Level
1st
Casting Time
1 Bonus Action
Range/Area
Touch
Components
V, S, M *
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Movement
You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
* - (a grasshopper’s hind leg)
Does the jump spell enable you to jump down of a bridge without taking falling damage? Eg I am on a 30’ high bridge and jump off down to the ground below?
if I jump 30’ up to touch the ceiling without grabbing it do I then take 30’ falling damage when I come back down? If I jump 15’ to touch the ceiling does the 15’ up plus 15’ down count as a 30’ jump?
No, this spell has no effect on falling damage. This spell just decreases the amount of movement you need to spend to jump a certain distance. If it reduced falling damage in some way, it would say that.
The spell Feather Fall is the main magical way of reducing falling damage.
If you jump 30 feet up without grabbing it, then you fall 30 feet down. You'd take 3d6 bludgeoning damage when you hit the ground.
Jumping 15 feet to the ceiling is a 15-foot jump. You can't jump down off the ceiling, because that's not what jumping is.
You say that like it's not the funniest thing.
Does this work with monks using step of the wind, which doubles your jump distance for a turn?
I don't see why not.
So I've put a thread in the rules discussion: https://www.dndbeyond.com/forums/dungeons-dragons-discussion/rules-game-mechanics/220289-jump-spell-and-distance#c2
But how does this spell work with the Glossary rules for jumping which state that when you jump, each 1ft you jump costs 1ft of your movement? The spell doesn't explicity say that it replaces the normal jump rules. I imply from it that the lets you reach a 20ft jump distance without the need for your Str to be 20.