Monk
Base Class: Monk

Airbending, one of the four elemental bending arts, is the aerokinetic ability to control and manipulate air.

Airbending is a dynamic bending art, emphasizing flexibility and agility. Some basic combat techniques involve creating transitory changes in air pressure which create thunderous blasts of concussive sound. Mastering the advanced airbending disciplines requires great stillness of mind and mental focus to sustain a manipulation of the air or winds. For this reason, most airbenders are stoic individuals.

Disciple of Airbending

When you choose this tradition at 3rd level, you learn magical disciplines that harness the power of the air. A discipline requires you to spend ki points each time you use it.

You know the Sculpt Air discipline and two other airbending disciplines of your choice, which are detailed in the “Airbending Disciplines” section below. You learn one additional airbending discipline of your choice at 4th, 6th, 8th, 9th, 11th, 13th, 15th, 17th, 19th, and 20th level.

Whenever you learn a new airbending discipline, you can also replace one airbending discipline that you already know with a different discipline.

Casting Airbending Spells

Some airbending disciplines allow you to cast spells. See the Spellcasting section for the general rules of spellcasting. To cast one of these spells, you use its casting time and other rules, but you don’t need to provide material components for it.

Once you reach 5th level in this class, you can spend additional ki points to increase the level of an airbending discipline spell that you cast, provided that the spell has an enhanced effect at a higher level, as thunderwave does. The spell’s level increases by 1 for each additional ki point you spend. For example, if you are a 5th-level monk and use Fist of Four Thunders to cast thunderwave, you can spend 3 ki points to cast it as a 2nd-level spell (the discipline’s base cost of 2 ki points plus 1).

The maximum number of ki points you can spend to cast a spell in this way (including its base ki point cost and any additional ki points you spend to increase its level) is determined by your monk level, as shown in the Spells and Ki Points table.

Spells and Ki Points

Monk Levels

Maximum Ki Points for a Spell

3rd–4th

2

5th–8th

3

9th–12th

4

13th–16th

5

17th–20th

6

Airbending Disciplines

The airbending disciplines are presented in order of the level at which they are granted. If a discipline requires a level, you must be that level in this class to learn the discipline.

Sculpt Air

Automatically granted
As an action, you can cast gust.

Air Cushion

When you or a creature within 60 feet of you falls, you can spend 1 ki point to cast feather fall as a reaction.

Air Scooter

You can spend 2 ki points to cast expeditious retreat as a bonus action.

Fist of Four Thunders

You can spend 2 ki points to cast thunderwave.

Fist of Unbroken Air

You can create a blast of compressed air that strikes like a mighty fist. As an action, you can spend 2 ki points and choose a creature within 30 feet of you. That creature must make a Strength saving throw. On a failed save, the creature takes 3d10 bludgeoning damage, plus an extra 1d10 bludgeoning damage for each additional ki point you spend, and you can push the creature up to 20 feet away from you and knock it prone. On a successful save, the creature takes half as much damage, and you don’t push it or knock it prone.

The total number of ki points spent in this action can not exceed the Maximum Ki Points for a Spell indicated in the Spells and Ki Points table.

Improved Sculpt Air

You learn an improved version of the gust cantrip.

When you cast improved gust, you can perform the following additional tasks:

  • You create a narrow bolt of compressed air which targets one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 1d8 thunder damage. The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

  • When you successfully push a creature, you can push them in any direction of your choice (not just away from you).

  • You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 10 pounds. The object is pushed up to 10 feet in a direction of your choice, or up to 15 feet if the object weighs no more than 5 pounds. It isn’t pushed with enough force to cause damage.

Rush of the Gale Spirits

You can spend 2 ki points to cast gust of wind.

Twinkling Toes of Breezy Bounding

You can spend 1 ki point to cast jump, targeting yourself.

Air Shield

Prerequisite: 6th level
You can spend 2 ki points to cast warding wind.

Breath of the Mountain Valley

Prerequisite: 6th level
You can spend 3 ki points to cast levitate.

Clench of the North Wind

Prerequisite: 6th level
You can spend 3 ki points to cast hold person.

Dance of the Whirling Winds

Prerequisite: 6th level
You can spend 3 ki points to cast dust devil.

Gong of the Summit

Prerequisite: 6th level
You can spend 3 ki points to cast shatter.

Blockade of the West Wind

Prerequisite: 11th level
You can spend 4 ki points to cast wind wall.

Ride the Wind

Prerequisite: 11th level
You can spend 3 ki points to cast fly, targeting yourself.

Starting from 17th level, when you use any airbending discipline to cast a spell, you can spend an additional 1 ki point to gain a flying speed equal to your walking speed for the duration of that spell. If the spell is instantaneous, you instead gain a flying speed until the start of your next turn.

Spiritual Projection

Prerequisite: 11th level
You can spend 4 ki points to cast arcane eye.

Clench of the South Wind

Prerequisite: 17th level
You can spend 6 ki points to cast hold monster.

Cyclone of Storms

Prerequisite: 17th level
You can spend 5 ki points to cast storm sphere.

Grasp of the East Wind

Prerequisite: 17th level
You can spend 5 ki points to cast telekinesis.

Steer the Wind

Prerequisite: 17th level
You can spend 5 ki points to cast control winds.

Embodiment of Wind

Prerequisite: 20th level
You can spend 7 ki points to cast investiture of wind. The maximum number of ki points you can spend to cast this spell is 7.

Intermediate Airbender

At 6th level, you gain access to intermediate airbending disciplines, as indicated in the “Airbending Disciplines” section above. You learn an airbending discipline of intermediate difficulty or lower at 6th, 8th, and 9th level.

Advanced Airbender

At 11th level, you gain access to advanced airbending disciplines, as indicated in the “Airbending Disciplines” section above. You learn an airbending discipline of advanced difficulty or lower at 11th, 13th, and 15th level.

Master Airbender

At 17th level, you gain access to master airbending disciplines, as indicated in the “Airbending Disciplines” section above. You learn an airbending discipline of master difficulty or lower at 17th, 19th, and 20th level.

Ride the Wind (Master)

Prerequisite: 17th level, Ride the Wind
Automatically granted
When you use an airbending discipline to cast a spell, you can spend an additional 1 ki point to gain a flying speed equal to your walking speed for the duration of that spell. If the spell is instantaneous, you instead gain a flying speed until the start of your next turn.

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