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Returning 35 results for 'well of hiding'.
Other Suggestions:
well of holding
wall of holding
well of hailing
well of having
Monsters
Adventure Atlas: The Mortuary
calls throughout Sigil and the planes beyond.
The vagaries of undeath make spirits difficult to predict. Nevertheless, exorcists are well equipped for their work. Molded by experiences with
radiant energy from their staves to repel a host of supernatural entities.
An exorcist’s senses pierce the veil of death to perceive wandering ghosts on the Ethereal Plane as well as shadow demon
Monsters
Curse of Strahd
refer to their tightly knit groups as kindnesses. A kindness of wereravens usually numbers between seven and twelve individuals. Not surprisingly, wereravens get along well with ravens and often hide
, modestly give money to charity. They take steps to keep magic items out of evil hands by stashing them in secret hiding places.
Characters as Wereravens. The Monster Manual has rules for characters
Monsters
Mordenkainen Presents: Monsters of the Multiverse
identify images of places where its prey expects their needs and desires to be met, such as an inn or a temple offering healing. It then warps reality around itself, hiding itself and remaking its
, balhannoths make their lairs near places inhabited by creatures they hunt. They typically haunt well-traveled roads and paths, snatching people who come along. A balhannoth used as a guardian in the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, sticking to shadows and hiding in spots that seem too shallow or well-lit to conceal anything. They appear smaller than their true size, thanks to their hunched posture and emaciated frames. Cultists
Monsters
Fizban's Treasury of Dragons
well-hidden caves or sunless beaches in the Underdark, and these sites are often inaccessible without the ability to fly or dive underwater. They fill their lairs with secret passages and hiding places
, and we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
Monsters
Fizban's Treasury of Dragons
we would all do well to prioritize that kinship. (Any)
3
Mystery. I appreciate a question I cannot answer, so I strive to be an enigma for other creatures. (Any)
4
Adaptability. Whether
dragons’ lairs serve as bases for the dragons’ explorations, as well as providing safe storage for their hoards. When these curious creatures are away from home searching out new
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
foes when they found them and drove the rest into hiding.
With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons
practices on what the triton perceives as the barbarism, weakness, or cowardice of surface folk.
Triton Personality
Far from flawless, these champions of good mean well, but they are easily frustrated
Ranger
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Classes
Basic Rules (2014)
hiding themselves in brush and rubble. Rangers focus their combat training on techniques that are particularly useful against their specific favored foes. Thanks to their familiarity with the wilds
defense. This fierce independence makes rangers well suited to adventuring, since they are accustomed to life far from the comforts of a dry bed and a hot bath. Faced with city-bred adventurers who
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of creatures' turns in combat. HIDING
The DM decides when circumstances are appropriate for hiding. When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop
hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.
You can't hide from a creature that can see you clearly, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Initiative determines the order of creatures’ turns in combat, as described in chapter 9, "Combat." HIDING
The DM decides when circumstances are appropriate for hiding. When you try to hide, make
a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check’s total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
clothing, Dzaan and Krintaas must travel to Bryn Shander to obtain a blank spellbook, as well as writing supplies and provisions. In the meantime, Dzaan urges the characters to seek out and destroy his
rivals in the Arcane Brotherhood. Dzaan assumes his rivals are hiding out in Ten-Towns and paints an unflattering portrait of each one: “Avarice is a tiefling evoker who delights in destruction. Her
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
implement, dried crown of white camellias, straw doll All is well in Tepest. Fields shine with the golden hues of a bountiful harvest, and horned village children happily recite sing-song rhymes. But those
her accursed offspring. Meanwhile, lingering in forests and hiding beneath the earth, resentful fey watch and plot, offering cruel bargains to those who wander beyond Mother’s sight. The people of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
implement, dried crown of white camellias, straw doll All is well in Tepest. Fields shine with the golden hues of a bountiful harvest, and horned village children happily recite sing-song rhymes. But those
her accursed offspring. Meanwhile, lingering in forests and hiding beneath the earth, resentful fey watch and plot, offering cruel bargains to those who wander beyond Mother’s sight. The people of
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
: “Well, students, you’ve impressed me—or else I wouldn’t be asking you this favor.
“I’ve been guest lecturing in Kollema Hall on Lorehold’s campus this term. The administrators love my popular series
auguries called Weale or Woe: An Interpretive Sketch by Director Arick Quenthorne. Trouble is, no one knows where the book is hiding, and I can’t prepare your upcoming Exam without it.
“Find it and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that disappears if it or the pedestal is disturbed. If he is here, Oreioth (see chapter 7) is hiding behind the draperies at the north end of the room, holding a wand of magic missiles. He reacts only
, clothes, and bedding, as well as 165 sp, 78 gp and four polished jet gems (50 gp each). If Oreioth failed to retrieve it, the wand of magic missiles is stored in a niche.
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
: “Well, students, you’ve impressed me—or else I wouldn’t be asking you this favor.
“I’ve been guest lecturing in Kollema Hall on Lorehold’s campus this term. The administrators love my popular series
auguries called Weale or Woe: An Interpretive Sketch by Director Arick Quenthorne. Trouble is, no one knows where the book is hiding, and I can’t prepare your upcoming Exam without it.
“Find it and
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
that disappears if it or the pedestal is disturbed. If he is here, Oreioth (see chapter 7) is hiding behind the draperies at the north end of the room, holding a wand of magic missiles. He reacts only
, clothes, and bedding, as well as 165 sp, 78 gp and four polished jet gems (50 gp each). If Oreioth failed to retrieve it, the wand of magic missiles is stored in a niche.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. Initiative determines the order of creatures’ turns in combat, as described in chapter 9, "Combat." HIDING
The DM decides when circumstances are appropriate for hiding. When you try to hide, make
a Dexterity (Stealth) check. Until you are discovered or you stop hiding, that check’s total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
of creatures' turns in combat. HIDING
The DM decides when circumstances are appropriate for hiding. When you try to hide, make a Dexterity (Stealth) check. Until you are discovered or you stop
hiding, that check's total is contested by the Wisdom (Perception) check of any creature that actively searches for signs of your presence.
You can't hide from a creature that can see you clearly, and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
clothing, Dzaan and Krintaas must travel to Bryn Shander to obtain a blank spellbook, as well as writing supplies and provisions. In the meantime, Dzaan urges the characters to seek out and destroy his
rivals in the Arcane Brotherhood. Dzaan assumes his rivals are hiding out in Ten-Towns and paints an unflattering portrait of each one: “Avarice is a tiefling evoker who delights in destruction. Her
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ground or the walls, sticking to shadows, hiding in spots that seem too shallow or well-lit to conceal anything. They appear smaller than their true size, thanks to their hunched posture and emaciated
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fill their lairs with secret passages and hiding places that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor
A Deep Dragon’s Lair Deep dragons make their lairs in well-hidden caves or sunless beaches in the Underdark, and these sites are often inaccessible without the ability to fly or dive underwater. They
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
layer of vast bogs and quicksand. Cathrys The stench of decay hangs over fetid jungles and scarlet plains. Minethys Stinging sand blows in unending storms, hiding the ruins of the ancient city
. Portals and gates that open onto the plane become one-way only. Secret passages out of the plane exist, but they are hidden and well guarded by traps and deadly monsters. And though the River Styx
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
masters of their environment. They show the same building talent in their traps and snares. Inside, longhouses are roomy and well ventilated. The ground is covered with reed mats, and the interior is
apparent, the warriors instructed their families to stay behind. Thus, they have far more longhouse space at the castle than they need. Characters observing the area from hiding and judging solely from
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
mongrelfolk fetch the Abbot from area S13. S12a. Well The well is 80 feet deep. Hiding 20 feet down is a chaotic evil mongrelfolk (see appendix D) named Mishka Belview. He clings to the wall of the
well fitted with an iron winch, to which a rope and bucket are attached. Along the perimeter, tucked under the overhanging wall, are several stone sheds with padlocked wooden doors, as well as three
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
masters of their environment. They show the same building talent in their traps and snares. Inside, longhouses are roomy and well ventilated. The ground is covered with reed mats, and the interior is
apparent, the warriors instructed their families to stay behind. Thus, they have far more longhouse space at the castle than they need. Characters observing the area from hiding and judging solely from
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ground or the walls, sticking to shadows, hiding in spots that seem too shallow or well-lit to conceal anything. They appear smaller than their true size, thanks to their hunched posture and emaciated
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
toward the High Hall cathedral with the help of Lulu the hollyphant, and possibly Reya Mantlemorn as well.
High Hall
For characters of level 5
The adventurers encounter fiendish invaders in
the High Hall cathedral and discover survivors hiding in the crypts below the cathedral.
Grand Cemetery
For characters of level 6
The adventurers search for Grand Duke Ulder Ravengard of
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
mongrelfolk fetch the Abbot from area S13. S12a. Well The well is 80 feet deep. Hiding 20 feet down is a chaotic evil mongrelfolk (see appendix D) named Mishka Belview. He clings to the wall of the
well fitted with an iron winch, to which a rope and bucket are attached. Along the perimeter, tucked under the overhanging wall, are several stone sheds with padlocked wooden doors, as well as three
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Pharika’s Villains Even the most well-intentioned of Pharika’s healers can be hiding a venomous ulterior motive, and the same hand that stitches the characters’ wounds one day might try to slit their
Basilisk* MM
6 Medusa* MM
8 Assassin MM
8 Hydra MM
8 Spirit naga MM
17 Hythonia MOoT
* See chapter 6 for details about these creatures in Theros. Pharika’s clerics believe that they are better healers because they are so well acquainted with death
(CHASE STONE)
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
toward the High Hall cathedral with the help of Lulu the hollyphant, and possibly Reya Mantlemorn as well.
High Hall
For characters of level 5
The adventurers encounter fiendish invaders in
the High Hall cathedral and discover survivors hiding in the crypts below the cathedral.
Grand Cemetery
For characters of level 6
The adventurers search for Grand Duke Ulder Ravengard of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
masters of their environment. They show the same building talent in their traps and snares. Inside, longhouses are roomy and well ventilated. The ground is covered with reed mats, and the interior is
apparent, the warriors instructed their families to stay behind. Thus, they have far more longhouse space at the castle than they need. Characters observing the area from hiding and judging solely from
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can be heard throughout this complex and well into the surrounding forest. 4a. Eastern Gate A 15-foot-high iron portcullis is embedded in the stone wall at the mouth of a long tunnel. Rough-hewn
is made by a cloaker hiding in the crack.
Gate. An iron gate is embedded in the east wall (see area 4a for details).
Illusory Wall. A 20-foot-square section of wall south of area 4d is illusory and
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
fill their lairs with secret passages and hiding places that allow them to escape or ambush visitors if the need arises. A well-cultivated lair abounds with Underdark fungi and plants, with the floor
A Deep Dragon’s Lair Deep dragons make their lairs in well-hidden caves or sunless beaches in the Underdark, and these sites are often inaccessible without the ability to fly or dive underwater. They
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
can be heard throughout this complex and well into the surrounding forest. 4a. Eastern Gate A 15-foot-high iron portcullis is embedded in the stone wall at the mouth of a long tunnel. Rough-hewn
is made by a cloaker hiding in the crack.
Gate. An iron gate is embedded in the east wall (see area 4a for details).
Illusory Wall. A 20-foot-square section of wall south of area 4d is illusory and