masterâs Guide (2014)
feet.
The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep and echoing. While you are attuned to it, Blackrazor also understands
it eats, including the wielderâs. The sword believes that all matter and energy sprang from a void of negative energy and will one day return to it. Blackrazor is meant to hurry that process
Species
Spelljammer: Adventures in Space
Long ago, groups of elves ventured from the Feywild to the Astral Plane to be closer to their gods. Life in the Silver Void has imbued their souls with a spark of divine light. That light manifests
suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
-inch-wide window slits. By peering through the slits, one can see the starry void of space beyond.
Jerath lost his eyes in a battle against the ulitharid on display in area 9. He saved
Ashtyrranthorâs life when she was a wyrmling, and she has cared for him since his injury. Characters who speak Gith and succeed on a DC 12 Charisma (Deception) check can convince Jerath that they are githyanki
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
that reflect her braided red-brown hair, and her skin is freckled. She is friendly toward the characters and asks to speak with them privately: âMy city is in trouble,â Naevys says. âIt deteriorates
most of her time in the mage tower (area S14). Consuming Void. A spherical void has formed high above the castle. The souls of the dead and the ashes of the city are being drawn into it. Most people in
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
who signed the contract must both agree to void the terms of the contract. As an action, the devil magically produces the contract. When both parties state their agreement to terminate it, the
contract crumbles to dust and is destroyed. Devils require compensation in exchange for voiding a contract. Some cowardly devils might be willing to void a contract in exchange for their lives, but most
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
spellcasters, but they can enrich any characterâs story. When using this table, you can either choose the entries that speak to you or draw cards from the deck. Sage Destinies Card Heroic Tie
. Talons You seek to reclaim a stolen magical artifact. Throne You began your arcane scholarship as an apprentice to a court magician. Void Youâve glimpsed another plane of existence, but no one believes you. You strive to prove them wrong.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
participate in the rites together speak of themselves as a single âbroodâ and remain especially close-knit. This brood is the only family that remains to initiates. Broods are numbered in the groupâs annals
Void. To Basil, it was a revelatory experience. He wasnât merely in the Void; he learned the truth of the Voidâs relationship to the fabric of creation. To this day, he remains obsessed with the Deck
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
characters who rely on faith, conviction, or fateâparticularly clerics, druids, and paladinsâbut any characterâs story can benefit from them. When using this table, you can choose the entries that speak
family of divinely favored folk, and they have big expectations for you. Void Your soul, or a loved oneâs, is doomed to be taken by a Fiend, a powerful Undead, or another wicked power.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
choose the entries that speak to you or randomly pull cards from The Deck of Many Things card set. One of the most important steps of a warriorâs journey is discovering the reason why you fight. Glory
attacked your hamlet, you found you had a way with weapons. Throne You honed your martial skills as a bodyguard to an important political figure. Void Slaying monsters is a welcome distraction to the growing emptiness inside you.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
who touches it and uses an action to activate it vanishes, leaving the demiplane and reappearing in the closest unoccupied space to where they were before they appeared in the House of Cards. Void
Entrance. The entrance to the Void chamber (area 23) is hidden in this room, beneath the Key card. A character who examines the glowing Key card and succeeds on a DC 22 Wisdom (Perception) check
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
, and a Charisma of 19. It has hearing and darkvision out to a range of 120 feet. The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. Its voice is deep
purpose is to consume souls. It doesnât care whose souls it eats, including the wielderâs. The sword believes that all matter and energy sprang from a void of negative energy and will one day return
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
can either choose entries that speak to you or randomly pull cards from The Deck of Many Things card set until you feel your characterâs story is complete. The prompts in the table include
not. Talons A precious object was stolen from you. Throne You are secretly the heir to great power, but those who usurped that power want you dead. Void Someone you care for is lost; although others have written them off, you believe theyâre still alive somewhere.
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide
Material Plane Worlds of the Material Plane are infinitely diverse, but it was not always so. Some legends speak of a primordial state, a single reality called the First World, where many of the
World Tree that connects all the Outer Planes (see âTraveling the Outer Planesâ earlier in this chapter). When the First World was destroyed, seeds from this great tree scattered into the void of the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
only to protect woodlands and the people who tend them. A wood woadâs face is void and expressionless, except for the motes of light that swim about in its eye sockets. Wood woads speak little, and when
not being called upon to take action, they root themselves in the earth and silently take sustenance from it. Steadfast guardians who speak little, wood woads are the perfect neighbors. Unless yeâre
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
block) for up to 1 minute or until you use an action to speak the command word again, whereupon it transforms back into a card. The deck defender obeys your spoken commands. If you issue no commands
. As an action, you can speak a command word while touching this card and transform into a wolflike biped for 1 minute. For that duration, you have resistance to bludgeoning, piercing, and slashing
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
their free will and all sense of sentiment for supernatural strength and a deathless duty. They exist only to protect woodlands and the people who tend them. A wood woadâs face is void and
expressionless, except for the motes of light that swim about in its eye sockets. Wood woads speak little, and when not called on to take action, they root themselves in the earth and silently take sustenance from
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
spells, using Charisma as the spellcasting ability (spell save DC 14):
At will: dancing lights, disguise self, mage armor (self only), mage hand, minor illusion, prestidigitation, speak with animals
attacks.
Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) psychic damage.
Howling Void. The warlock
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
humanoid figure. The interior of its hood cannot be seen except as an opaque black void. Ominous tales speak of these creatures prowling city streets in the darkest nights and during times of unease
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
unknown distance beyond that is the edge of the world, where the sea flows off the disk of the world and into the starry void. The known world of Theros consists of a long stretch of coastline forming
speak of impenetrable mountains rising amid a dark forest to the north. The Siren Sea is studded with islands large and small. The largest cluster near the mainland, called the Dakra Isles, is poorly
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
void of Wildspace comes into view.
Mister Blip (Academy Quartermaster)
Autognome Quartermaster
Mister Blip is an odd but well-loved member of Spelljammer Academy. During a ship attack some years
ago, the autognomeâs creator was slain and his memories were lost. With no purpose to speak of, Mister Blip wandered aimlessly, and eventually encountered Boatswain Tarto in her travels. The hadozee
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
using Charisma as the spellcasting ability (spell save DC 16):
At will: arcane eye, mage armor, minor illusion, prestidigitation, speak with dead
1/day each: arcane gate, bane, confusion, darkness
teleports to must be in dim light or darkness.
Soul Monger Wracked with despair over the loss of memories of a brighter time, soul mongers crave the vitality of others. The aching void within a soul
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Staff 52 Stairway 53 Star* 54 Statue 55 Sun* 56 Talons* 57 Tavern 58 Temple 59 Throne* 60 Tomb 61 Tower 62 Tree 63 Undead 64 Void* 65 Warrior 66 Well 67â00 Roll again *Found in the Deck of Many
gain the ability to speak, read, and write 1d6 + 2 languages of your choice. Bridge. You gain the ability to cast the Time Stop spell 1d3 times. Use your Intelligence, Wisdom, or Charisma as the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
malignant faith, resulting in his physical transformation. He canât speak above a hoarse whisper, and black eyes continually sprout and close across his face. Larnon has been slower to accept the
Lair. Ilvaash takes physical form in a Far Realm place called the Endless Void. The Endless Void lies beneath a deep pool of brine and cerebral fluid at the heart of a location called the Briny Maze
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
characters to speak with the second mate, Kycera, in the galley (area Z3). A character who succeeds on a DC 14 Wisdom (Insight) check intuits that the two are uneasy about some of their crewmates. If the
. Though the survivors donât require food in the timeless void of the Astral Sea, Kycera finds that cooking and eating bring the restless survivors comfort. Zuzanna Wuzyk Kycera Duskstride Talking with
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
a clear, moonless night.
There is nothing peculiar about the panels. The two doors on the north wall open onto stone balconies that overlook a stormy void (area P13) and offer clear views of the
buttress that spans the void and stabilizes the tower.
If the characters are in a location where they can see the hole in the wall of area P47 on the towerâs second floor, add: Part of the tower wall has
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the skulls in his collection and draw on their shared knowledge. For a fee, Lothar can cast the speak with dead spell on any of his skulls, asking questions on the clientsâ behalf. He also trades and
drifting through the silver void. Some who know of the deteriorating husk claim itâs what remains of Aoskar, while others assert the god lives still. Luminous Arbor. A remarkable tree grows within the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Bleak Cabal void soother (see Morteâs Planar Parade), offers to heal the characters, asking only that they pay the deed forward. 5 Two out-of-breath githzerai ratcatchers (guards) in pink skullcaps
. Inside, the quiet artist lets his handiwork speak for itself. Fell nods and smiles at his clients, producing wispy images that hang in the air and adjusting the shapes to their liking. The dabus applies
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
Zorhanna, but neither sprite dares speak out for fear of inviting the Adularesâ wrath or a stern lecture from Oren, the satyr head of staff. A character can convince either sprite to share their concerns
hostilities. She then screams into the void, âYou almost had me! Nice try, whatever you are!â The characters can also convince Zorhanna to stop attacking them by returning her spellbook to her. The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Most elves who return to their homes from the Mysteries are forever transformed. These participants generally remain silent about their experience, out of reverence and appreciation. Those who speak
the black void of the mirror, they see the faces of their former selves and scenes from their past lives â a glimpse into the grand tapestry of the each soulâs existence as Labelas begins to weave yet
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
plots, and insists that the characters will know better once they speak with her. If the idea that Valin might be a mummy lord is mentioned, Alessia confirms that she sees the oracle regularly and
. Valinâs Stand. When any character moves more than 10 feet into the room, read or paraphrase the following: A woman in yellow robes floats in the mote-filled void. She wears a diadem that frames her third
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
but is a Construct. This central statue controls the two cobra statues; each cobra statue uses the spirit naga stat block but is a Construct. The statues speak Common. The statues are hostile toward
that explains that the combination for the crypt doors (area T25) is the word âdieâ in Draconic T20aâT20b: Void Closets These two storage closets are identical. The door to each room is locked. As an






