A 10-foot-radius invisible sphere of antimagic surrounds you. This area is divorced from the magical energy that suffuses the multiverse. Within the sphere, spells can't be cast, summoned creatures disappear, and even magic items become mundane. Until the spell ends, the sphere moves with you, centered on you.
Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it. A slot expended to cast a suppressed spell is consumed. While an effect is suppressed, it doesn't function, but the time it spends suppressed counts against its duration.
Targeted Effects. Spells and other magical effects, such as magic missile and charm person, that target a creature or an object in the sphere have no effect on that target.
Areas of Magic. The area of another spell or magical effect, such as fireball, can't extend into the sphere. If the sphere overlaps an area of magic, the part of the area that is covered by the sphere is suppressed. For example, the flames created by a wall of fire are suppressed within the sphere, creating a gap in the wall if the overlap is large enough.
Spells. Any active spell or other magical effect on a creature or an object in the sphere is suppressed while the creature or object is in it.
Magic Items. The properties and powers of magic items are suppressed in the sphere. For example, a longsword, +1 in the sphere functions as a nonmagical longsword.
A magic weapon's properties and powers are suppressed if it is used against a target in the sphere or wielded by an attacker in the sphere. If a magic weapon or a piece of magic ammunition fully leaves the sphere (for example, if you fire a magic arrow or throw a magic spear at a target outside the sphere), the magic of the item ceases to be suppressed as soon as it exits.
Magical Travel. Teleportation and planar travel fail to work in the sphere, whether the sphere is the destination or the departure point for such magical travel. A portal to another location, world, or plane of existence, as well as an opening to an extradimensional space such as that created by the rope trick spell, temporarily closes while in the sphere.
Creatures and Objects. A creature or object summoned or created by magic temporarily winks out of existence in the sphere. Such a creature instantly reappears once the space the creature occupied is no longer within the sphere.
Dispel Magic. Spells and magical effects such as dispel magic have no effect on the sphere. Likewise, the spheres created by different antimagic field spells don't nullify each other.
* - (a pinch of powdered iron or iron filings)
I’m pretty sure that Bladesong is a magical effect if I’m not mistaken! It even says “the magic of the bladesong” in its wording.
Now would this have any effect on say any features like warlock's class features. I know it states that, "Spells and other magical effects, except those created by an artifact or a deity, are suppressed in the sphere and can't protrude into it."
I'm just curious if that means stuff that class features from spellcasting classes are also effected or not. Would a druid, not be able to use their wild shape? Would a ranger not be able to use their spells since some of them can be flavored more to be non magical. Stuff like that.
So it seems like if you use a magic bow to shoot an arrow out of the field from the inside, it's treated as a normal arrow because the magic of the bow is still suppressed, or because the bow was normal when the arrow left it. An interesting niche use for magical ammunition and thrown weapons, which are otherwise normally worse than a magical bow.
Infusions are very specifically magical and won't work. Good point about arcane armor, it's not explicitly called magical anywhere, but I think it's pretty clear it should stop working inside the field.
The word is disanimate, de- is normally used for words that otherwise start with s. de-struct, de-scend. But there's exceptions like deploy, which does originate from de/dis. Interestingly the french root word deployer, comes from the latin word deplicare. The word display also comes from french and before that displicare, essentially the same word as deplicare.
Ironically, the classical meaning of the word display was almost the same as the meaning of deplicare, to unfurl or unfold, while displicare could mean to scatter, and what is deploying things if not scattering them, in a way.
Sorry for the weird latin/linguistics tangent. I thought it was interesting.
This seems like one of those spells that's intended mainly for DMs to use against players. It works great for a boss monster/npc who has other potent abilities that don't require magic. In the hands of a player, however, I'm having trouble seeing the value in a 20 ft no magcix bubble that comes at the expense of turning your caster into a 15 hit die commoner (or a slightly sturdier town guard if you're a cleric). I can think of only a handful of extremely unlikely scenarios where that would yield any real value. That being said, if your party does manage to catch Manshoon taking a bath, you should have an easy win as long as jumping on a naked evil archmage isn't too out of character for your wizard/cleric. Of course Mansy gets to his acid filled rubber ducky before you manage hug him, you might end up wishing that bottle of bad tasting, flat soda that you overpaid for was still a functioning healing potion (assuming said bottle wasn't one of the items ejected from the sack on your hip that isn't currently a functioning bag of holding).
Pov: The party eating popcorn while watching the parties wizard and the evil wizard (BBEG) 1v1ing it in a antimagic field with 8 strength
Thx for everyone who answered the first part of my initial question.
But what happens to creatures that can only be harmed by magical weapons inside an AF? Are they invulnerable as long as they are in the field cause every magic weapon is now mundane or do they also loose this protection and can be harmed by non-magical weapons?
Wild shape no, Breath weapon yes.
It probably would. But it is a lvl 1-5 campaign and this is an 8th lvl spell.
Arcane is magic. So arcane armor is magic armor.
And there is already a word unanimated.
I just don't understand this spell. The range of self makes it pretty useless in most situations, since as an 8th level caster, your own magic is your greatest asset
Imagine your party is fighting an evil wizard in their castle and they need to get through lots of magical traps, constructs, illusions, ect. The party's cleric tells everyone to gather round, casts AF and then your whole party can stroll right into the wizards inner sanctum without any issues, and then just stop concentrating so they have all their power for the fight. Sure its not something you use every sessions, but in the right it can be a very powerful spell well worst an 8th level slot of used right!
Wait so everyone in the rope trick space is just completely trapped?
Could you do Time stop, and then Antimagic Field ?
It could be an interesting strategy against magic casters for the cost of 8th and 9th level spell slots .
The spell says nothing about disrupting concentration, so it doesn't. Concentration isn't a magical effect itself, it's a mechanic for maintaining a magical effect.
For the Arcane Eye question, I would say your reception of information from it would be suppressed while in an antimagic field since that is an effect of the spell.
I hardly think granting immunity against magic to yourself and all the people around you (which could easily include your whole party) is "utterly useless".
The spell opens fissures. Nothing about it says those fissures close once the spell ends. Fissures don't just close on their own.
The duration of the spell applies to the earthquake itself, not to any damage caused by the earthquake. By your thinking, any building collapsed would just un-collapse at the end of the spell.
If the fissure already existed when he cast the spell, the wizard would still fall into it. Once the fissure is opened, it is there to stay, and the spell doesn't cancel gravity.
If it did not, then yes, the spell would prevent a fissure from opening up underneath the wizard as opening a fissure is an effect of the spell.
The test for whether something is a magical effect is whether it comes from a spell, comes from a spell slot, or is explicitly described as magical. A dragon's breath weapon does not pass any of these tests.
Since a divine smite is fueled by spell slots, it qualifies as a magical effect and thus would be suppressed.