Level
1st
Casting Time
1 Action
Range/Area
120 ft
Components
V, S
Duration
1 Round
School
Evocation
Attack/Save
Ranged
Damage/Effect
Radiant
A flash of light streaks toward a creature of your choice within range. Make a ranged spell attack against the target. On a hit, the target takes 4d6 radiant damage, and the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
I'm trying to add this to my characters spell on the app but it won't show up. Any tips?
The druid would be able to cast Guiding Bolt at 1st level for free a time equal to their proficiency bonus. For example, if your druid was level 2, the druid would be able to cast Guiding Bolt for free 2 times and it would be as a 1st level spell.
Living this for the new “Circle of Stars” Druid!
I picture them hurling motes of starlight at enemies like shooting stars...and then having them burst into tiny flecks of light that hover around them when they hit.
I dig the cosmic flavor of it, rather than a explicitly “holy” spell.
The spell adds the extra damage when you cast the spell using a spell slot of 2nd level or higher. Not using a spell slot removes you from these conditions, so I'm thinking it would act as a first level spell when using the Circle of Stars feature.
rogue here- and ima multi class as a cleric just to get this- AND KILL EVERYONE(grave domain
this was in reply to multi_beard
before the end of YOUR turn
"and the next attack roll made against this target before the end of your NEXT turn has advantage"
It's guiding to your teammates, who will get advantage if they attack the same target before your next turn.
I wonder do people play this as 'the next attack...", implying AN ATTACK (singular), or is this spell used to confer the advantage to ALL ATTACKS (plural), before the end of the casters next turn?
I feel RAW limits this to one attack (the next one after a successful cast) but I'm hoping to be convinced otherwise.
This just gives advantage for the next attack roll made against the target.
There are actually two singular words too here "attack" and "roll"
Goodo. Thanks.
Yep…my Tiefling Warlock with an Archdevil Patron has multi-classed into Divine Soul Sorcerer(or in his case, “Infernal Soul”), so Guiding Bolt has become “Hellfire Bolt”, where the target is wreathed in a nimbus of flames rather than holy light.
I know it's 1.5 years later, but I figured I'd answer anyways for anyone else reading. Casting a spell always uses a spell slot. It's showing under actions because, in combat, you could use your action to cast that spell. It still uses a spell slot like normal.
gah damn bro, 4d6 for a single 1st level spell slot? I mean, I guess it's pretty limited for Cleric, with their 4 level one spell slots from level 3-20, but it's still incredibly powerful early-game.
So it doesn’t say you need to see the creature to cast this spell, would there be disadvantage on the roll if you can’t see the creature you are casting it on?
It is a "Ranged Spell Attack" so follows the normal rules for making one.
E.g. "Some spells require the caster to make an attack roll to determine whether the spell effect hits the intended target. Your attack bonus with a spell attack equals your spellcasting ability modifier + your proficiency bonus. Most spells that require attack rolls involve ranged attacks. Remember that you have disadvantage on a ranged attack roll if you are within 5 feet of a hostile creature that can see you and that isn’t incapacitated (see chapter 9)."
... and so this applies (From Chapter 9) "When you attack a target that you can’t see, you have disadvantage on the attack roll. This is true whether you’re guessing the target’s location or you’re targeting a creature you can hear but not see. If the target isn’t in the location you targeted, you automatically miss, but the DM typically just says that the attack missed, not whether you guessed the target’s location correctly.
When a creature can’t see you, you have advantage on attack rolls against it.
If you are hidden — both unseen and unheard — when you make an attack, you give away your location when the attack hits or misses."
It can be a little confusing as some spells require you see your target. But remember that "specific beats general", so in the case of ranged spell attacks, if it doesn't specify sight on a target, stick to the general rules for making a ranged attack. Hope that helps!
Mister beard, you could use magic initiate feat as a rouge to get the spell
Circle of Stars Druid gets this as well