Magic-Users are depraved individuals who reject their very humanity in their quest for knowledge and power. This is absolutely universal and always true. You cannot claim decency at all, ever, if you study or use magic, period. At best you can keep a civil facade and put on a useful and fancy light show to trick others into thinking it’s a good idea to keep you around. Sometimes, however, there is no hiding it. Whereas even the most evil people have limits to what they will do, boundaries to protect their integrity and their skewed view of humanity, even to protect their most precious causes, even their very lives, Magic-Users will often perform the most degrading rituals for the sake of mere convenience. If you are a wizard, that is who you are. If you travel with wizards, this is what you ally with.
This spell can be cast on any existing corporeal undead that still has an intact abdomen, or on any corpse still possessing the same (which will animate the corpse). The caster must then prostrate themself before the creature.
Once baptized thusly, the caster gains the following abilities and disadvantages for the spell’s duration:
- The caster gains 1d8 temporary hit points.
- The caster may drain the energy of anyone they touches. Each touch results in the target losing one Hit Die until the target next long rest, and the caster gains 1d8 temporary hit points. This ability does 1d8 necrotic damage if the target has no hit dice left.
- Acceptance of the undead. This will mean that mindless undead (with a car lower than the character level) will not attack the caster, or those accompanying him (a number of people and/or animals up to the level of the caster), as long as the retinue does not cause the mindless undead to act against any standing orders. Any undead will, of course, defend themselves against anyone and anything hostile to them.
- Stealth as disadvantage due to the incredible stench of rotting death.
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