Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Control
You manifest a minor wonder, a sign of supernatural power, within range. You create one of the following magical effects within range:
- Your voice booms up to three times as loud as normal for 1 minute.
- You cause flames to flicker, brighten, dim, or change color for 1 minute.
- You cause harmless tremors in the ground for 1 minute.
- You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers.
- You instantaneously cause an unlocked door or window to fly open or slam shut.
- You alter the appearance of your eyes for 1 minute.
If you cast this spell multiple times, you can have up to three of its 1-minute effects active at a time, and you can dismiss such an effect as an action.







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Posted Jun 30, 2020I'd say no, myself. Flickering just means that the fire sputters briefly. Like if a light breeze passed through and the fire on your torch loses some of its strength and then returns to normal (But in this case there is no breeze, only the reducing of the fire's strength and then returning to normal). You aren't able to actually extend the reach of the flame in any way, so the only way I could see to damage someone with this is if the fire were already within three inches of their face, which would probably hurt anyway because fire is hot, and the flickering caused some ash to get into their eyes.
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Posted Aug 3, 2020Bilbo Baggins! Do not take me for a conjurer of cheap tricks!
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Posted Aug 19, 2020This has a verbal component. . . Do you think that a mute Tiefling could cast it with a whistle?
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Posted Sep 4, 2020Verbal components are arcane incantations, so no, you need to be able to speak
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Posted Oct 9, 2020I like how Badlurs Gate 3 handles Thaumaturgy by giving you advantage on intimidation/persuasion checks while using it.
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Posted Oct 16, 2020depents on the situacion, but yes, you can get advantage
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Posted Oct 28, 2020I feel like this should definitely be a bard spell just because of how dramatic it is. Like actors, especially ones in a fantasy setting without things like microphones and special effects, could really use the louder voice and the control aspects of this cantrip. Idk it just feels like bards, especially glamour bards, could really utilise this spell.
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Posted Dec 22, 2020Well, it's spell/cantrip so if you beg your Game Master you could learn it as a Bard by spending some XP points and particular ammount of GP.
But the most annoying thing is that it has Verbal component... In case of Clerics, it's understandable, they life is overfilled with canticles, cantrips and orations. But for Thieflings... Those things should be arranged as more emotion triggered. Or by cursing... Or just allow characters to cast it by cursing...
<Rouge looked at the Merchant. Agression visibly rising in his eyes.
"Are you f*#in insane!!??"
SLAM! Front doors of the shop opened in sudden and hitted the wall, destroying their rusty hinges. >
Or something like this.
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Posted Jan 1, 2021Not unless there is some sort of other circumstance in play. For example, if a person was already super nervous, you'd probably have advantage cuz he'd be easy to scare.
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Posted Jan 22, 2021Can it be used to change skin color?
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Posted Jan 22, 2021It also says verbal component, could it be whispered?
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Posted Jan 30, 2021Well no, why would it?
Maybe you are thinking of Prestidigitation. That spell is somewhat unclear about beeing able to change skin colour and they did so in Critical Role, however it really is up to your DM.
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Posted Mar 5, 2021Great villain cantrip, makes them super scary.
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Posted Mar 8, 2021New Player here. I think I know the answer to this but, if I have a lvl 1 Tiefling Sorcerer, does Thaumaturgy count as one of my 4 known cantrips? Like, is it a bonus because of my race (4+1)? Or does it count as number 1 and now I have three more to choose?
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Posted Mar 9, 2021Thamaturgy is a bonus cantrip given by your race. It won't count against your known Sorcerer cantrips
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Posted Mar 9, 2021Thanks! That's what I thought.
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Posted Apr 15, 2021There are two tieflings in my party (one being me) and it's just become a thing where whenever there's a large amount of enemies approaching and we need a little bit more time we both just:
GROUND GO GRUMBLY!! *cue a hundred thaumaturgy earthquakes*
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Posted Apr 20, 2021Does this mean you can make your eyes look like daggers or flames or biscuits or anything? Or are they inferring just changing the color?
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Posted May 20, 2021One of my players uses this and other spells like it to 'scare' enemies. if the monster rolls a wisdom saving throw and gets under 4 they fall prone for two turns. under ten they had a disadvantage and under 15 they back away a few steps. I think it's a good system but I wanted to see what other people thought.
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Posted Jun 14, 2021I wouldn't allow it in combat personally as that seems like it could be a touch too strong, but for menacing criminals/shopkeepers and other situations where you're in a controlled position it'd probably be okay as a rule of thumb.
That said I think for the social case that's one where you don't necessarily need a rule for it; if a player wants to use thaumaturgy to make themselves more intimidating, and can give a good description of how they're doing it (or better yet, is assisted by allies also being menacing) then just grant them a bonus to the roll (or advantage), and depending how they do just have the target react in a way that feels right at the time as with any intimidation attempt.