
Half-Elf
Legacy
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Species Details
Flint squinted into the setting sun. He thought he saw the figure of a man striding up the path. Standing, Flint drew back into the shadow of a tall pine to see better. The man’s walk was marked by an easy grace—an elvish grace, Flint would have said; yet the man’s body had the thickness and tight muscles of a human, while the facial hair was definitely humankind’s. All the dwarf could see of the man’s face beneath a green hood was tan skin and a brownish-red beard. A longbow was slung over one shoulder and a sword hung at his left side. He was dressed in soft leather, carefully tooled in the intricate designs the elves loved. But no elf in the world of Krynn could grow a beard
. . . no elf, but . . .“Tanis?” said Flint hesitantly as the man neared.
“The same.” The newcomer’s bearded face split in a wide grin. He held open his arms and, before the dwarf could stop him, engulfed Flint in a hug that lifted him off the ground. The dwarf clasped his old friend close for a brief instant, then, remembering his dignity, squirmed and freed himself from the half-elf’s embrace.
Walking in two worlds but truly belonging to neither, half-elves combine what some say are the best qualities of their elf and human parents: human curiosity, inventiveness, and ambition tempered by the refined senses, love of nature, and artistic tastes of the elves. Some half-elves live among humans, set apart by their emotional and physical differences, watching friends and loved ones age while time barely touches them. Others live with the elves, growing restless as they reach adulthood in the timeless elven realms, while their peers continue to live as children. Many half-elves, unable to fit into either society, choose lives of solitary wandering or join with other misfits and outcasts in the adventuring life.
Of Two Worlds
To humans, half-elves look like elves, and to elves, they look human. In height, they’re on par with both parents, though they’re neither as slender as elves nor as broad as humans. They range from under 5 feet to about 6 feet tall, and from 100 to 180 pounds, with men only slightly taller and heavier than women. Half-elf men do have facial hair, and sometimes grow beards to mask their elven ancestry. Half-elven coloration and features lie somewhere between their human and elf parents, and thus show a variety even more pronounced than that found among either race. They tend to have the eyes of their elven parents.
Diplomats or Wanderers
Half-elves have no lands of their own, though they are welcome in human cities and somewhat less welcome in elven forests. In large cities in regions where elves and humans interact often, half-elves are sometimes numerous enough to form small communities of their own. They enjoy the company of other half-elves, the only people who truly understand what it is to live between these two worlds.
In most parts of the world, though, half-elves are uncommon enough that one might live for years without meeting another. Some half-elves prefer to avoid company altogether, wandering the wilds as trappers, foresters, hunters, or adventurers and visiting civilization only rarely. Like elves, they are driven by the wanderlust that comes of their longevity. Others, in contrast, throw themselves into the thick of society, putting their charisma and social skills to great use in diplomatic roles or as swindlers.
Half-Elf Names
Half-elves use either human or elven naming conventions. As if to emphasize that they don’t really fit in to either society, half-elves raised among humans are often given elven names, and those raised among elves often take human names.
EXCELLENT AMBASSADORS
Many half-elves learn at an early age to get along with everyone, defusing hostility and finding common ground. As a race, they have elven grace without elven aloofness and human energy without human boorishness. They often make excellent ambassadors and go-betweens (except between elves and humans, since each side suspects the half-elf of favoring the other).
Half-Elf Variants
Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take the elf trait Keen Senses or a trait based on your elf parentage:
Half-Elf Traits
Your half-elf character has some qualities in common with elves and some that are unique to half-elves.Ability Score Increase
Your Charisma score increases by 2, and two other ability scores of your choice increase by 1.
Age
Half-elves mature at the same rate humans do and reach adulthood around the age of 20. They live much longer than humans, however, often exceeding 180 years.
Size
Half-elves are about the same size as humans, ranging from 5 to 6 feet tall. Your size is Medium.
Speed
Your base walking speed is 30 feet.
Darkvision
Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can’t put you to sleep.
Skill Versatility
You gain proficiency in two skills of your choice.
Languages
You can speak, read, and write Common, Elvish, and one extra language of your choice.
I chose to forgo skill versatility and the initial ability score increase due to what the dragon mark gives me I suggest reading about them I think it's a fair trade
Or a skill/feat of your elven parentage etc. My dragon mark passed down through blood line
In the new Eberron book I’m looking at the half elf mark of Detection and it gives +2 to wisdom, yet all it’s abilities are intelligence based and in the UA version it gave bonus to intelligence. Is that a misprint or am I missing something?
Really!? Mark of the storm *doesn't* grant control winds?
*sigh* wotc...
Are you using home-brew rules? I don't mean to be that guy, but by the rules in the player's handbook, you kinda just can't have more than one 20 out of the gate. I don't mean to ruin your fun though, if it's alright, then it's alright, and I hope you enjoy.
I feel like there should be Shadar-Kai half elves, but then again the emotionless Shadar-Kai have no reason to be around hoomans
I'm going with a half elf wizard
can someone explain this to me real quick... I am having an argument with one of my friends about half elfs... in my understanding a Half elf is a mix of anything and an elf that is why it is considered HALF ELF and you would use the stat blocks of a half elf... what he thinks is because his elf is a mix of a dragonborn and a wood elf he should make a whole new sub race and give himself stats of the race of dragonborn and elf but he shouldn't... he should just pick the wood elf subrace.... can anyone clarify for me please?
Typically Half Elves are Human and Elf born as stated in the beginning of the race page. Though this doesn't necessarily have to be true in the DM's world. It can technically be an Elf and whatever race. That being stated, it'd probably be the Wood Elf subrace as they take after the Elven parent more typically.
There is a problem with the Variant Half-Elves in the Character Builder:
When I choose the Aquatic Half-Elf I'm getting told "Some half-elves in Faerûn have a racial trait in place of the Skill Versatility trait. If your DM allows it, your half-elf character can forgo Skill Versatility and instead take the elf trait Keen Senses or a trait based on your elf parentage."
Now I can't choose to replace the Skill Versatility (what would be nice If there would be just the useful abilities of the in this case Aquatic Elf with witch I could trade): I don't even have the Skill Versatility!
So there is not only the annoyance that I can't change this trait in the builder but also I don't get the full race there.
Did I misunderstand how these Sub-Races work or is this really a problem?
Was it supposed to be "Bladetongue"?...
i think that half-elf is the best race
I have actually allowed it in my own campaigns, and I have played them myself. To be honest, they are easy to build an op character with, but any race and class can be OP if you know how to build the class and optimize the race's features. I've also done gestalt characters before- everybody has fun with that.
Im currently playing my first ever campaign - Dungeon Heist. I decided on a High Half-Elf Bard. But Im still creating the character. I don't know whether to choose the high elf weapon training or the cantrip...
I’m playing as a half drow in my current campain, it is a little op, but it is ok when the DM is letting everyone have an OP aspect. Also adds more flavour.
I’m making a mark of the storm, swashbuckler Rogue/ draconian sorcerer
charisma will be his main stat because he’s an entertainer dualist with the gladiator background.
this is more important than his dex, which will still be very high
Why ever take Keen Senses over Skill Versatility?
Half-Elf is way better then human without mark of finding. Darkvision is important and Half-Elf gets all the feats that human could get. +1 to all stats sounds good on the surface, but not having any +2s is a problem.
I like how in Eberron they established the "half" races (half elves, half orcs) as their own identities... as in it is common for a half elf to be descended from a long line of mixed elf-human heritage, etc.
i just built my first official 5e character. it is a half-elf Bard. this is the first time i have ever played a half-elf and it is taking some getting used to. however, i have to say i liked it so far.