Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Fire
A blast of fire sends you jetting forward in a straight line to a space you can see within range. If your path would be interrupted by a creature or object, make a melee spell attack against the target. On a hit, the target takes 3d10 fire damage. Additionally, if the target is a creature, it must succeed on a Strength saving throw or be pushed 10 feet away from you and knocked prone.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d10, and the range is increased by 10ft.
* - (a melted piece of rubber)
Very cool, but there's one thing that could cause problems. It doesn't specify whether or not the movement granted by the spell stops once you ram someone, so in theory, you could just ram like twelve Medium creatures standing in a 2x6 line. That seems to me to be too much for what the spell does.
If that was the intent, then cool. If not, it should be clarified.
Not for eldritch knight? It seems fitting!
Your path would be "interrupted" by a creature or object. Therefore, you would stop if you hit something or someone. You can still push the target into other creatures, possibly knocking multiple creatures prone and dealing a small amount of bludgeoning damage.
It's on the Wizard spell list. Eldritch Knights use the same spell list as wizards.
This seems like an interesting option for Storm Sorcerers. Punch in, deal fire damage, and jump out using Tempestous Magic. Now just modify this spell to deal lightning or thunder damage, and you're all set.
3d10 in a a 30ft line is reasonable for the level, Aganazzar’s Scorcher does 3d8 in the same area at a level lower. The issue for me is if you push them back 10ft, could they rammed again? and if you fail to hit them do you pass through that person who remains in your path? Most likely I'd say that this is a teleport and every one in the line between the two points takes the attack once like a kind of thunder step but in that case its unclear what away from you means, does it mean away from where you end or away from this line in the middle?
There are some really good points in this thread! I've revamped the spell so that it calls for a DEX saving throw when a creature or objects interrupts the caster's path. On a failed save, or if whatever is blocking the path can't make a save, you roll damage and your path ends.
I won't be updating this page because it's referenced thoroughly in the tutorial. If you're interested in the revamped spell, check out this link:
https://www.dndbeyond.com/spells/1354892-flame-rush-v2
Rubber as the only required material ??? I don't think this material could be the appropiate one for this spell, but if you say it...........