Wizard
Base Class: Wizard

Wizards spend many years slavishly studying voluminous textbooks in their arcane schools and universities.  After they graduate, they spend even more years poring over dusty tomes and ancient manuscripts, absorbing as much knowledge as they can get their hands on.  Most of these wizards engage in repetitious reading to remember the vast amount of information contained in these works.  They need to frequently revisit writings in order to merely cast their vast repertoire of spells.

Some wizards, on the other hand, have enhanced mental capacity.  Their brains work on a higher level than most intelligent creatures, allowing instant memorization of written material, as well as the ability to use their minds to perform magnificent feats.  They can cast spells with the blink of an eye, unnoticed by any but the most observant of witnesses.  These wizards are referred to as Psions, and their mental capacity far outweighs those of the average book-bound wizards.

Psion Savant

Beginning at 2 level, you no longer require a wizard’s spellbook.  Your mental acuity allows you to completely commit your spells to memory.  You still add two wizard spells to your “mental library” each time you gain a wizard level, but adding wizard spells from a scroll or another wizard’s spellbook requires you to make a series of memorization checks.  To do so, you make an Intelligence check (DC = 10 + the spell’s level).  Similar to death saving throws, you need three successes before three failures in order to memorize the spell.  If you get three failures before three successes, you are unable to memorize that spell from that particular source.  You can, however, attempt to memorize the spell from a different scroll or spellbook.

Powers of the Mind

Also at 2 level, you can eschew most spell components when you cast spells.  You can ignore the verbal and somatic components of a spell, as well as any material components that do not have a gold cost.  As a result, observers have disadvantage on Perception checks to determine when you cast a spell.

  Furthermore, you no longer need to prepare spells each day.  All spells in your “mental library” are available for you to cast without preparation.

Psionic Adept

At 6 level, you have perfected the use of certain types of damage.  Spells you cast that deal force or psychic damage ignore resistance to those damage types.  In addition, when you roll damage for a spell you cast that deals damage of those types, you can treat any 1 on a damage die as a 2.

Mind Over Matter

By 9 level, your mental power can aid your physical form.  You gain resistance to force and psychic damage and you are immune to the prone condition.  Also, if you are subjected to an effect that causes forced movement, you can add your Intelligence modifier to the saving throw.

  Additionally, when a creature attempts to grapple you or you attempt to break out of a grapple, you can replace your Acrobatics or Athletics check with an Inertia check.  To do so, you add your Intelligence modifier and Proficiency Bonus to your d20 roll.  You can only use this feature once, regaining its use after a long rest, unless you spend a spell slot of 3 level or higher.

Intellect Fortess

At 14 level, your brainpower has increased tremendously.  You can add your Intelligence modifier to concentration checks.  Additionally, you only need 2 successes to memorize a spell from a scroll or spellbook.

Psionic Expertise

By 14 level, you have mastered the use of psionic damage.  When you roll damage for a spell you cast that deals force or psychic damage, you can reroll any 1’s on a damage die.  You can continue to reroll additional 1’s until they result in any other number.

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