
Elf Species Details
Created by the god Corellon, the first elves could change their forms at will. They lost this ability when Corellon cursed them for plotting with the deity Lolth, who tried and failed to usurp Corellon’s dominion. When Lolth was cast into the Abyss, most elves renounced her and earned Corellon’s forgiveness, but that which Corellon had taken from them was lost forever.
No longer able to shape-shift at will, the elves retreated to the Feywild, where their sorrow was deepened by that plane’s influence. Over time, curiosity led many of them to explore other planes of existence, including worlds in the Material Plane.
Elves have pointed ears and lack facial and body hair. They live for around 750 years, and they don’t sleep but instead enter a trance when they need to rest. In that state, they remain aware of their surroundings while immersing themselves in memories and meditations.
An environment subtly transforms elves after they inhabit it for a millennium or more, and it grants them certain kinds of magic. Drow, high elves, and wood elves are examples of elves who have been transformed thus.
Drow
Drow typically dwell in the Underdark and have been shaped by it. Some drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik.
High Elves
High elves have been infused with the magic of crossings between the Feywild and the Material Plane. On some worlds, high elves refer to themselves by other names. For example, they call themselves sun or moon elves in the Forgotten Realms setting, Silvanesti and Qualinesti in the Dragonlance setting, and Aereni in the Eberron setting
Wood Elves
Wood elves carry the magic of primeval forests within themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while the Kagonesti and the Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively.
Elf Traits
Creature Type: Humanoid
Size: Medium (about 5–6 feet tall)
Speed: 30 feet
Darkvision
You have Darkvision with a range of 60 feet.
Elven Lineage
You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).
Lineage | Level 1 | Level 3 | Level 5 |
---|---|---|---|
Drow | The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip. | Faerie Fire | Darkness |
High Elf | You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list. | Detect Magic | Misty Step |
Wood Elf | Your Speed increases to 35 feet. You also know the Druidcraft cantrip. | Longstrider | Pass without Trace |
Fey Ancestry
You have Advantage on saving throws you make to avoid or end the Charmed condition.
Keen Senses
You have proficiency in the Insight, Perception, or Survival skill.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Drow are no longer a separate species. If you look at the options for Elven Lineage above, you'll find a Drow option that provides similar features.
This was my first character choice!
Where is the Dimension Elf????????
That's honestly my biggest gripe about this too. You should get your ancestral language by default especially since it is assumed you grew up in that environment.
I would like to know, Trance keeps elf avoid sleep. But in spells, only Sleep has noticed elf will pass save. how about other spells, such as Eyebite or Hypnotic Pattern or even Symbol.
I'm not native speaker, so it makes me confused.
Those other spells do not actually put people to sleep. That's why they work on Elves.
Being asleep and being unconscious are not the same thing.
Thank you so much!
same
In other effects, such as monster's attacks, where it maybe says that your character would go to sleep and doesn't specify that elves aren't effected, you could probably still assume that your character would be unaffected.
Cool
I honestly can't work out why a High Elf can teleport? It's a high level spell cast by a magic user, and just getting the ability to teleport if you choose a High Elf really doesn't make any sense at all. The way this is done means the GM has no control over this ability. It should be the same as the Wood Elf - passing without trace actually makes sense.
Only if you find being useless most of the time interesting..
Is that means weather elves are affected or not depends on dm?
I think maybe you're referring to Misty Step, which is a level 2 spell — not really what I'd call "high level" — and High Elves don't get access to it until character level 5, which is two levels later than most spellcasting classes would have access to it. It seems pretty reasonable.
okay - teleport used to be high level - Misty Step at 2nd level is also objectionable, but that aside, the whole reasoning behind allowing a High Elf to teleport.. just because they are a High Elf - they nurf the Infravision to make it Darkvision, thus making most races able to see in the dark, all in the same way (thus removing racial differences) and now these extra abilities are creeping in. No literature ever has an Elf teleporting, and to me it makes zero sense to allow a 5th level Elf to do this at all when they are NOT a magic user.
You’re entitled to your opinion, but I will say that it seems a little odd to complain about removing differences between species while also simultaneously complaining about High Elves having a unique ability just because they’re High Elves. Their Misty Step thing is new for 2024 but species-based spellcasting features are not a new thing in general.
Yeah - it's just the ability to teleport is unbalanced. I'm GMing a game and now I have two 5th level High Elves - one is a Mage and the other a Fighter but suddenly they are able to teleport 30ft, so combat scenarios become unbalanced when you have two players able to teleport behind monsters etc. The Humans in the game are like WTF??
So I had to make a House Rule: only works in the Fey Wild. It seems ordinary Human players get shafted most of the time.
Sorry, I don't know what to tell you — teleportation of various kinds is a fairly common ability in 5e D&D and Humans have a number of other advantages. And Elves can only cast this spell for free once per long rest, so it's not like it's going to come up a huge amount.
I don't think I'd want to play with a DM that arbitrarily house-ruled that I couldn't use one of my character's core abilities most of the time.
Aww so is mask of the wild just gone?
Do what you want! As long as you, your group, DM prefer, and/or campaign setting/world has designed. And if you don't like what the rules say, change the rules! D&D is not intended to be played RAW! It says this in every dnd edition ever made. But no one ever reads the books or they must be skipping that part at the beginning of the book!