Level
2nd
Casting Time
1 Action
Ritual
Range/Area
Touch
Components
V, S, M *
Duration
10 Days
School
Necromancy
Attack/Save
None
Damage/Effect
Warding
You touch a corpse or other remains. For the duration, the target is protected from decay and can't become undead.
The spell also effectively extends the time limit on raising the target from the dead, since days spent under the influence of this spell don't count against the time limit of spells such as raise dead.
* - (a pinch of salt and one copper piece placed on each of the corpse's eyes, which must remain there for the duration)






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Posted Aug 8, 2020well I'd assume that copper pieces counts as a cost is indicated for a component, meaning you do need the copper. It'd be weird to phrase as "two copper pieces each worth 1cp"
So yeah, you need to keep the copper pieces on the targets eyes or gentle repose is canceled, adding interesting flavour to trying to get your fellow to the nearby town. :). passing merchant with dead body floating on a Tenser’s Floating Disk anyone?
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Posted Aug 9, 2020Would it extend revivify if its past the 1 minute already?
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Posted Sep 2, 2020Yes, it extends the time limit for all raising spells, even revivify.
Scrolls of Gentle Repose can aid a lot when lacking materials for Revivify.
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Posted Dec 22, 2020what i wanna know is how well the corpse is preserved? will it just prevent decay or will it also prevent various tiny scavengers that help things decompose? if i cast this on a creature that recently died will the corpse look like it died recently for the duration of the spell? Becuase if so there are a lot of creepy fun stuff an villain could do as a storytelling device
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Posted Dec 29, 2020Rangers should have accuses to this spell. It would be a great way to preserve hunted creatures.
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Posted Jan 11, 2021What if you’ve just killed a Lich, find their phylactery, and cast gentle repose on it, can the Lich reform their body?
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Posted Mar 8, 2021This is now also a paladin spell, added in Tasha’s Cauldron of Everything.
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Posted May 18, 2021Of course not. At that point, the corpse has already been dead too long -- the time limit has already passed. The spell stops time, so to speak; it does not reverse it.
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Posted Jun 27, 2021when you are bringing your friend back to town to be revived but you are also 1 cp short of buying a cool item from a traveling merchant
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Posted Sep 21, 2021Up to the DM, but I would run it as if it was a material.
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Posted Oct 22, 2021Or other remains seems to imply things other than corpses...
No they are just preserved
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Posted Dec 5, 2021Why the copper pieces on the eyes ?
It was a greek tradition in burial so that when you die, you can pay Charon's voyage across the Styx to the hells (where all mortal, good and bad went).
But in D&D Charon is the Yugoloth lord of the merrenoloth, and the Styx goes only around the lower planes. Not good places, not good people.
So you're better staying as a ghost or a soul in the material plane, the Fugue plane (Forgotten Realms), or the shadowfell (Dawn War), than going in the lower planes.
So what are the coins for ? Paying Kelmvor or the Raven Queen ?
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Posted Dec 9, 2021There doesn't seem to be a problem RAW.
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Posted May 17, 2022The coins are for the players to point at and say "I get that reference!" and nothing more.
It's not supposed to relate back to the setting.
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Posted Jul 4, 2022No, if you use a focus to cast the spell, you don't need to have the coins or salt. Main reason is that this spell can be used on a corpse OR other remains (like a severed hand or a Beholder eye stock). It states to put the coins on the eyes of the target, but of course no eyes means no coins. I guess if you or your DM want to keep this requirement during gameplay, the distinction here could be that, if it is a corpse, apply the coins and salt, but if it is a bodily part, just apply the salt. As for whether the coins are considered consumable material costs, I would say no. Your not actually spending the material component, since you can simply re-use the coins when the spell ends, and since there are no consumable materials for the spell, you can just substitute the need for it with a focus, as per the core rules.
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Posted Aug 14, 2022I wonder if this spell would work to extend the timer for Hand of Ultimate Mercy.
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Posted Aug 19, 2022"...But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell." [PHB pg 203]
Even though the copper has an implicit gp value it is not explicitly given a gp value. It would be up to your DM whether or not the implied cost of 1/50th of a gp requires that you actually have the two copper pieces but what's difficult about keeping a couple o' coppers in the components pouch, anyway ?
As for keeping them in place, there is no reason to require that, unless your DM makes life tricksy for you. Afterall, the coppers are not listed as consumed so there is no reason to believe that you would have to keep the coins on the eyes after the casting. Put em back in your pouch and keep things moving, I say.
Also @ Mr.Shoggs : usually this spell is used within one minute of a character or important NPC's death allowing later use of revivify instead of the expensive and difficult resurrection spell.
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Posted Dec 13, 2022From what I remember about the dustmen, those berks are all for entropy and therefore would probably be philosophically opposed to casting this spell, as it totally spits in the face of entropy.
Now them Harmonioum folks and the sensates most likely wouldn’t be.
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Posted Feb 14, 2023Yes the coins must remain in place for the duration of the spell.
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Posted Apr 8, 2023Using a spellcasting focus, would negate the need for material components. Would you still need to place the copper pieces for the duration?
"Casting some spells requires particular objects, specified in parentheses in the component entry. A character can use a component pouch or a spellcasting focus (found in “Equipment”) in place of the components specified for a spell. But if a cost is indicated for a component, a character must have that specific component before he or she can cast the spell."
- Basic Rules, Chapter 10: Spellcasting - Material