Base Class: Fighter
A master of aerial combat, the aerial avenger swoops down upon their enemies like a deadly thunderbolt.
Restriction: Flying Speed
Only a character already possessing a flying speed can become an Aerial Avenger.
Flyby
Starting at 3rd level, as a reaction, you cause an opponent to fail an attack roll they make on you as an opportunity attack.
Death from Above
Starting at 3rd level, you gain a +2 bonus to your weapon attacks if you are higher than your opponent.
Additionally, you can spend one of your attacks per turn to make a melee dive attack if you descend at least 20 feet prior to making the attack. This dive deals 2d6 plus your Strength modifier of bludgeoning damage on a hit and, if the target is a creature, it must succeed on a Strength saving throw or be knocked prone. The DC for this saving throw equals 8 + your proficiency bonus + either your Strength or Dexterity bonus, whichever is higher.
Evasion
Beginning at 7th level, you can nimbly dodge out of the way of certain area effects, such as an ancient red dragon’s fiery breath or an ice storm spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Peregrine Speed
At 10th level, your flying speed increases by 20 feet.
Elusive
Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.
Peregrine Speed
At 18th level, your flying speed increases by an additional 20 feet.
Reactive
Starting at 18th level, you can take one reaction on each turn.
Great