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Returning 35 results for 'weighing area'.
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weighing are
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Monsters
Out of the Abyss
Antimagic Cone. The beholder's central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot-cone. At the start of each of its turns, the beholder decides which way the
cone faces and whether the cone is active. The area works against the beholder's own eye rays.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach
Monsters
Mordenkainen Presents: Monsters of the Multiverse
creature that is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be moved up to 30 feet directly away from the gazer. If the target is an object weighing 10 pounds or less that
prey. A gazer might follow the folk in its territory, noisily mimicking their speech and generally being a nuisance, until they leave the area, but it flees if confronted by something it can’t
Monsters
Mordenkainen Presents: Monsters of the Multiverse
target is a creature that is Medium or smaller, it must succeed on a DC 12 Strength saving throw or be moved up to 30 feet directly away from the gazer. If the target is an object weighing 10 pounds or
larger prey. A gazer might follow the folk in its territory, noisily mimicking their speech and generally being a nuisance, until they leave the area, but it flees if confronted by something it can
Marvelous Pigments
Legacy
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Magic Items
Basic Rules (2014)
Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The
creates a real pit, and its depth counts against the total area of objects you create.
Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as
Nolzur's Marvelous Pigments
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. The
creates a real pit, and its depth counts against the total area of objects you create.
Nothing created by the pigments can have a value greater than 25 gp. If you paint an object of greater value (such as
Beholder
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Monster Manual (2014)
Antimagic Cone. The beholder’s central eye creates an area of antimagic, as in the antimagic field spell, in a 150-foot-cone. At the start of each of its turns, the beholder decides which way
the cone faces and whether the cone is active. The area works against the beholder’s own eye rays.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite
Death Tyrant
Legacy
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Monsters
Monster Manual (2014)
and whether the cone is active.
Any creature in that area can’t regain hit points. Any humanoid that dies there becomes a zombie under the tyrant’s command. The dead humanoid retains its
until the tyrant is incapacitated.
If the target is an object weighing 300 pounds or less that isn’t being worn or carried, it is moved up to 30 feet in any direction. The tyrant can also exert
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A19. Ghoul Den Characters can reach this area by following the naturally formed tunnel from area A17 or by descending the stone staircase from area A24. The door to the north has been smashed open
collapsed, filling the area with rubble. Gnawed bones scattered among the debris are the remains of a number of dwarves.
Treasure. Characters who search through the rubble in the eastern portion of the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
A19. Ghoul Den Characters can reach this area by following the naturally formed tunnel from area A17 or by descending the stone staircase from area A24. The door to the north has been smashed open
collapsed, filling the area with rubble. Gnawed bones scattered among the debris are the remains of a number of dwarves.
Treasure. Characters who search through the rubble in the eastern portion of the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for the stone golem in the Monster Manual). It attacks any creature that disturbs the treasure. The golem can leave the room but can’t leave the Amber Temple. Amber Golem See area X41 for a
gp each and weighing 50 pounds each) Pile 4 A pile of iron ingots (worth 250 gp total and weighing 2,500 pounds) Thirty holy symbols (worth 5 gp each) of gods from various worlds A set of twelve
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
for the stone golem in the Monster Manual). It attacks any creature that disturbs the treasure. The golem can leave the room but can’t leave the Amber Temple. Amber Golem See area X41 for a
gp each and weighing 50 pounds each) Pile 4 A pile of iron ingots (worth 250 gp total and weighing 2,500 pounds) Thirty holy symbols (worth 5 gp each) of gods from various worlds A set of twelve
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Marvelous Pigments Wondrous item, very rare Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects
beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, painted stones stands near the south wall.
The pile contains ninety-nine chunks of stone, each weighing 25 pounds and carved in the shape of a jigsaw puzzle piece. The pieces form an image of Halaster
missing. (It can be found in area 9b.) When all one hundred jigsaw puzzle pieces are placed properly in the rectangular indentation on the floor, an elder rune appears above it and targets a random
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, painted stones stands near the south wall.
The pile contains ninety-nine chunks of stone, each weighing 25 pounds and carved in the shape of a jigsaw puzzle piece. The pieces form an image of Halaster
missing. (It can be found in area 9b.) When all one hundred jigsaw puzzle pieces are placed properly in the rectangular indentation on the floor, an elder rune appears above it and targets a random
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, 200-pound chair is the helm of the Scavenger, which was stolen by Halaster from the ship of the same name (see level 19, area 13).
Sensors. Near the ceiling float four invisible scrying sensors
created by the four ultroloths in area 21a using clairvoyance spells. If the ultroloths spot intruders in the room, they teleport to this location and attack.
Helm of the Scavenger Wondrous item
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Marvelous Pigments Wondrous item, very rare Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects
beyond. Painting a pit on a floor creates a real pit, and its depth counts against the total area of objects you create. Nothing created by the pigments can have a value greater than 25 gp. If you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
, 200-pound chair is the helm of the Scavenger, which was stolen by Halaster from the ship of the same name (see level 19, area 13).
Sensors. Near the ceiling float four invisible scrying sensors
created by the four ultroloths in area 21a using clairvoyance spells. If the ultroloths spot intruders in the room, they teleport to this location and attack.
Helm of the Scavenger Wondrous item
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
doors. A staircase descends to area 31 and ascends to area 33. Two invisible stalkers lurk here silently and attack any creature other than a cloud giant that crosses the room. Treasure The magically
and weighing 750 pounds) adorn the walls. Sansuri also has a freestanding mirror with an electrum frame (worth 1,500 gp and weighing 500 pounds) and a three-fold wooden privacy screen carved to look
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
support a ring-shaped iron gantry 50 feet overhead (area 11). Wide tunnels lead north and west to areas 25 and area 28. A flurry of goblin voices can be heard to the north. 25. Feasting Hall Thirty
table scraps. If the goblins are attacked, they flee west through the hallway and beat on the doors to area 31 until they are let inside. If the western tunnel is blocked off, they make their stand
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
detention must search for supplies as described below. Objective. Instructor Minexes directs the students to look for the lost supplies in the area shown on map 6.1. The characters and their charges must
rendezvous point leads to a more solid section of Witherbloom’s campus. Crates. Each crate is a sealed, steel box weighing about 150 pounds. Also, each crate has AC 19; 33 hit points; and immunity to
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
detention must search for supplies as described below. Objective. Instructor Minexes directs the students to look for the lost supplies in the area shown on map 6.1. The characters and their charges must
rendezvous point leads to a more solid section of Witherbloom’s campus. Crates. Each crate is a sealed, steel box weighing about 150 pounds. Also, each crate has AC 19; 33 hit points; and immunity to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
support a ring-shaped iron gantry 50 feet overhead (area 11). Wide tunnels lead north and west to areas 25 and area 28. A flurry of goblin voices can be heard to the north. 25. Feasting Hall Thirty
table scraps. If the goblins are attacked, they flee west through the hallway and beat on the doors to area 31 until they are let inside. If the western tunnel is blocked off, they make their stand
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
doors. A staircase descends to area 31 and ascends to area 33. Two invisible stalkers lurk here silently and attack any creature other than a cloud giant that crosses the room. Treasure The magically
and weighing 750 pounds) adorn the walls. Sansuri also has a freestanding mirror with an electrum frame (worth 1,500 gp and weighing 500 pounds) and a three-fold wooden privacy screen carved to look
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is a Large object weighing 1,100 pounds. It has AC 17, 80 hit points, and immunity to poison and psychic damage. It contains a bed of grave dirt upon which Keresta sleeps. If reduced to 0 hit points
holes to pass through the wall in mist form. Secret Door. The mural covers a stone secret door functionally identical to the one in area 30a.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is a Large object weighing 1,100 pounds. It has AC 17, 80 hit points, and immunity to poison and psychic damage. It contains a bed of grave dirt upon which Keresta sleeps. If reduced to 0 hit points
holes to pass through the wall in mist form. Secret Door. The mural covers a stone secret door functionally identical to the one in area 30a.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T14: Secret Vaults Four secret vaults are connected to the main temple (area T13), and two more are connected to the hall of statues (area T4). The vaults are basically identical, but each contains a
(worth 250 GP) resting on a bed of 2d6 × 100 GP 3 3-foot-tall statue of Orcus made of crimson marble (worth 750 GP and weighing 75 pounds) 4 Basket containing a randomly determined Common magic item
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
T14: Secret Vaults Four secret vaults are connected to the main temple (area T13), and two more are connected to the hall of statues (area T4). The vaults are basically identical, but each contains a
(worth 250 GP) resting on a bed of 2d6 × 100 GP 3 3-foot-tall statue of Orcus made of crimson marble (worth 750 GP and weighing 75 pounds) 4 Basket containing a randomly determined Common magic item
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Lyn Armaal, Level 3 19. Gallery A decorative, wrought iron staircase in one corner of this room leads down to the servants’ quarters (area 12) and up to the castle roof (area 29). Colorful rugs
his bedroom at odd hours and spends much of his waking time in the greenhouse (area 28). When he isn’t tending to his plants, he sometimes looks after Sansuri’s two children in his room. Some of their
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Lyn Armaal, Level 3 19. Gallery A decorative, wrought iron staircase in one corner of this room leads down to the servants’ quarters (area 12) and up to the castle roof (area 29). Colorful rugs
his bedroom at odd hours and spends much of his waking time in the greenhouse (area 28). When he isn’t tending to his plants, he sometimes looks after Sansuri’s two children in his room. Some of their
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Noteworthy in the scene is the replica of the enormous sculpture hanging from the ceiling above the stacks (see area F1 for a description of the sculpture). Shemshime Medium undead
Armor Class 13
weighing at least 1,000 pounds.
Incorporeal Movement. Shemshime can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cleans it doesn’t gain this boon. (Dwarven gods are not very forgiving.) Treasure. Beneath one of the overturned mine carts are four chunks of mithral ore, each worth 25 gp and weighing 10 pounds. 13b
lot of clatter and summons the nothics from area 13e. 13c–13d. Vacant Washrooms Inside each of these rooms is a rusted water pump (inoperable), basins, and stone toilets separated by thin slate dividers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
cleans it doesn’t gain this boon. (Dwarven gods are not very forgiving.) Treasure. Beneath one of the overturned mine carts are four chunks of mithral ore, each worth 25 gp and weighing 10 pounds. 13b
lot of clatter and summons the nothics from area 13e. 13c–13d. Vacant Washrooms Inside each of these rooms is a rusted water pump (inoperable), basins, and stone toilets separated by thin slate dividers
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resemble Halaster (see “Stonecloaks”) stand east of the two columns of rock that support the 20-foot-high ceiling of this otherwise empty cave. Characters who enter the area through the northwest tunnel
is one of Halaster’s gates (see “Gates”). It is composed of one hundred stone jigsaw pieces, each weighing 10 pounds. The rules of this gate are as follows: Only one piece of the arch can be removed at
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
resemble Halaster (see “Stonecloaks”) stand east of the two columns of rock that support the 20-foot-high ceiling of this otherwise empty cave. Characters who enter the area through the northwest tunnel
is one of Halaster’s gates (see “Gates”). It is composed of one hundred stone jigsaw pieces, each weighing 10 pounds. The rules of this gate are as follows: Only one piece of the arch can be removed at
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Noteworthy in the scene is the replica of the enormous sculpture hanging from the ceiling above the stacks (see area F1 for a description of the sculpture). Shemshime Medium undead
Armor Class 13
weighing at least 1,000 pounds.
Incorporeal Movement. Shemshime can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn