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Returning 35 results for 'worm of turn'.
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world of than
work of than
world of true
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world of turns
Monsters
Monster Manual
":"damage", "rollAction":"Swallow", "rollDamageType":"Acid"} Acid damage at the start of each of the worm’s turns.
If the worm takes 30 damage or more on a single turn from a creature inside it
, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 5 feet of the worm and has the Prone
Monsters
Princes of the Apocalypse
","rollDamageType":"acid"} acid damage at the start of each of the worm's turns.
If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21
Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by
Monsters
Mordenkainen Presents: Monsters of the Multiverse
scraped-off worm at a Humanoid it can see within 10 feet of the worm). Otherwise, the worm burrows under the target’s skin at the end of the target’s next turn, dealing 1 piercing damage
Regeneration. The spawn of Kyuss regains 10 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or a body of running water. If the spawn takes acid, fire
Monsters
Out of the Abyss
attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Scimitar of Speed. Viln wields a scimitar of speed and can make one attack with it as a bonus action on her turn. All of
","rollAction":"Scimitar of Speed","rollDamageType":"slashing"} slashing damage on a hit.
Poisoned Daggers. Viln carries four daggers coated with purple worm poison (see “Poisons” in chapter 8 of
Monsters
The Book of Many Things
Heat Regeneration. If the temperature around it is 100 degrees Fahrenheit or higher, Aurnozci regains 15 hit points at the start of its turn. If it takes cold or radiant damage, this trait doesn
’t function at the start of its next turn. Aurnozci dies only if it starts its turn with 0 hit points and doesn’t regenerate.
Legendary Resistance (3/Day). If Aurnozci fails a saving throw, it
Monsters
Mordenkainen Presents: Monsters of the Multiverse
on a single turn from a creature inside it, the neothelid must succeed on a DC 18 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space
, feeblemind, telekinesisA slime-covered worm of immense size, a neothelid is the result of the mind flayer reproductive cycle gone horribly wrong. When an illithid colony collapses, typically after an
Monsters
Fizban's Treasury of Dragons
next turn. On a successful save, the creature takes half as much damage, and its speed isn’t reduced.
Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell
options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The
Purple Worm
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
","rollDamageType":"acid"} acid damage at the start of each of the worm's turns.
If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21
Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained
Monsters
Fizban's Treasury of Dragons
);{"diceNotation":"8d10","rollType":"damage","rollAction":"Debilitating Breath","rollDamageType":"thunder"} thunder damage and is incapacitated until the end of its next turn. On a successful save, the
legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Claw. The dragon makes one Claw
Monsters
Fizban's Treasury of Dragons
end of another creature's turn. The dragon turtle regains spent legendary actions at the start of its turn.
Attack. The dragon turtle makes one Claw or Tail attack.
Move. The dragon turtle moves
dragon turtle's next turn, whenever a creature starts its turn within 20 feet of the dragon turtle, that creature must succeed on a DC 24 Constitution saving throw or take 40 (9d8);{"diceNotation":"9d8
Spawn of Kyuss
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
Regeneration. The spawn of Kyuss regains 10 hit points at the start of its turn if it has at least 1 hit point and isn't in sunlight or a body of running water. If the spawn takes acid, fire, or
radiant damage, this trait doesn't function at the start of the spawn's next turn. The spawn is destroyed only if it starts its turn with 0 hit points and doesn't regenerate.
Worms. If the spawn of Kyuss
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
worm doesn’t fill the entire tunnel, so smaller creatures can try to slip past it. When the worm enters a smaller creature’s space for the first time on a turn, that creature must make a Dexterity
13. Roundabout A bore worm — a metal construct similar in size and shape to a purple worm — hollowed out this donut-shaped chamber as part of excavating the passage that leads down to level 13
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
worm doesn’t fill the entire tunnel, so smaller creatures can try to slip past it. When the worm enters a smaller creature’s space for the first time on a turn, that creature must make a Dexterity
13. Roundabout A bore worm — a metal construct similar in size and shape to a purple worm — hollowed out this donut-shaped chamber as part of excavating the passage that leads down to level 13
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
burrows under the target’s skin at the end of the target’s next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 7 (2d6) necrotic damage per worm
green worms crawling in and out of it become visible. These worms jump onto nearby Humanoids and burrow into their flesh. A worm that penetrates a Humanoid body makes its way to the creature’s brain
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
burrows under the target’s skin at the end of the target’s next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 7 (2d6) necrotic damage per worm
green worms crawling in and out of it become visible. These worms jump onto nearby Humanoids and burrow into their flesh. A worm that penetrates a Humanoid body makes its way to the creature’s brain
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
). Otherwise, the worm burrows under the target’s skin at the end of the target’s next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 7 (2d6) necrotic
the horrific rites he perfected. Kyuss has a lot to answer for. Sometimes you eat the worm — and sometimes the worm eats you.
— Volo
Plague of Worms. From a distance or in poor light, a spawn of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
). Otherwise, the worm burrows under the target’s skin at the end of the target’s next turn, dealing 1 piercing damage to it. At the end of each of its turns thereafter, the target takes 7 (2d6) necrotic
the horrific rites he perfected. Kyuss has a lot to answer for. Sometimes you eat the worm — and sometimes the worm eats you.
— Volo
Plague of Worms. From a distance or in poor light, a spawn of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
party, heading in the same direction and filling the entire tunnel. The party must either stay ahead of the worm or turn and fight it. If they stay ahead of the worm, the tunnel branches after 1d6
Encounters d20 Encounter 1–10 No encounter 11 1 drider 12 Drow hunting party 13 3d6 dwarf commoners 14 1d6 ettins 15 3d6 flumphs 16 Grick nest 17 1 purple worm 18 2d6 troglodytes 19 1d4 trolls 20 1 umber
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
party, heading in the same direction and filling the entire tunnel. The party must either stay ahead of the worm or turn and fight it. If they stay ahead of the worm, the tunnel branches after 1d6
Encounters d20 Encounter 1–10 No encounter 11 1 drider 12 Drow hunting party 13 3d6 dwarf commoners 14 1d6 ettins 15 3d6 flumphs 16 Grick nest 17 1 purple worm 18 2d6 troglodytes 19 1d4 trolls 20 1 umber
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Voice in the Dark After dealing with or avoiding the troglodytes, the adventurers can continue on toward the purple worm nursery. However, within six miles of the nursery they come across an
dark. Suddenly, a loud voice booms out all around you in Undercommon: “Turn back or suffer a death so horrible you cannot imagine! You have been warned!”
The voice is actually a minor illusion cantrip
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Voice in the Dark After dealing with or avoiding the troglodytes, the adventurers can continue on toward the purple worm nursery. However, within six miles of the nursery they come across an
dark. Suddenly, a loud voice booms out all around you in Undercommon: “Turn back or suffer a death so horrible you cannot imagine! You have been warned!”
The voice is actually a minor illusion cantrip
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
spots. Other times they’ll turn you into the sort of ugly little worm fiends love to snack on. If you’re planning to visit one of the Outer Planes, best to keep your stay short–if you ever want to leave at all.”
–Morte
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
spots. Other times they’ll turn you into the sort of ugly little worm fiends love to snack on. If you’re planning to visit one of the Outer Planes, best to keep your stay short–if you ever want to leave at all.”
–Morte
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
worm, and takes 17 (5d6) Acid damage at the start of each of the worm’s turns.
If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21
Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 5 feet of the worm and has the Prone condition. If the worm dies, any
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
worm, and takes 17 (5d6) Acid damage at the start of each of the worm’s turns.
If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21
Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, each of which falls in a space within 5 feet of the worm and has the Prone condition. If the worm dies, any
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The third one contains a living Uthgardt of the Great Worm tribe named Noori, a berserker with the following changes: Her alignment is chaotic evil. She has 0 hit points and is unconscious but stable
. Otherwise, she remains with the party until an opportunity to escape from the complex and return to Great Worm Cavern presents itself. If Noori rejoins her tribe, she shares the tale of her ordeal
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. The third one contains a living Uthgardt of the Great Worm tribe named Noori, a berserker with the following changes: Her alignment is chaotic evil. She has 0 hit points and is unconscious but stable
. Otherwise, she remains with the party until an opportunity to escape from the complex and return to Great Worm Cavern presents itself. If Noori rejoins her tribe, she shares the tale of her ordeal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
character’s turn, roll a d4 and consult the Charnel Worm Effects table to see what additional danger the party faces from the worm. Charnel Worm Effects d4 Effect 1 The worm smashes a horde of
thrashing, animated body parts loose from the walls. Treat the floor of the cave as difficult terrain for Medium and smaller creatures until the worm’s next turn. 2 The worm vomits a gout of rotten flesh
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
character’s turn, roll a d4 and consult the Charnel Worm Effects table to see what additional danger the party faces from the worm. Charnel Worm Effects d4 Effect 1 The worm smashes a horde of
thrashing, animated body parts loose from the walls. Treat the floor of the cave as difficult terrain for Medium and smaller creatures until the worm’s next turn. 2 The worm vomits a gout of rotten flesh
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Troglodyte Lair Approximately half way between Araj and the worm nursery, the characters’ route is blocked by a looming battle between two factions of a troglodyte tribe. A foul stench and a
and taunts at the other side. The characters can turn back without being spotted and find an alternate route bypassing the troglodytes, but doing so adds forty-eight miles (and an increased chance of
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Troglodyte Lair Approximately half way between Araj and the worm nursery, the characters’ route is blocked by a looming battle between two factions of a troglodyte tribe. A foul stench and a
and taunts at the other side. The characters can turn back without being spotted and find an alternate route bypassing the troglodytes, but doing so adds forty-eight miles (and an increased chance of
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
it enters the ashes’ space for the first time on a turn or starts its turn there.
Roleplaying Aurnozci Aurnozci is a being of mindless destruction, and the Caged Worm has few dealings with mortals
. Once a character is targeted by the cult of Aurnozci, fiendish assassins assail the party. If the Caged Worm and its followers are the primary antagonists in your campaign, these attacks could happen as
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
it enters the ashes’ space for the first time on a turn or starts its turn there.
Roleplaying Aurnozci Aurnozci is a being of mindless destruction, and the Caged Worm has few dealings with mortals
. Once a character is targeted by the cult of Aurnozci, fiendish assassins assail the party. If the Caged Worm and its followers are the primary antagonists in your campaign, these attacks could happen as
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Purple Wormling A purple wormling is a baby purple worm no more than six weeks old. Its rubbery body is 9 feet long and weighs 1,500 pounds. Its mouth and musculature aren’t yet strong enough to
damage or more on a single turn from a creature inside it, the wormling must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Purple Wormling A purple wormling is a baby purple worm no more than six weeks old. Its rubbery body is 9 feet long and weighs 1,500 pounds. Its mouth and musculature aren’t yet strong enough to
damage or more on a single turn from a creature inside it, the wormling must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall






