You cause a creature or an object you can see within range to grow larger or smaller for the duration. Choose either a creature or an object that is neither worn nor carried. If the target is unwilling, it can make a Constitution saving throw. On a success, the spell has no effect.
If the target is a creature, everything it is wearing and carrying changes size with it. Any item dropped by an affected creature returns to normal size at once.
Enlarge. The target's size doubles in all dimensions, and its weight is multiplied by eight. This growth increases its size by one category-- from Medium to Large, for example. If there isn't enough room for the target to double its size, the creature or object attains the maximum possible size in the space available. Until the spell ends, the target also has advantage on Strength checks and Strength saving throws. The target's weapons also grow to match its new size. While these weapons are enlarged, the target's attacks with them deal 1d4 extra damage.
Reduce. The target's size is halved in all dimensions, and its weight is reduced to one-eighth of normal. This reduction decreases its size by one category--from Medium to Small, for example. Until the spell ends, the target also has disadvantage on Strength checks and Strength saving throws. The target's weapons also shrink to match its new size. While these weapons are reduced, the target's attacks with them deal 1d4 less damage (this can't reduce the damage below 1).
* - (a pinch of powdered iron)






 
     
                        
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Posted Sep 28, 2020Minotaurs and Goliaths are Medium, not Large
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Posted Nov 4, 2020Duergar rune knight enough said
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Posted Nov 5, 2020BECOME GIANT
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Posted Nov 5, 2020BECOME GIANT
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Posted Nov 5, 2020Yo what about dire troll
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Posted Nov 7, 2020speaking of rune knights if you reduce a rune knight can you use his own ability to become big again?
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Posted Nov 8, 2020What is the smallest a PC could be, without Polymorphing in any way?
I am thinking a 2ft Kobold, Reduced to 1ft tall?
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Posted Nov 18, 2020Rune knight's upgraded giant might can make them huge. Having a friendly spellcaster cast enlarge on them could make them gargantuan so that's pretty epic.
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Posted Nov 18, 2020I'd rule that Enlarge/Reduce would overrule the effect of the Giant's Might for the duration of E/R as personal preference.
You could rule it as a contested check between the caster and the rune knight though (spellcasting ability vs constitution check), or a spellcasting ability check vs the rune knight's DC (8 + CON + Prof). It's worth noting that the size increase isn't necessary for the extra damage that Giant's Might gives them so you'd have an ankle biter who's able to hit super hard.
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Posted Nov 18, 2020This can now be cast by Druids per TCoE, along with a few other spells that need to be updated.
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Posted Nov 27, 2020Ask yourself this question: WWRMD (What would Rick Moranis do?)?
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Posted Dec 5, 2020When will I be able to add this to my Druid? :)
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Posted Dec 6, 2020What happens if you enlarge a create that can swallow another creature? Can it now swallow larger creatures?
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Posted Dec 8, 2020so with the new rune knight and playing a deep dwarf this is now possible. Im playing it rn and am in love.
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Posted Dec 9, 2020Please help. My Tortle became a 3,600lb large creature and my companion started dropping me 30ft on the DMs creatures. Did we break it? Is nothing safe now? How much damage should that be?!
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Posted Dec 11, 2020*Hastily looks at DM notes, pokerface.png*
Uhh add 1d4 bludgeoning damage. The enemy is now encumbered.
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Posted Jan 5, 2021Simple. For your gnome to be the Lorax
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Posted Jan 11, 2021is it saying that the object has to be less than 30ft in area or is it saying it has to be within 30 feet of your character?
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Posted Jan 14, 2021Isn't this one on the bards spell list since Tasha's? Does anyone know when this will be included in the list on DnD beyond?
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Posted Jan 18, 2021The Tasha's stuff is an Optional Class Feature you have to select during character creation (and you can't get that without buying the e-book).