Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(15 ft. )
Components
V, M *
Duration
Concentration
10 Minutes
School
Evocation
Attack/Save
None
Damage/Effect
Control
Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and nonmagical light can't illuminate it.
If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.
If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled.
* - (bat fur and a drop of pitch or piece of coal)
unless you're a warlock with devils sight, which you can take at second level just like the ability to cast darkness.
Since drow have superior darkvision but can cast darkness as an innate spell, they run into this often and they are as equally affected by it as anyone else, characters like drizzt and jarlaxle just train to fight in it.
I believe "If the point you choose is on an object you are holding or one that isn't being worn or carried, the darkness emanates from the object and moves with it."
Should be changed to "... or one that is being worn..."
That is, it should be "is", not "isn't".
You need blindsight to see through
Can an arcane trickster rogue get this spell?
Technically speaking a firebolt or similar low level fire spell would count as a "magical light" meaning that it would get dispelled by darkness. this also means that in a corridor, or a forest, or anywhere with some kind of pillar or wall, you could make an inescapable web trap provided the enemy doesn't have a torch.
The problem is that in order to see anything, the light must bounce off of something, then travel through the air to your eyes. However, light cannot travel through the globe of darkness, which is why it can't be seen through, as the light of a fire on the other side of it can be seen around it, not through it. If the light could pass through it, it would illuminate whatever is in it.
Light cannot pass throught it.
This exactly. The light bouncing off of anything cannot reach your eyes while in the darkness, unlike normal darkness, thus light does not travel through it. So in a narrow hallway, it would completely obscure one side from the other where it's cast.
How would you rule someone wanting to upcasting this spell at a higher level? Longer duration? Larger area? Dispells higher level light spells in its wake?
If I'm inside the darkness spell with devil's sight and attack someone outside of the darkness that cant see through magical darkness would i always get advantage on attacks targeting him? Also same the other way around, if I'm outside of the darkness with devil's sight and attack someone in the darkness that can't see through magical darkness will I have advantage. And one last thing. In both of the cases above if the target had blind sight or an other way of seeing other then his eyes would it change the outcome of if i get advantage or not ?
None of those would break the game if within reason. Whatever is fun for your players. :)
Even going strictly by RAW there is one benefit to upcasting: you can make darkness that is not dispelled by the Daylight spell.
Someone who can't see through the darkness who is inside it would be subject to the Blinded condition, so as per the condition, "Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage." If you are inside the darkness and can see through it, attacking someone who is outside it, you don't get disadvantage since you can see, but you don't automatically get advantage, because your weapon has to leave the darkness in order to hit the target, so they have a chance to see it coming. But you can take the Hide action while obscured by the darkness, which does then give you advantage. And the enemy would have disadvantage trying to attack you while you're inside the darkness.
https://www.dndbeyond.com/sources/basic-rules/adventuring#VisionandLight
Key point is Magical darkness. Right in the beginning.
so you can upcast continual flame to 3rd level and dispel the light but you cant upcast darkness to resist the dispelling effect of lower level upcast light sources. seems like an oversight need to reword the line
"If any of this spell's area overlaps with an area of light created by a spell of 2nd level or lower, the spell that created the light is dispelled."
to
If any of this spell's area overlaps with an area of light created by a spell of lower level then this one was used to cast, the spell that created the light is dispelled.
Can you see from inside the darkness to outside the darkness? This isn't clear and I think would have to be DM specific ruling. The physical model of this question is as follows (assuming seeing something is a result of light waves reaching your eyes after bouncing off the perceived object): does it make it so that objects within the dark absorb light/light does not bounce off (so things inside the dark cannot be perceived) or does light dissipate when it reaches the darkness (cannot see out of it because the light would never reach your eyes after bouncing off an object)?
If you're in the area of magical darkness and don't have a sense that allows you to see in that area (truesight, devil's sight, etc.), then you are blind to everything outside the area as well. Light dissipates when it reaches the darkness.
For what is superficially such a simple spell, the details of it certainly are contentious.
While I think the mechanics and mental theater of considering it as an opaque black sphere are the most straightforward, I don't like the storytelling consequences. What this means then is that it's actually just Fog Cloud that can't be blown away but doesn't last as long and isn't as big. And that to me doesn't feel "opposite" to the Daylight spell, which I think Darkness is meant to be.
I would rather play it as creating a sphere, inside of which everything is effectively invisible, everyone inside is blinded, and sources of light inside are extinguished for the duration. If you're outside the sphere, you can see normally anything that is outside the sphere, but nothing inside the sphere. Objects inside the sphere wouldn't cast shadows or silhouettes from light outside the sphere. Light sources outside the sphere can be seen from the other side of the sphere, but do not illuminate objects on the other side of the sphere (practically speaking, the light wouldn't likely "reach" the other side of the sphere anyway, unless it's a particularly bright source). [edit: the exception being maybe the sun, as it doesn't seem to fit that casting Darkness overhead could create a shadow and thus a massive column of non-magical darkness. Or just let light illuminate objects on the other side of the zone of Darkness.]
There would need to be some adjudication as to the appearance of the ground, but I imagine it unilluminated and vaguely continuous with the rest of the environment but devoid of any distinguishing detail or objects.
I know my suggestion is *way* more complicated. If players are going to get too excited about technicalities and loopholes, I can still agree to just use an opaque black sphere. But treating it like a transparent zone of invisibility and blindness distinguishes it from Fog Cloud in potentially interesting ways.
I need some clarification on combat within this magical darkness.
If two people are in mid combat when the darkness is cast, how would combat continue?
Terrible for stealth/infiltration if you have no way of seeing... such as Devil's Sight.
the entire spell's point is that you cant see unless you are the user or you have a light spell higher than level 2