Base Class: Barbarian
The practical Tvar spend long days in their fields, growing food and raising sheep, horses, and other livestock essential to sustaining the clans. Yet these homesteads are often isolated and an individual Tvar might be called upon to protect a sheep herd, farmhouse, or trapping cabin. Most learn at an early age how to fight effectively when outnumbered. Some among them take to this path with exceptional passion.
Though the farmers and smiths of the Tvar are often
considered among the most cordial of the raiders, when pushed too hard, the Provoked barbarian retaliates swiftly and with no measure of mercy. Some who have witnessed such unleashed carnage swear they see two warriors, standing back-to-back like the god twins, Gnark and Idin.
Strength of One
Starting at 3rd level, while you are raging, your critical hit range increases by 1 for each hostile attacker within 5 feet, to a maximum equal to your proficiency bonus.
In addition, you gain one of the following features of your choice.
- Stoic Strength
You stand firm in the face of danger and use your wits, not your emotions to guide you through battle. As a reaction, when you take damage, you may move up to half
your walking speed towards the creature that damaged you and make a melee attack. This movement does not provoke opportunity attacks. - Wrathful Strength
Your fury knows no bounds—when injured you are able to use your attacker’s strength to fuel your own. While you are raging, if you take damage from a hostile creature, you may use a reaction to add a provoked point. On future turns you may spend these provoked points to do extra damage when you hit. If you hit a foe, for each provoked point you expend, you gain an extra die of damage. The maximum number of provoked points you may have is equal to your proficiency bonus and all unspent points are lost when your rage ends. - Wild Strength
No enemy is safe when near you. You may sacrifice an attack and transform it into a wild swing that threatens all opponents within 5 feet of you. Any creature within your weapon’s reach must make a Dexterity saving throw against a DC of 8 + your proficiency bonus + your Strength modifier. If they fail, they take damage as though you hit them with an attack made with the weapon used.
Stoic Strength
You stand firm in the face of danger and use your wits, not your emotions to guide you through battle. As a reaction, when you take damage, you may move up to half your walking speed towards the creature that damaged you and make a melee attack. This movement does not provoke opportunity attacks.
Wild Strength
No enemy is safe when near you. You may sacrifice an attack and transform it into a wild swing that threatens all opponents within 5 feet of you. Any creature within your weapon’s reach must make a Dexterity saving throw against a DC of 8 + your proficiency bonus + your Strength modifier. If they fail, they take damage as though you hit them with an attack made with the weapon used.
Wrathful Strength
Your fury knows no bounds—when injured you are able to use your attacker’s strength to fuel your own. While you are raging, if you take damage from a hostile creature, you may use a reaction to add a provoked point. On future turns you may spend these provoked points to do extra damage when you hit. If you hit a foe, for each provoked point you expend,you gain an extra die of damage. The maximum number of provoked points you may have is equal to your proficiency bonus and all unspent points are lost when your rage ends.
Dominant of Will
At 6th level and beyond, you have learned to focus your will and in circumstances that might hinder a lesser hero, you always find a way to persevere.
You gain one of the following features of your choice
(it can be different from your 3rd level choice).
Stoic Dominance
While raging, you have advantage on saving throws against being charmed or frightened. You also automatically succeed on any saving throws to protect against magical illusions.
Wrathful Dominance
Your proficiency bonus with the Intimidation skill is doubled. In addition, while you are restrained or prone, you do not have disadvantage on melee attacks.
Wild Dominance
While you are raging, you may take the Dash action as a bonus action. In addition, when you take the Dash action this way, moving across difficult terrain costs you no extra movement.
Stoic Dominance
While raging, you have advantage on saving throwsagainst being charmed or frightened. You also automatically succeed on any saving throws to protect against magical illusions.
Wild Dominance
While you are raging, you may take the Dash action as a bonus action. In addition, when you take the Dash action this way, moving across difficult terrain costs you no extra movement.
Wrathful Dominance
Your proficiency bonus with the Intimidation skill is doubled. In addition, while you are restrained or prone, you do not have disadvantage on melee attacks.
Violent Response
Starting at 10th level, while you are raging, if a creature attacks or forces you to make a saving throw, you can use a reaction to mark that creature until the end of your next turn. While marked in this way, the creature is considered vulnerable to the next melee weapon attack made by you. If that attack hits, you deal maximum damage. You can use this ability once per rage.
Reckoning of Choice
Starting at 14th level, you have learned to turn a drawback into a powerful strike against your opponents. You gain one of the following features of your choice (it can be different from your previous choices).
Stoic Reckoning
When you use Reckless Attack, you gain resistance to one damage type of your choice and are immune to the stunned condition until the beginning of your next turn.
Wrathful Reckoning
When you use Reckless Attack, you may make an additional melee weapon attack as a bonus action.
Wild Reckoning
While you are raging, you may use an action to make a single melee weapon attack to remove a foe immediately from the battlefield. If you hit, you do maximum damage. Additionally, they must make a Constitution saving throw against a DC of 8 + your proficiency bonus + your Strength modifier. If they fail, they are stunned for 1 minute. At the end of each of its turns, the affected creature can make another Constitution saving throw. On a success, the creature is no longer stunned.
Stoic Reckoning
When you use Reckless Attack, you gain resistance to one damage type of your choice and are immune to the stunned condition until the beginning of your next turn.
Wild Reckoning
While you are raging, you may use an action to make a single melee weapon attack to remove a foe immediately from the battlefield. If you hit, you do maximum damage. Additionally, they must make a Constitution saving throw against a DC of 8 + your proficiency bonus + your Strength modifier. If they fail, they are stunned for 1 minute. At the end of each of its turns, the affected creature can make another Constitution saving throw. On a success, the creature is no longer stunned.
Wrathful Reckoning
When you use Reckless Attack, you may make an additional melee weapon attack as a bonus action.
Thanks for building this!