Barbarian
Base Class: Barbarian

You have lived a life of success and immorality and can now use those experiences and your familiarity with debauchery to become a warrior like no other. Taking an all or nothing approach, you make every battle a party and never hold back. You don't know how many years you have left, so you have decided to get real weird with it. 

 

Level 3: Alcoholic Rage

Unlock your true potential with good old liquid courage, and ignore the consequences. When you active Rage you can choose to consume an alcohol beverage as part of the same Bonus Action if you have one. If you do so your Dexterity, Intelligence, and Wisdom scores decrease by 4 until the end of your Rage, but your Rage damage bonus is doubled and you have Advantage on Performance and Intimidation checks.

 

Level 3: Degenerate Expertise

A life of debauchery and immorality have given you valuable experiences. You have Proficiency and Expertise in Deception, Persuasion, and Sleight of Hand.

In addition, if you do not own a Pistol, you will mysteriously wake up with one the next time you sleep during a Long Rest. You cannot sell this Pistol or give it to someone else. 

 

Level 6: Start Blasting

You prefer a direct approach to solving problems and can use your grit to make up for a lack of skill. You can use Strength for your attacks with Ranged weapons that have the Loading property. While your Rage is active you can ignore the Loading property and do not need a free hand to load ammunition. Being within 5 feet of an enemy doesn’t impose Disadvantage on your attack rolls with Ranged weapons while your Rage is active.

In addition, if you reduce a creature to 0 HP on your turn using a Ranged weapon you can make an attack as a Bonus Action with the same weapon that also gives you Temporary Hit Points equal to 2d12 if it hits. This amount increases to 3d12 at Barbarian level 10, and 4d12 at Barbarian level 14.

 

Level 10: Reckless Blasting

As an action while wielding two Ranged weapons at the same time, you can make two attacks against up to 6 creatures within a 30 foot cone in front of you. Each attack uses one of the weapons (your choice). Using this action automatically actives Reckless Attack.

You can use this action a number of times equal to your Constitution modifier, and you regain all expended uses when you finish a Long Rest. You can also expend a use of your Rage to regain a use (no action required).

 

Level 14: Substance Abuse

Whether it's alcohol or other substances, you're always down to have a good time and often go overboard. While this may be enough to put others down, this has only made you tougher and ready to party. While your Alcoholic Rage is active you gain immunity to the effects of Exhaustion, Frightened, Paralyzed, Poisoned, and Stunned. You may still be afflicted with these conditions, but you will not suffer their effects until your Rage ends. 

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