Monk
Base Class: Monk

Monks of the Way of the Astral Self suddenly gain a manifestation of their ki energy, an astral self. This astral self defends and fights for its user. They gain strange abilities and can strike at lightning-fast speeds. Some choose to use their newfound abilities for good, others evil. Either way, they may be the most bizarre opponents you'll ever meet.

Stand-Out (Optional Feature)

Monks of the Way of the Astral Self tend to have odd appearances. You may wear uncommon clothing, have an unusual hairstyle, or even make strange poses. Your bizarre nature may confuse most commonfolk, but it is sure to attract other astral self monks.

Astral Warrior

At 3rd level, your astral self manifests inside of you. On your turn, you can spend 1 ki point as a bonus action to summon your astral self for 1 minute. The spectral warrior hovers near you. You determine your astral self's appearance. It may be based on your character's past, ideals, or even music preference.

While your astral self is summoned, you gain the following benefits:

  • You can use your Wisdom modifier instead of your Strength modifier when you make Strength checks and Strength saving throws.
  • Your astral self can make your unarmed attacks for you. Your unarmed attacks have a reach of 10ft and deal force damage. You can use your Wisdom modifier instead of your Strength or Dexterity modifier for the attack and damage rolls.

Astral Ability

At 6th level, your astral self can do more than just fight. You can choose one cantrip from any spell list so long as it does not deal damage. (For example, you can choose Message but not Eldritch Blast.) Wisdom is your spellcasting ability for this spell. Your astral self acts as your arcane focus but does not have to be currently summoned to use the spell. Instead, it will simply appear when the spell is being cast or used and disappear when not. Additionally, if the cantrip you chose for this feature has a range of touch, it now has a range of 10ft.

Astral Defence

Starting at 11th level, your astral self will attempt to protect you from incoming attacks. While your astral self is summoned, you gain the following benefits.

Deflect Energy. When you take acid, cold, fire, lightning, or force damage, you can use your reaction to deflect it. When you do so, the damage you take is reduced by 1d10 + your Wisdom modifier + your monk level.

Spectral Block. When a creature hits you with a melee attack, you can use your reaction to add your Wisdom modifier to your AC for that attack, potentially causing the attack to miss you.

Astral Barrage

Starting at 17th level, your astral self gains incredible speed. Your attacks can overwhelm even the most receptive opponents. To some, it may even appear as if you stopped time.

While your astral self is summoned, you gain the following benefits.

Overwhelming Strikes. You can spend an additional ki point when using your Flurry of Blows ability to make three unarmed attacks instead of two.

Unfathomable Speed. You can take one additional action on your turn. When using this feature, creatures cannot use their reaction against you until the start of your next turn. Once you use this feature, you must finish a short or long rest before you can use it again. 

Previous Versions

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9/23/2020 12:11:43 AM
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