Why does this cantrip show up on a list for Bards? It doesn't come up in the character builder but it does when the list is filtered for only bard cantrips/spells.
A creature that's stabilized doesn't have to make death saves, but it still has 0 hit points and is unconscious for 1d4 hours. When the creature wakes up, they regain 1 hit point, but that's just the normal rules for stabilization, not a direct result of spare the dying. (Source: Basic Rules, in the "Stabilizing a Creature" section)
They are no longer making death saving throws. They are now unconscious instead of actively dying. If they are attacked again, they are now dying again. They still need to be healed to have hit points and be a part of the battle again.
I am confused about this.. I know it's a healing spell meant to PREVENT undead, but it's still from the school of necromancy. Since necromancers are wizards, why did WotC decide this is not a wizard spell?
Just because a spell is a certain school doesnt mean that that wizard school can learn it, its more or less a magical classification. If you want a lore reason, its not an arcane based spell its either divine based or scientific based in Artificer's case
Stabilized means they no longer have to make death saving throws, but are still at 0 hp. When you are stabilized, you roll a d4 to determine how many hours it takes to regain 1 hp and become conscious.
Why does this cantrip come up on the Warlock spell list? It doesn't come up when I filter by Necromancy, but does when I filter by Cantrip...?
Warlocks only gain access to this if they select The Undying as their Otherworldly Patron, resulting in this ability:
Among the Dead
Starting at 1st level, you learn the spare the dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease.
What does stabilize mean? Do they get hp back? If they do, how much?
I agree, I would like to know too.
By the sound of it, it wont bring the dead back or heal it, since its at 0hp; perhaps it has something to do with illusion magic?
When you stabilize, the person you stabilized (only another person can stabilize you if you didn't know) gets 1hp back.
Stabilizing someone with a medicine check or this spell does not grant them 1 HP. You might be thinking of the Healing Feat which does allow for stabilization and a grant of 1 HP. Overall a surprising number of questions about this - here are the rules from the PHB:
The best way to save a creature with 0 HP is to heal it. If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death saving throw. You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful DC 10 Wisdom (Medicine) check. A stable creature doesn't make death saving throws, even though it has 0 hit points, but it does remain unconscious. The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after 1d4 hours.
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Posted Sep 29, 2018당신은 체력이 0 인 생물을 만집니다. 그 생물은 안정됩니다. 이 주문은 언데드 나 구조물에 영향을주지 않습니다.
Translation: You touch a creature with 0 health. The creature is stable. This spell does not affect undead or structures.
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Posted Apr 16, 2019Why does this cantrip show up on a list for Bards? It doesn't come up in the character builder but it does when the list is filtered for only bard cantrips/spells.
Never mind. For some reason, now it's not there.
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Posted May 26, 2019it says a creature with 0 hp becomes stabilized, but what about a character that has failed 3 death saves and is technically dead?
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Posted Jun 2, 2019Then they're dead, not dying, and the cantrip has no effect.
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Posted Jun 23, 2019What does stabilize mean? Do they get hp back? If they do, how much?
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Posted Jun 27, 2019A creature that's stabilized doesn't have to make death saves, but it still has 0 hit points and is unconscious for 1d4 hours. When the creature wakes up, they regain 1 hit point, but that's just the normal rules for stabilization, not a direct result of spare the dying. (Source: Basic Rules, in the "Stabilizing a Creature" section)
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Posted Jul 14, 2019I agree, I would like to know too.
By the sound of it, it wont bring the dead back or heal it, since its at 0hp; perhaps it has something to do with illusion magic?
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Posted Nov 2, 2019They are no longer making death saving throws. They are now unconscious instead of actively dying. If they are attacked again, they are now dying again. They still need to be healed to have hit points and be a part of the battle again.
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Posted Jan 7, 2020Why does this cantrip come up on the Warlock spell list? It doesn't come up when I filter by Necromancy, but does when I filter by Cantrip...?
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Posted Jan 27, 2020I may be late, but stabilize means that the target being stabilized no longer makes death saving throws, but is unconscious.
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Posted Feb 9, 2020I am confused about this.. I know it's a healing spell meant to PREVENT undead, but it's still from the school of necromancy. Since necromancers are wizards, why did WotC decide this is not a wizard spell?
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Posted Feb 18, 2020Just because a spell is a certain school doesnt mean that that wizard school can learn it, its more or less a magical classification. If you want a lore reason, its not an arcane based spell its either divine based or scientific based in Artificer's case
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Posted Aug 22, 2020Stabilized means they no longer have to make death saving throws, but are still at 0 hp. When you are stabilized, you roll a d4 to determine how many hours it takes to regain 1 hp and become conscious.
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Posted Sep 22, 2020Question, If it says "Dying" can I use this to bring them back from dying/save them? and Can this save an animal?
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Posted Sep 30, 2020Does this spell reset death saves?
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Posted Oct 4, 2020Warlocks only gain access to this if they select The Undying as their Otherworldly Patron, resulting in this ability:
Among the Dead
Starting at 1st level, you learn the spare the dying cantrip, which counts as a warlock cantrip for you. You also have advantage on saving throws against any disease.
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Posted Dec 11, 2020Thank you!
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Posted Feb 22, 2021They only get 1 hp back, which is considered enough to stabilize them.
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Posted Feb 23, 2021When you stabilize, the person you stabilized (only another person can stabilize you if you didn't know) gets 1hp back.
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Posted Mar 1, 2021Stabilizing someone with a medicine check or this spell does not grant them 1 HP. You might be thinking of the Healing Feat which does allow for stabilization and a grant of 1 HP. Overall a surprising number of questions about this - here are the rules from the PHB:
Stabilizing a Creature (https://www.dndbeyond.com/sources/phb/combat#DamageandHealing)
The best way to save a creature with 0 HP is to heal it. If healing is unavailable, the creature can at least be stabilized so that it isn't killed by a failed death saving throw. You can use your action to administer first aid to an unconscious creature and attempt to stabilize it, which requires a successful DC 10 Wisdom (Medicine) check. A stable creature doesn't make death saving throws, even though it has 0 hit points, but it does remain unconscious. The creature stops being stable, and must start making death saving throws again, if it takes any damage. A stable creature that isn't healed regains 1 hit point after 1d4 hours.