Base Class: Fighter
Astrologers are adept in the intricacies of combat, honing their swordsmanship to a level of exquisite elegance. Their graceful maneuvers and precise strikes demonstrate a deep understanding of their chosen weapon, allowing them to seamlessly navigate the chaos of battle. With their well-honed skills, they can swiftly parry incoming attacks and execute swift counter-attacks with remarkable dexterity.
What sets the Astrologer apart is their unique bond with the cosmos. They draw upon the celestial bodies and the patterns they create to unlock hidden powers. By studying the movements of the stars, they gain insight into the ebb and flow of combat, foreseeing their opponents' actions and adapting their own strategies accordingly.
As an Astrologer, you possess a limited range of astrological spells, which serve to heighten your martial abilities and manipulate the forces of fate on the battlefield. You can weave enchantments that enhance your physical prowess, allowing you to move with unparalleled agility or strike with celestial accuracy. Additionally, you can tap into the celestial energies to protect yourself and your allies, erecting defensive barriers or mending wounds in the midst of combat.
Astrologers often assume the role of adaptable warriors, their abilities allowing them to fill a variety of positions on the battlefield. They are skilled in both offense and defense, capable of bolstering their own attacks while hindering their foes with cosmic forces. Their presence is often accompanied by an aura of mystique, as they unravel the secrets of the stars to manipulate fate itself.
Choose the path of the Astrologer, and you will become a captivating warrior, guided by the celestial tapestry and wielding your blade with celestial precision. Your skill in swordplay combined with your mastery of astrology will make you a mesmerizing force, capable of altering the course of battle by reading the movements of the stars. Embrace your cosmic destiny and become a warrior of unmatched grace and enigmatic power.
Spellcasting
When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See Spells Rules for the general rules of spellcasting and the Spells Listing for the cleric spell list.
Cantrips
You learn two cantrips of your choice from the cleric spell list. You learn an additional cleric cantrip of your choice at 10th level.
Spell Slots
The Astrologer Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
For example, if you know the 1st-level spell shield and have a 1st-level and a 2nd-level spell slot available, you can cast shield using either slot.
Spells Known of 1st-Level and Higher
You know three 1st-level cleric spells of your choice.
The Spells Known column of the Astrologer Spellcasting table shows when you learn more cleric spells of 1st level or higher.
Whenever you take a long rest, you can replace one of the cleric spells you know with another spell of your choice from the cleric spell list. The new spell must be of a level for which you have spell slots.
Spellcasting Ability
Wisdom is your spellcasting ability for your cleric spells, since you learn your spells through devotion and attunement to nature. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.
Spell save DC = 8 + your proficiency bonus + your Wisdom modifier
Spell attack modifier = your proficiency bonus + your Wisdom modifier
Astrologer Spellcasting
|
Fighter Level |
Cantrips Known |
Spells Known |
— Spell Slots per Spell Level — |
|||
|---|---|---|---|---|---|---|
|
1st |
2nd |
3rd |
4th |
|||
|
3rd |
2 |
3 |
2 |
— |
— |
— |
|
4th |
2 |
4 |
3 |
— |
— |
— |
|
5th |
2 |
4 |
3 |
— |
— |
— |
|
6th |
2 |
4 |
3 |
— |
— |
— |
|
7th |
2 |
5 |
4 |
2 |
— |
— |
|
8th |
2 |
6 |
4 |
2 |
— |
— |
|
9th |
2 |
6 |
4 |
2 |
— |
— |
|
10th |
3 |
7 |
4 |
3 |
— |
— |
|
11th |
3 |
8 |
4 |
3 |
— |
— |
|
12th |
3 |
8 |
4 |
3 |
— |
— |
|
13th |
3 |
9 |
4 |
3 |
2 |
— |
|
14th |
3 |
10 |
4 |
3 |
2 |
— |
|
15th |
3 |
10 |
4 |
3 |
2 |
— |
|
16th |
3 |
11 |
4 |
3 |
3 |
— |
|
17th |
3 |
11 |
4 |
3 |
3 |
— |
|
18th |
3 |
11 |
4 |
3 |
3 |
— |
|
19th |
3 |
12 |
4 |
3 |
3 |
1 |
|
20th |
3 |
13 |
4 |
3 |
3 |
1 |
Astral Weapon Infusion
At 3rd level, you can infuse one weapon with Astral energy during a short or long rest. Once completed, you can summon it as a bonus action to your hand.
You can have up to two infused weapons.
If you attempt to infuse a third weapon, you must remove an infusion with one of the other two.
You may wield an infused weapon in one hand but cannot use the dual weapon fighting bonus action while doing so.
Astral Blade Expert
Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as part of the same attack action. Using this feature changes the range of your melee weapon to 30ft. for this attack. Each time you gain the Extra Attack feature, you may make additional attacks as a part of this feature. You can never cast more than 1 cantrip using this feature per turn. (EX: If your Extra Attack feature allows you to make 4 weapon attacks per turn, you could instead use 1 cantrip with 3 weapon attacks.)
Astral Missile
At 10th level, you learn how to weave Astral Missile into your fighting form. You may use Astral Missile as a cantrip a number of times equal to your Wisdom modifier + Proficiency bonus per long rest.
Astral Displacement
At 15th level, you gain the ability to make an attack targeting an ally have Disadvantage. This may be done after the roll is made, but before you know the outcome.
Astral Paragon
Starting at 18th level, when you use your action to cast a cantrip, you can expend a charge of Astral Missile in addition to that cantrip as a bonus action. This does not count toward the Astral Blade Expert cantrip limit.







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Posted Jun 2, 2023This is an old version. Will be updating. I did not realize it could not be edited after publishing.