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Returning 35 results for 'wakes action'.
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Equipment
while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Equipment
, the creature also has the Unconscious condition while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Spells
Player’s Handbook
save against this casting of the spell.
Asleep. The target has the Unconscious condition. It wakes up if it takes any damage or if another creature takes an action to shake it awake.
Panicked. The
effects of your choice for the duration.
On each of your turns until the spell ends, you can take a Magic action to target another creature but can’t target a creature again if it has succeeded on a
Monsters
Out of the Abyss
must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
Monsters
Waterdeep: Dungeon of the Mad Mage
on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes
damage or if another creature takes an action to shake it awake.Parry. The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.
Drow
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
Essence of Ether (Inhaled)
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
A creature subjected to this poison must succeed on a DC 15 Constitution saving throw or become poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or
if another creature takes an action to shake it awake.
Inhaled. These poisons are powders or gases that take effect when inhaled. Blowing the powder or releasing the gas subjects creatures in a 5
Drow Elite Warrior
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.Parry. The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.
Eyebite
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
it has succeeded on a saving throw against this casting of eyebite.
Asleep. The target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper
affected by one of the following effects of your choice for the duration. On each of your turns until the spell ends, you can use your action to target another creature but can't target a creature again if
Drow Poison (Injury)
Legacy
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Equipment
1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake. Panicked. The target is frightened of you. On each of its turns, the
Eyebite 6th-level necromancy Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute For the spell’s duration, your eyes become an inky void imbued with dread
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Waking Someone A creature that is naturally sleeping, as opposed to being in a magically or chemically induced sleep, wakes up if it takes any damage or if someone else uses an action to shake or
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Waking Someone A creature that is naturally sleeping, as opposed to being in a magically or chemically induced sleep, wakes up if it takes any damage or if someone else uses an action to shake or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The target has the Unconscious condition. It wakes up if it takes any damage or if another creature takes an action to shake it awake. Panicked. The target has the Frightened condition. On each of its
Eyebite Level 6 Necromancy (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
For the duration, your eyes become an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. The target has the Unconscious condition. It wakes up if it takes any damage or if another creature takes an action to shake it awake. Panicked. The target has the Frightened condition. On each of its
Eyebite Level 6 Necromancy (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
For the duration, your eyes become an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake. Panicked. The target is frightened of you. On each of its turns, the
Eyebite 6th-level necromancy Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute For the spell’s duration, your eyes become an inky void imbued with dread
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
. The target has the Unconscious condition. It wakes up if it takes any damage or if another creature takes an action to shake it awake. Panicked. The target has the Frightened condition. On each of its
Eyebite Level 6 Necromancy (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
For the duration, your eyes become an
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
. The target has the Unconscious condition. It wakes up if it takes any damage or if another creature takes an action to shake it awake. Panicked. The target has the Frightened condition. On each of its
Eyebite Level 6 Necromancy (Bard, Sorcerer, Warlock, Wizard) Casting Time: Action
Range: Self
Components: V, S
Duration: Concentration, up to 1 minute
For the duration, your eyes become an
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake. Panicked. The target is frightened of you. On each of its turns, the
Eyebite 6th-level necromancy Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute For the spell’s duration, your eyes become an inky void imbued with dread
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
target falls unconscious. It wakes up if it takes any damage or if another creature uses its action to shake the sleeper awake. Panicked. The target is frightened of you. On each of its turns, the
Eyebite 6th-level necromancy Casting Time: 1 action Range: Self Components: V, S Duration: Concentration, up to 1 minute For the spell’s duration, your eyes become an inky void imbued with dread
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake. Essence of Ether (Inhaled). A creature subjected to this poison must succeed on
a DC 15 Constitution saving throw or become poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the creature fails the save by 5 or more, the creature also has the Unconscious condition while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action
saving throw or have the Poisoned condition for 8 hours. The creature also has the Unconscious condition while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the creature fails the save by 5 or more, the creature also has the Unconscious condition while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action
saving throw or have the Poisoned condition for 8 hours. The creature also has the Unconscious condition while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake. Malice (Inhaled). A creature subjected to
must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the creature fails the save by 5 or more, the creature also has the Unconscious condition while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action
saving throw or have the Poisoned condition for 8 hours. The creature also has the Unconscious condition while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it awake. Malice (Inhaled). A creature subjected to
must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake. Essence of Ether (Inhaled). A creature subjected to this poison must succeed on
a DC 15 Constitution saving throw or become poisoned for 8 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage or if another creature takes an action to shake it
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
the creature fails the save by 5 or more, the creature also has the Unconscious condition while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action
saving throw or have the Poisoned condition for 8 hours. The creature also has the Unconscious condition while Poisoned in this way. The creature wakes up if it takes damage or if another creature takes
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
Reactions
Parry. The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
Reactions
Parry. The drow adds 3 to its AC against one melee attack that would hit it. To do so, the drow must see the attacker and be wielding a melee weapon.
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
through the area without waking the hertilod by succeeding on a DC 18 Dexterity (Stealth) check. Otherwise, the hertilod wakes when it detects a creature within 30 feet of itself and attacks
regurgitated and lands in an unoccupied space within 10 feet of the hertilod. Alternatively, a creature within the hertilod’s gullet can use its action to make a DC 15 Intelligence (Investigation) check
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
through the area without waking the hertilod by succeeding on a DC 18 Dexterity (Stealth) check. Otherwise, the hertilod wakes when it detects a creature within 30 feet of itself and attacks
regurgitated and lands in an unoccupied space within 10 feet of the hertilod. Alternatively, a creature within the hertilod’s gullet can use its action to make a DC 15 Intelligence (Investigation) check
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. These flying pests subsist on a diet of fresh blood. The stirges avoid the minotaur, but they are Hostile toward all other creatures. Bright Light or any noise louder than a whisper wakes the stirges
Indifferent toward the characters. Taming the Beetles. As an Influence action, a character can make a DC 12 Wisdom (Animal Handling) check to tame a fire beetle. A character who waves a light source at
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
. These flying pests subsist on a diet of fresh blood. The stirges avoid the minotaur, but they are Hostile toward all other creatures. Bright Light or any noise louder than a whisper wakes the stirges
Indifferent toward the characters. Taming the Beetles. As an Influence action, a character can make a DC 12 Wisdom (Animal Handling) check to tame a fire beetle. A character who waves a light source at
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Pulp Adventure Eberron is a world of swashbuckling adventure and two-fisted action. Whether you’re a DM developing an adventure in the world or a player preparing to explore it, here are a few things
behind a bar? Now you notice the drunk ogre sleeping in the corner… if he wakes up, this could get ugly. Player Characters Are Remarkable. Eberron is a world in need of heroes. Lingering tensions of