Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
10 Minutes
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Fire
A flickering flame appears in your hand. The flame remains there for the duration and harms neither you nor your equipment. The flame sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The spell ends if you dismiss it as an action or if you cast it again.
You can also attack with the flame, although doing so ends the spell. When you cast this spell, or as an action on a later turn, you can hurl the flame at a creature within 30 feet of you. Make a ranged spell attack. On a hit, the target takes 1d8 fire damage.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
I think the reason why Sorcerers, Warlocks and Wizards can't learn this is because it's not in-character for them. Notice how the spell description makes it seem like the attacking properties are secondary to the idea of making fire for the purpose of having fire. If you're a Warlock then this is completely backwards; you sold your soul for power, and this is clearly a weaker spell than Create Bonfire. Likewise for Wizards, if they want fire for academic reasons they can just shoot Fire Bolt at some disposable, flammable object. A Sorcerer might have an excuse if the genetic lottery gifted them with this instead of either of the other two spells, but thematically it's still just interchangeable.
A druid – who lives in the wild – primarily views fire not as a means of attack but as a source of light and heat, which are typically more important to survival. Furthermore, the ability to just have fire means you forego using firewood, sparing you from having to collect dead logs or (gods forbid) chop down a tree. Plus – from a purely game-design perspective – giving the Druid class an exclusive spell gives it more flavour, so it feels distinct to play (and not just like an inferior spellcasting class for furries).
Depends on your DM, I could argue it either way, like yes it does have a 30ft range as an attack spell, but it cant harm your equipment ,so technically it couldn't set the arrow on fire. And I dont know if you can place it on a projectile .
Absolutely should've been on the Alchemist!
Its basically perfect fluff for holding alchemist fire or explosive vials. you shake it softly to cause the light and throw it for a boom!
but gives them utilitycantrips to help with the pain of having 2 cantrips until level 10 on a class that basically requires cantrip focus.
this spell is the best fire cantrip.
3 words "hot air balloon" so funny to see the DM pissed as hell because we use a hot air balloon to travel, basically making all combat encounters one sided as we fire our bows and throw rocks at the enemies below.
Do the enemies just... wait for you to board the balloon?
Most balloons also travel between 500-2500 feet in the air, which is way out of the range of most spells and in disadvantage range of longbows at the lowest. Good luck doing anything useful from 2000 feet up...
Just fly over an an army, and cast creation to make a boulder. Then let gravity do the rest.
Came here to say that.
Especially on alchemists.
Fire genasi get it naturally
So since this spell has a range of self and a casting time if one action can I cast this through my familiar, and the familiar would be able to use the flame to make an attack roll?
As stated in the Find Familiar spell:
"Your familiar acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A familiar can't attack, but it can take other actions as normal."
In this situation I would say no, similar to how Mage Hand might be able to hold a weapon but it would not be able to make an attack. At best I would argue the familiar could be set aflame and used as a moving light source per the first part of Produce Flame. However, the Pact of the Chain warlock boon states:
"You learn the find familiar spell and can cast it as a ritual. The spell doesn’t count against your number of spells known.
When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.
Additionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack with its reaction."
This specifically allows the familiar to make an attack via it's own reaction, however this would require you to forgo your own attack. As a warlock you do not gain any extra attacks. The closest thing would be the Pact of the Blade invocation Thirsting Blade but it states you make 2 attacks with your pact weapon specifically, not sure if that would count as forgoing one of your attacks.
You can certainly try 😶
If you treat it like the ranged attack, where the spell ends once you attack with it, then it wouldn't be all that overpowered; it takes an action to activate the flame, and it would only apply to a one attack (which could miss) so I think it'd be a decent boost for a Monk, as Monk damage doesn't scale all that high in practice.
Wait, why is this only available for Druid and Fire Genasi? It wouldn't be overpowered or unreasonable to allow this for a ton of classes, and would function as "light, but significantly worse, except it can do damage," and would offer some fun trade-offs in choosing this or others. I'd honestly love to use this with other classes completely vanilla.
can I light stuff on fire with this?
Depends on the situation.
Did someone just cast web? Yep! It is fire and it can make contact with the web.
Did someone just cast grease? There's a whole different thread for that.
Ask your DM if it's possible. If they're vague, try it! Fire is always the solution!
"Fire is always the solution!"
Best answer
For only one attack, when you could barkskin.
cant cast magic in wildshape
does this work with spell sniper?