Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten stories, or even secret lore that has never been widely known. If the thing you named isn't of legendary importance, you gain no information. The more information you already have about the thing, the more precise and detailed the information you receive is.
The information you learn is accurate but might be couched in figurative language. For example, if you have a mysterious magic axe on hand, the spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips."
* - (incense worth at least 250 gp, which the spell consumes, and four ivory strips worth at least 50 gp each)
I agree! Who wants this type of one-use spell taking up a valuable memorised spell slot. It should be a ritual. It's definitely great flavour for a dm and gives players access to a lot of backstory. I could see it being a little bit tricky for mystery/detective adventures but it's DM's the discretion what information is gleaned.
Sending is a 3rd level spell (basically a short one time phone call) and this is basically Google, so 5th level is appropriate. Smartphones in dnd are basically incredibly powerful magic items.
Legend Lore is older than 5e.
Legend Lore has its origins in Greyhawk. It was published in 1976 in the first expansion to the original Dungeons and Dragons game, Supplement 1 - Greyhawk.
The original text for the spell is minimalistic...
The version in the 1e PHB goes deeper (p. 85):
There was also a matching bard ability called Legend Lore, which provided a percentage chance that a bard would "know something about a legendary person, place or thing" (p.118), that supports the idea that the spell delivers knowledge about existing, knowable legends, it does not create it:
So the spell in general tapped into existing myth and legend, and worked as a worldwide magical library or oral tradition search.
Alot of people don't realize how powerful this spell is. My players have been casting it nonstop on certain figures including the big bad to learn everything there is to know about them in great detail.
I love a spell that says "Gimme some exposition and dumb it the **** down, I'm tired of rolling investigation checks."
but the good thing is, it can be known by clerics as well, so its not really a waste of a spell slot since it just takes them 8 hours to change their spells around. They dont have to keep this spell prepared until needed, then take a long rest, cast the spell, and then change their spell to another more "useful" spell. Wizards are the same way. Only prepare their spell when needed then change to something else. Only downside with a wizard is it does have to have a few level 5 spells known so it can swap them around.