You call forth an elemental servant. Choose an area of air, earth, fire, or water that fills a 10-foot cube within range. An elemental of challenge rating 5 or lower appropriate to the area you chose appears in an unoccupied space within 10 feet of it. For example, a fire elemental emerges from a bonfire, and an earth elemental rises up from the ground. The elemental disappears when it drops to 0 hit points or when the spell ends.
The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the elemental doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. An uncontrolled elemental can't be dismissed by you, and it disappears 1 hour after you summoned it.
The GM has the elemental's statistics. Sample elementals can be found below.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
Sample Elementals
CR | Creature Name |
---|---|
1/4 | Steam Mephit |
1/2 | Dust Mephit, Ice Mephit, Magma Mephit, Magmin |
2 | Azer, Gargoyle |
5 | Air Elemental, Earth Elemental, Fire Elemental, Salamander, Water Elemental, Xorn |
6 | Invisible Stalker |
* - (burning incense for air, soft clay for earth, sulfur and phosphorus for fire, or water and sand for water)
i hope so
Deez nutz
Somebody can explain me about the materials components for the spell?
Is there a ruling on who chooses the elemental that is conjured -- DM or caster?
In the normal order of operations, specific rules are applied before general, so the strictures of the spell hold over the general description of the monster. If the spell says the monster is free to choose how it acts, then it's free. You don't get to end run around the rules for the spell by cherry picking a monster. You have to have magic available to control it, whether it's the concentration of the conjuration, or another spell like Planar Binding or Hold Monster.
What do you want to know? You will need to provide those materials, unless your caster uses a spell focus. Since they just list items without an additional cost, they'd be considered readily available and part of your caster's Component Pouch if they carry one.
In other words when a spell lists Material Components you have 2 options
1) Spell Focus
2) Component Pouch
3) if the components are listed with a Gold value, you need to provide them even if you use a focus. If the spell specifically states those components are consumed during casting, you need to provide them each time you cast.
PS- these are the game rules, but it's still up to the DM. If they want to handle it another way, they can and will.
a. Warding glyph air elemental
b. Have it summon when you summon another one via magic item (there is one that summons once per day)
c. Bonus both + planar binding
No it isn't 🛑
Best to have "Banishment" prepared in case it goes aggressive on your party
would love a greater version for elemtals
One Great Idea (I believe I commented it on another spell's comment section) is to conjure a water elemental, bind it and then put an awakened fish into it. Order the elemental to obey the fish as long as it doesn't go against you, and now you have a pet fish with a mecha it can wear. Depending on which aquatic creature you awaken it could maybe even hold Magic itens and use them to cast simple spells so your party now has a pet fish with a mecha that's fighting like a weird Gish build. Also doable with earth/air elementals and other animals. A fun concept would be to play a one shot as a party entirely composed of these.
Alternatively, a druid can conjure the elemental and wild shape to use the Mecha themselves. A character that can breathe underwater and isn't too big might also be able to use one as armor at the DM's discretion.
Not entirely optimal ways to use spell slots but certainly fun ones. Give a magic wand to an awakened octopus inside a water elemental and the combat encounter just goes insane.
SO GONNA USE THIS EVERYGAME
Well darn. My Water Genasi was hoping to summon her deadbeat father eventually, but Marids are CR 11. Oh well. Maybe she can use it to snag a minion to track him down on his plane.
Could I summon a Murder Comet with the base spell? Even though they're not listed in the table?
The table is just examples, it's not meant to limit what the spell can do to just those options. However, it also says "appropriate to the area you choose" so the DM really has the final say on what's allowed here.