You attempt to send one creature that you can see within range to another plane of existence. The target must succeed on a Charisma saving throw or be banished.
If the target is native to the plane of existence you’re on, you banish the target to a harmless demiplane. While there, the target is incapacitated. The target remains there until the spell ends, at which point the target reappears in the space it left or in the nearest unoccupied space if that space is occupied.
If the target is native to a different plane of existence than the one you’re on, the target is banished with a faint popping noise, returning to its home plane. If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn’t return.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th.
* - (an item distasteful to the target)
The range of the spell is 60 feet. I feel like you would tend to be within 60 feet of yourself most of the time.
Material component: An item distasteful to the target.
Conclusion: Children can be banished using broccoli, and I can be banished using olives.
So who chooses where you go when you get banished back to your home plane? My character is extraplaner and resides on a different plane then the one he was born on. we are currently stuck in the feywild but my character has an amulate of the planes on my home plane. I was curious if my character chooses where he appears or is it purely random.
Ultimately that would be a DM call. I don't believe the caster has any particular influence on the endpoint, simply based on the "a spell does what the description says and nothing more" principle.
This spell should have the teleportation tag. Part of it is practically plane shift.
What happens if I banish a creature that has swallowed another creature? Does the swallowed creature get banished too, or is it freed?
Do you consider a creature, after its been consumed by another creature, a separate creature from the one that consumed it? Then, no.
Though, generally a creature that has been consumed by another creature is not going to be considered alive in most circumstances, and dead creatures are "objects."
So going off some of the comments below, if the target is a native of a different plane then they aren't incapacitated during the Banishment and if the spell ends early they just pop back to where they were?
Banishment. A minor nuisance until you’re on a plane you’re not native to.
This is the only way to exit a Demiplane other than Plane Shift btw
Can i Banishe my self and cast plane shift to go in materiel plan ?
Our fourth level elven war wizard can't select Banishment in D&D Beyond (or Dimension Door)...just not in the spell list when I scroll down under Add Spell. Any thoughts on why I can't see it (or Dimension Door)? Doesn't seem like I have to buy either of them from a source book in marketplace. :(
I think you're getting character levels and spell levels mixed up. They're two totally separate things. Fourth-level spells (like this one, and like Dimension Door) are generally not available to characters until class level 7. A fourth level wizard has access to first-level and second-level spells. The class description has a table which shows which levels of spell slots are available at each class level.
This is an easy mistake to make and it's very frustrating to me that the same term is used for both of these things.
that is only if you are on your home plane, if you are on another as the original question asked, you simply pop into existence on your home plane.
An item distasteful to the target feels quite subjective. If I am in combat with you, would I be considered "distasteful" to you, and thus my own spell component?
What would happen if you used this on a Monstrosity? Would it go to a demiplane?
Also could someone better explain the part about the target not coming back. ie requirements, est
thanks.
It depends on whether the monstrosity in question is native to the plane you're on when you cast the spell or not. Since monstrosities can come from a lot of different places, and you can cast this spell anywhere, there's no single answer to that question.
As for the part about the target not coming back, I think you're referring to this:
"If the spell ends before 1 minute has passed, the target reappears in the space it left or in the nearest unoccupied space if that space is occupied. Otherwise, the target doesn’t return."
Basically this means that the target returns if the spell ends early, but does not return if the spell lasts for its full duration of 1 minute. The spell could end early if you end it willingly or if you lose concentration on it for any reason.
This seems a very powerful spell for a sea battle on a moving ship. How would you interpret the returning to the same space if the ship is moving? Would the person return to the same place on the ship or in the air behind the ship and fall in the water?
Playing smart is not "OP".
Use it as backup discount Feather Fall. Falling friend? cast banishment on them as they get close to the ground. Then poof, return them. Does the energy of their fall remain with them when they are gone? If so, then that opens up all kinds of fun uses, too.