Level
                        
                        
                            8th
                        
                    
                            Casting Time
                        
                        
                            1 Action 
                            
                        
                    
                            Range/Area
                        
                        
                            150 ft.
                            
                                        (30 ft. )
                                    
                        
                    
                            Components
                        
                        
                            
                            V, S, M *
                        
                    Duration
                        
                            Instantaneous
                        
                    
                            School
                        
                        
                            Necromancy
                        
                    
                            Attack/Save
                        
                        
                            
                                
                            
                            CON Save
                        
                    
                            Damage/Effect
                        
                        
                            
                                
                                Necrotic
                            
                        
                    You draw the moisture from every creature in a 30-foot cube centered on a point you choose within range. Each creature in that area must make a Constitution saving throw. Constructs and undead aren’t affected, and plants and water elementals make this saving throw with disadvantage. A creature takes 12d8 necrotic damage on a failed save, or half as much damage on a successful one.
Nonmagical plants in the area that aren’t creatures, such as trees and shrubs, wither and die instantly.
* - (a bit of sponge)






 
     
                        
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Posted Feb 5, 2021Thanks I couldn't get it to work last time probably because I was editing a comment when I tried.
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Posted May 6, 2021evocation wizards say hi :D
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Posted May 14, 2021We homebrewed it using the following definition:
"Water elementals, plant type creatures, blood-sucking creatures, and aquatic/amphibious creatures have disadvantage on this saving throw. Creatures that do not require moisture or blood aren't affected."
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Posted Jun 2, 2021SUCC
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Posted Jun 7, 2021This isn't an evocation spell, so they get nothing special on this
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Posted Aug 5, 2021So what's up with this spell's tool-tip? I can't seem to get it to work.
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Posted Oct 15, 2021This is literally a spell that druids would HATE. It destroys an entire grove in a few seconds. Druids don't learn this spell, they fight people who DO learn it. The only druids that would have it are lichen liches that have gone mad.
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Posted Oct 31, 2021e
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Posted Nov 20, 2021Add exhaustion and it's quite excellent.
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Posted Dec 3, 2021Druids get blight though, and this spell is bascially just a stronger, aoe version of it. Druids are just as capable of destroying nature as they are at perserving it, and an evil druid (or a circle of spore druid) especially would totaly use the power of blight and decay against their enemies.
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Posted Mar 28, 2022This is a beautiful spell for necromancers as it doesn't hurt your thralls
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Posted May 10, 2022I would assume so
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Posted May 19, 2022Technically yes, it's every creature.
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Posted Jun 7, 2022Oh... i just realised its wilting, not writing
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Posted Jul 6, 2022Yes
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Posted Sep 5, 2022There's plenty of reasons why a druid would legitimately want to destroy an area of plant life. Perhaps there's a forest fire, and they need to dry out an area of growth so that they can back burn, as we do in real life. Or perhaps they need to clear an area of diseased plant matter or some other harmful infestation.
Additionally, some plant creatures could be considered abominations, and need to be stopped.
Not all druids are good or neutral either. An evil druid might find destroying the natural environment in a relatively small area a reasonable cost for also destroying the kids that keep stealing all the fruit from an entire orchard. I mean, hey, he told them to get off his lawn! If they didn't listen, it's on them.
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Posted Sep 6, 2022Yes it would
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Posted Oct 8, 2022Yes, although you can generally cast these kinds of spells off center and avoid this
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Posted Nov 24, 2022if your making an anti nature druid then this would be useful to take out food supplies to a kingdom
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Posted Oct 28, 2023I remember this spell from 3.5e, it was DEVASTATING if you knew the right place to cast it. And wizards/sorcerers got this thing at level 8. Talking a max of 20d6 (or 20d8 to water elementals/plants) damage at 9th level, and as long as any additional creature was within 60ft of the initial targets, the spell would jump to the next person. DM had the BBEG of the game cast that in the middle of a city while we (the party) could only watch and then get blamed for the massacre.